Revisions of tiled
Dominique Leuenberger (dimstar_suse)
accepted
request 1102413
from
Michael Vetter (jubalh)
(revision 40)
- Update to 1.10.2: * Added support for setting custom properties on the project (with dogboydog, #2903) * Added feedback when Terrain Brush and Terrain Fill Mode can't find a tile * Removed Space and Ctrl+Space shortcuts from Layers view to avoid conflict with panning (#3672) * Display the image base name for unnamed tile objects referring to single images * Scripting: Added API for editing tile layers using terrain sets (with a-morphous, #3758) * Scripting: Added file dialog API (with dogboydog, #3782) * Scripting: Support erasing tiles in Tool.preview and TileMap.merge * Scripting: Added Geometry interface with line and ellipse helpers * Scripting: Added WangSet.effectiveTypeForColor * Fixed crash when changing file property of custom class (#3783) * Fixed loading of invalid color properties (#3793) * Fixed handling of enum values with 31 flags and fixed the applied limit (#3658) * Fixed object preview position with parallax factor on group layer (#3669) * Fixed hover highlight rendering with active parallax factor (#3669) * Fixed updating of object selection outlines when changing parallax factor (#3669) * Fixed "Offset Map" action to offset all objects when choosing "Whole Map" as bounds * Fixed several issues with drawing ellipses (#3776) * Fixed Terrain Fill Mode for sets containing transitions to empty (#3774) * Godot 4 plugin: Export custom tile properties as Custom Data Layers (with Kevin Harrison, #3653) * AppImage: Updated to Sentry 0.6.5 * Qt 6: Increased the image allocation limit from 1 GB to 4 GB (#3616)
Dominique Leuenberger (dimstar_suse)
accepted
request 1077211
from
Michael Vetter (jubalh)
(revision 39)
- Update to 1.10.1: * Make panning with Space require pressing a mouse button as well (#3626) * Scripting: Added read-only access to Project properties (by dogboydog, #3622) * Scripting: Fixed behavior of Dialog.SameWidgetRows (#3607) * Fixed object labels to adjust to application font changes * Fixed grid rendering for odd Hex Side Length values (#3623) * Fixed tile stamp getting messed up on staggered maps in some cases (#3431) * JSON plugin: Fixed loading of empty tilesets created by script (#3542) * Godot 4 plugin: Removed depth limit for .godot project file (#3612) * Improved Terrain Brush for Hexagonal (Staggered) maps with side length 0 (#3617) * Removed "Add Folder to Project" button from the startup page * Qt 6: Increased the image allocation limit from 128 MB to 1 GB (#3616) * Qt 6 / Linux: Fixed long startup time for some icon themes * snap: Updated from core20 to core22 (now uses Qt 5.15) * Qbs: Added projects.Tiled.libDir option (#3613) - Remove tiled-1.10.0-lib.patch
Dominique Leuenberger (dimstar_suse)
accepted
request 1075354
from
Michael Vetter (jubalh)
(revision 38)
Dominique Leuenberger (dimstar_suse)
accepted
request 1072096
from
Michael Vetter (jubalh)
(revision 37)
- Add tiled-1.10.0-lib.patch: Move so files into corresponding directories - Update to 1.10.0: * Restored Tiled 1.8 file format compatibility by default (#3560) * Added action search popup on Ctrl+Shift+P (with dogboydog, #3449) * Added Godot 4 export plugin (by Rick Yorgason, #3550) * Added file system actions also for tileset image based tilesets (#3448) * Added custom class option to disable drawing fill for objects (with dogboydog, #3312) * Added option to choose a custom interface font (#3589) * Implemented rendering of major grid lines for staggered / hexagonal maps (#3583) * Fixed new layer names to be always unique (by Logan Higinbotham, #3452) * Fixed broken tile images after importing/exporting a tileset * AutoMapping: Added support for output set probability (#3179) * AutoMapping: When input regions are defined, match in order by default (#3559) * AutoMapping: Skip locked layers when applying rules (#3544) * AutoMapping: Fixed NoOverlappingOutput in case of multiple output indices (#3551) * AutoMapping: Fixed automatic output regions for object output (#3473) * AutoMapping: Fixed crash on undo when output layers have properties * Scripting: Added Object.setColorProperty and Object.setFloatProperty (#3423) * Scripting: Added tiled.projectFilePath * Scripting: Added tiled.versionLessThan * Scripting: Added TileMap.toImage (#3519) * Scripting: Added Tool.targetLayerType (#3248) * Scripting: Added region.contiguousRegions() (#3576) * Scripting: Added tiled.compress and tiled.decompress (#3153) * Scripting: Added Base64 encoding and decoding API (#3153) * Scripting: Allow assigning null to Tile.objectGroup (by Logan Higinbotham, #3495) * Scripting: Allow changing the items in a combo box added to a dialog * Scripting: Fixed painting issues after changing TileLayer size (#3481)
Dominique Leuenberger (dimstar_suse)
accepted
request 982737
from
Michael Vetter (jubalh)
(revision 36)
- Update to 1.8.6: * Keep references between objects when copy/pasting or duplicating (#3361) * Improved default translation used in case of multiple options * Terrain Brush: Update preview on mouse release (#3381) * Fixed 'Add Variation' action in Tile Stamps context menu (#3362) * Fixed importing of removed shortcuts (#3367) * Fixed breaking of alternative shortcuts on import or reset (#3367) * Fixed conflict detection to handle alternative shortcuts (#3368) * Fixed locking up UI on property type name conflict (#3380) * Scripting: Fixed possible crash when accessing Layer.map * Defold plugins: Added support for rotated tiles (#3369) * Updates to German translation
Dominique Leuenberger (dimstar_suse)
accepted
request 978937
from
Michael Vetter (jubalh)
(revision 35)
- Update to 1.8.5: * Made expanded group layers persistent (#3282) * Improved snapping behavior for scalable objects on staggered maps * Allow setting a shortcut on the 'Edit Tileset' action * Always select first entry while using the Open File in Project action * Improved Add Property dialog layout in case of long type names (#3302) * Fixed restoring of window layout when maximized (#590) * Fixed snapping when dragging templates into a map (#3326) * Fixed map selection rectangle in world for infinite maps (#3340) * Fixed 'Merge Layer Down' action for infinite maps * Fixed several small issues in the image color picker (#3348) * Fixed missing name for undo commands that add/remove maps from world * Fixed selection issues for tile objects with a non-zero tile offset * Fixed hover indicator sometimes overlapping selection indicator * Fixed removal of terrain info when removing tiles from a collection * Scripting: Fixed region.rects when compiled against Qt 5.9 to 5.13 * Scripting: Layer.tintColor is now #ffffff when not set * Updated Chinese (Simplified) and Portuguese (Portugal) translations
Dominique Leuenberger (dimstar_suse)
accepted
request 966434
from
Michael Vetter (jubalh)
(revision 34)
- Update to 1.8.4: * Fixed crash when trying to create an object * Fixed handling of deleted session file
Dominique Leuenberger (dimstar_suse)
accepted
request 955917
from
Michael Vetter (jubalh)
(revision 33)
- Update to 1.8.2: * Fixed deactivating of tools when no layer is selected (avoids crash) * Fixed ability to reset custom 'color' and 'object' properties (#3270) * Fixed updating of layer positions when changing parallax factor of a group (#3175) * Scripting: Fixed crash when assigning null to the MapObject.tile property * Scripting: Fixed adding of tilesets when adding layers to a loaded map (#3268) * JSON format: Fixed layer locked status not getting saved (#2877) - Update to 1.8.1 * Fixed pasted objects not getting selected if a tile layer was also copied * Fixed possible crash when trying to determine whether OpenGL is used * Fixed possible crash when using the Insert Tile tool * Fixed possible crash in tile stamp preview * AutoMapping: Fixed crash when an input layer does not exist (#3269) * Scripting: Automatically add tilesets to the map where needed (#3268) * snap: Updated from core18 to core20 (now uses Qt 5.12) * AppImage: Updated to Sentry 0.4.15
Dominique Leuenberger (dimstar_suse)
accepted
request 953371
from
Michael Vetter (jubalh)
(revision 32)
- Update to 1.8.0: * Added support for custom enum properties (with svipal, #2941) * Added support for custom class properties (#489) * Added parallax origin property to the map (with krukai, #3209) * Added Repeat X/Y properties to Image Layers (with krukai, #3205) * Added an action for selecting all layers (Ctrl+Alt+A) (#3081) * Added actions to select or add tilesets to Project view context menu * Added cut/copy/paste actions to Tile Animation Editor * Improved undo behavior by merging sequential edits to the same property (#3103) * Improved multi-layer painting behavior (#3094) * Separated the X and Y components of the major grid option (#3208) * Added automatic fading out of the grid when zooming out a lot * AutoMapping: Made it find layers within groups (#1771) * AutoMapping: regions layer can now be used alongside region_input/output layers * AutoMapping: Recognize "//" layer name prefix for ignoring layers (#3262) * AutoMapping: Allow setting a rule map as project rules file (#3221) * Tweaked focus behavior in the Template Editor * Changed the default Terrain Brush shortcut back to T * Reset tile animations when disabling playback and when exporting as image * Don't require saving maps upon creation (#1902) * Apply transformation actions to the preview while placing tiles (#3091) * Allow using object context menu in object creation tools * Reduced the step size for the parallax factor property * Improved the logic for automatically switching tools (#2807) * Ignore selection changes when marking a file as modified (#3194) * Use the tileset background color in the collision editor (with Benja Appel, #3163) * Show the read error when using --export-map/tileset * Avoid deselecting all layers when clicking empty area in Layers view (#2806) * Scripting: Added File API * Scripting: Added support for loading JavaScript .mjs modules (#3261)
Richard Brown (RBrownSUSE)
accepted
request 912348
from
Michael Vetter (jubalh)
(revision 31)
- Update to 1.7.2: * Avoid automatically replacing external tilesets with "similar" ones * Fixed copying and capturing stamps on staggered maps (#2874) * Fixed possible crash in Tile Animation Editor * Fixed data loss when saving maps with tilesets that failed to load (#3106) * Fixed creating multi-layer tile stamp from selection (#2899) * Scripting: Automatically reset object ID when adding to avoid duplicate IDs * Linux: Possible workaround for crash in clipboard manager * Updated to Sentry 0.4.12 * Updated Italian translation
Dominique Leuenberger (dimstar_suse)
accepted
request 905772
from
Michael Vetter (jubalh)
(revision 30)
- Update to 1.7.1: * Don't save export target and format to exported files * Fixed crashes resulting from the Tile Animation Editor * Fixed possible crash when pasting multi-layer stamp (#3097) * Fixed possible crash when restoring expanded layers in Objects view * Fixed parallax factor getting lost when layer is cloned (#3077) * Fixed an issue with synchronizing selected tiles to current stamp (#3095) * Commands: Fixed possible crash in Edit Commands window * Commands: Automatically quote the command executable * Commands: Improved starting directory for executable file chooser * Commands: Fixed the 'Clear' button to reset the shortcut * Updated to Sentry 0.4.11 * Updated French translation
Dominique Leuenberger (dimstar_suse)
accepted
request 898174
from
Michael Vetter (jubalh)
(revision 29)
- Update to 1.7.0: * Added basic "major grid" option with stronger lines (with Ilya Arkhanhelsky, #3032) * Added ability to rearrange tiles in a tileset (with José Miguel Sánchez García, #2983) * Added option to choose background fade color (with SchmidtWC, #3031) * Added portable mode, enabled when a "tiled.ini" is detected alongside the Tiled executable (#2945) * Disable project extensions by default, for security reasons (#3058) * Render selection preview and hovered item highlight above labels (#3036) * Changed the donation reminder to be non-modal * docs: Generate scripting API documentation using TypeDoc (with Erik Schilling (#2965) and MrMasterplan (#3040, #3041, #3045)) * QMake/Qbs: Added a way to disable DBus support (with Dmitry Marakasov, #3039) * Scripting: Fixed 'mouseLeft' callback for scripted tools (#3050) * Scripting: Fixed loading of icons with explicit "ext:" prefix (#3048) * Scripting: Made TileMap coordinate conversion functions always work (#3054) * tBIN plugin: Convert 'color', 'object' and 'file' properties on save * Python plugin: Added Layer.offset and Layer.setOffset (with sverx, #3073) * Python plugin: Linux AppImage now supports Python 3.6 instead of 3.5 * Fixed possible crash in Properties view when switching files * Fixed watching/unwatching of folders when adding/removing from project (#3035) * Fixed determining desired file format by extension on export * Fixed compilation issue with GCC 10 (#3037) * Updated Bulgarian, Portuguese (Portugal), Russian and Turkish translations - Remove tiled-endl.patch: upstreamed
Dominique Leuenberger (dimstar_suse)
accepted
request 888963
from
Michael Vetter (jubalh)
(revision 28)
- Update tiled-endl.patch: Update from commit 7059846dc551a5d6b3cda8c78aa990aff8a4861f to final one 068d0bf2e9632bf7473b40e4073eb3787f8889d1 since it works with more Qt versions
Dominique Leuenberger (dimstar_suse)
accepted
request 888578
from
Michael Vetter (jubalh)
(revision 27)
- Update to 1.6.0: * Added object selection preview * Added toggle to select enclosed rather than touched objects (#3023) * Added Sentry crash handler to Linux AppImage (disabled by default) * Added %tileid variable for custom commands on tilesets (#3026) * Added option to lock the position of views and tool bars * Added toggle to show/hide other maps in the same world (#2859) * Added a helpful text to Terrain Sets view when it is empty (#3015) * Allow opening projects from the File menu (#3000) * Made the terrains list in the Terrain Sets view not collapsible (#3015) * Automatically select the first terrain when selecting a Terrain Set (#3015) * When duplicating objects, place the duplicates next to the originals (#2998) * Tweaked selection outlines to be a little fatter and adjust to DPI * Write --export-formats output to stdout instead of stderr (#3002) * Allow hiding objects in the Tile Collision Editor * Scripting: Added missing Tileset.transparentColor property * Fixed 'Detach templates' export option to add tilesets when needed * Fixed Terrain Brush behavior on map edges * Fixed Terrain Brush behavior for sets transitioning to nothing * Fixed loss of edit focus when hovering tileset while assigning terrain (#3015) * Fixed shortcuts for flipping or rotating the current terrain pattern * Fixed switching to Terrain Brush when clicked terrain is already selected (#3015) * Fixed state of "dynamic wrapping" toggle button on startup * Fixed parallax layer positioning when reordering layers (#3009) * Windows: Fixed Swedish translation missing from installer * Windows: Re-enabled code signing by SignPath (was missing for Tiled 1.5) * snap: Added 'removable-media' plug, for accessing USB drives * snap: "Open Containing Folder" action now also selects the file * JSON plugin: Write out "version" property as string (#3033) * YY plugin: Fixed plugin loading issue for qmake builds
Richard Brown (RBrownSUSE)
accepted
request 881837
from
Michael Vetter (jubalh)
(revision 26)
- Update to 1.5.0: * Unified Wang and Terrain tools (backwards incompatible change!) * Added support for a per-layer parallax scrolling factor (#2951[1]) * Added export to GameMaker Studio 2.3 (#1642[2]) * Added option to change object selection behavior (#2865[3]) * Added Monospace option to the multi-line text editor * Added option to auto-scroll on middle click * Added smooth scrolling option for arrow keys * Added a 'Convert to Polygon' action for rectangle objects * Added support for drawing with a blob tileset * Added 'Duplicate Terrain Set' action * Added Terrain Set type (Corner, Edge or Mixed) * Added support for rotating and flipping Terrain tiles (by Christof Petig, #2912[4]) * Added support for exporting to RPTools MapTool[5] RpMap files (by Christof Petig, #2926[6]) * Added Ctrl+Shift to toggle Snap to Fine Grid (by sverx, #2895[7]) * Eraser: Added Shift to erase on all layers (by Michael Aganier, #2897[8]) * Automatically add .world extension to new World files * Shape Fill Tool now displays the size of the current shape (#2808[9]) * Tile Collision Editor: Added action to add an auto-detected bounding box collision rectangle (by Robin Macharg, #1960[10]) * Tile Collision Editor: Added context menu action to copy selected collision objects to all other selected tiles (by Robin Macharg, #1960[10]) * Tilesets view: Added "Edit Tileset" action to tab context menu * Tilesets view: Added "Add External Tileset" action to tilesets menu * Scripting: Added initial API for creating and modifying Terrain Sets * Scripting: Added API for working with images (#2787[11]) * Scripting: Added API for launching other processes (#2783[12]) * Scripting: Added MapView.center property * Scripting: Added missing Layer.id and Layer.parentLayer properties * Scripting: Enable extending most context menus * Scripting: Fixed reset of file formats on script reload (#2911[13]) * Scripting: Fixed missing GroupLayer and ImageLayer constructors
Dominique Leuenberger (dimstar_suse)
accepted
request 849037
from
Michael Vetter (jubalh)
(revision 25)
- Update to 1.4.3: * Improved error message when adding external tileset * Tile Collision Editor: Fixed invisible tile for isometric oriented tileset (#2892) * Fixed Object Alignment not getting set when reloading a tileset * Ignore attempts to replace a tileset with itself * qmake: Support linking to system Zstd on all UNIX-like systems
Dominique Leuenberger (dimstar_suse)
accepted
request 824591
from
Michael Vetter (jubalh)
(revision 24)
- Update to 1.4.2: * Reverted the default layer data format back to CSV (was changed to Zstd by accident in 1.4.0) * Added ability to draw lines using click+drag (in addition to click and click) when holding Shift * Improved positioning when adding maps to world via context menu * Disable instead of hide the "Save As Template" action when using embedded tilesets * Made Ctrl turn off snapping if Snap to Fine Grid is enabled (#2061) * Set minimum value of tile width and height to 1 * Fixed Select Same Tile tool behavior for empty tiles * Fixed clickability of the dot in point objects * Fixed adjusting of terrain images when tileset width changes * Worlds: Fixed potential data loss when opening .world file * tmxrasterizer: Added --show-layer option (by Matthias Varnholt, #2858) * tmxrasterizer: Added parameter to advance animations (by Sean Ballew, #2868) * Scripting: Initialize tile layer size to map size upon add (#2879) * Windows installer: Made creation of the desktop shortcut optional * Windows installer: Made the launching of Tiled optional * Updated Qt to 5.12.9 on all platforms except Windows XP and snap releases * snap: Fixed issues with storing the default session (#2852) * snap: Enabled support for Zstandard (#2850)
Dominique Leuenberger (dimstar_suse)
accepted
request 817192
from
Michael Vetter (jubalh)
(revision 23)
- Update to 1.4.1: * When opening a .world file, load the world and open its first map * When opening an object template, show it in the Template Editor * Fixed crash on trying to export using the command-line (#2842[1]) * Fixed crash when deleting multiple objects with manual drawing order (#2844[2]) * Fixed potential crash when removing a tileset * Fixed potential scaling happening for maps used as tilesets (#2843[3]) * Fixed positioning of map view when switching between maps in a world * Fixed file dialog start location * Scripting: Fixed issues with absolute file paths on Windows (#2841[4]) * Lua plugin: Fixed syntax used for object properties (#2839[5])
Dominique Leuenberger (dimstar_suse)
accepted
request 815698
from
Michael Vetter (jubalh)
(revision 22)
- Update to 1.4.0: * Added support for projects (#1665[1]) * Added object reference property type (with Steve Le Roy Harris and Phlosioneer, #707[2]) * Added world editing tool for adding/removing and moving around maps in a world (with Nils Kübler, #2208[3]) * Added a quick "Open file in Project" (Ctrl+P) action * Added new Object Alignment property to Tileset (with Phlosioneer, #91[4]) * Added layer tint color (by Gnumaru, #2687[5]) * Added support for using maps as images (with Phlosioneer, #2708[6]) * Added 'Open with System Editor' action for custom file properties (#2172[7]) * Added option to render object names when exporting as image (#2216[8]) * Added 'Replace Tileset' action to Tilesets view * Added shortcut to tooltips for all registered actions * Added automatic reloading of object templates (by Phlosioneer, #2699[9]) * Added 'Clear Console' button and context menu action (#2220[10]) * Added 'Reopen Closed File' (Ctrl+Shift+T) action * Added status bar button to toggle the Console view * Added a border around the tile selection highlight * Switch current tileset tab if all selected tiles are from the same tileset (by Mitch Curtis, #2792[11]) * Made tileset dynamic wrapping toggle persistent * Properties view: Added action for adding a property to context menu (#2796[12]) * Optimized loading of CSV tile layer data (by Phlosioneer, #2701[13]) * Improved map positioning when toggling 'Clear View' * Remember the preferred format used for saving * Normalize rotation values when rotating objects (#2775[14]) * Removed the Maps view (replaced by Project view)
Yuchen Lin (maxlin_factory)
accepted
request 809686
from
Michael Vetter (jubalh)
(revision 21)
- Update to 1.3.5: * Fixed initialization and restoring of map view (#2779) * Fixed skewed tile terrain/Wang overlays for non-square tiles (#1943) * Fixed link color on dark theme * Fixed small issue when right-clicking embedded tileset tab * Fixed Wang Sets toggle to also appear in the Tileset menu * Scripting: Fixed issue when closing/committing BinaryFile (#2801) * Scripting: Fixed "Safe writing of files" when writing with TextFile * Updated Qt to 5.12.8 on all platforms * Small translation updates to Bulgarian, French and Portuguese
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