Tiled Map Editor
Tiled is a general purpose tile map editor. It's built to be easy to use, yet flexible enough to work with varying game engines, whether your game is an RPG, platformer or Breakout clone.
- Developed at games:tools
- Sources inherited from project openSUSE:Factory
-
1
derived packages
- Download package
-
Checkout Package
osc -A https://api.opensuse.org checkout openSUSE:Backports:SLE-15-SP4:FactoryCandidates/tiled && cd $_
- Create Badge
Refresh
Refresh
Source Files
Filename | Size | Changed |
---|---|---|
tiled.changes | 0000051748 50.5 KB | |
tiled.spec | 0000003645 3.56 KB | |
v1.7.2.tar.gz | 0016743422 16 MB |
Revision 31 (latest revision is 40)
Richard Brown (RBrownSUSE)
accepted
request 912348
from
Michael Vetter (jubalh)
(revision 31)
- Update to 1.7.2: * Avoid automatically replacing external tilesets with "similar" ones * Fixed copying and capturing stamps on staggered maps (#2874) * Fixed possible crash in Tile Animation Editor * Fixed data loss when saving maps with tilesets that failed to load (#3106) * Fixed creating multi-layer tile stamp from selection (#2899) * Scripting: Automatically reset object ID when adding to avoid duplicate IDs * Linux: Possible workaround for crash in clipboard manager * Updated to Sentry 0.4.12 * Updated Italian translation
Comments 0