A modern reimplementation of the game game Duke Nukem II
https://github.com/lethal-guitar/RigelEngine
A modern reimplementation of the game Duke Nukem II, originally released in
1993 for MS-DOS by Apogee Software.
You need the original game's data files in order to play, e.g. the freely
available shareware version.
- Developed at games
- Sources inherited from project openSUSE:Factory
-
3
derived packages
- Download package
-
Checkout Package
osc -A https://api.opensuse.org checkout openSUSE:Backports:SLE-15-SP4:FactoryCandidates/RigelEngine && cd $_
- Create Badge
Refresh
Refresh
Source Files
Filename | Size | Changed |
---|---|---|
RigelEngine-0.8.5beta.tar.xz | 0005460684 5.21 MB | |
RigelEngine.changes | 0000019419 19 KB | |
RigelEngine.spec | 0000002154 2.1 KB | |
_service | 0000000626 626 Bytes | |
fix-build.patch | 0000000287 287 Bytes |
Revision 12 (latest revision is 15)
Dominique Leuenberger (dimstar_suse)
accepted
request 979752
from
Ferdinand Thiessen (susnux)
(revision 12)
- Update to version 0.8.5 New features * Implemented a mod manager. Mods can now be organized into directories, and each mod can be enabled/disabled in the options menu. See Modding Support for more details. * Added additional "remixed" HUD styles in widescreen mode. * Added additional upscaling filters: Sharp bilinear, pixel perfect (integer scaling). Note that using mods with high-res replacement graphics currently forces nearest neighbor filtering. * The game now writes a log file into the user directory. * Gamepad controls are now explained in the options menu. * The top-level in-game menu (reachable via gamepad) now shows the current episode, level and difficulty in the title. Improvements * Improved the look of the classic HUD in widescreen mode, by extending the left side to cover the length of the screen. * Reworked quick saving/loading gamepad controls, to make loading quick saves possible without needing to open the menu. The select/back button now acts as a modifier. When pressed together with shoot, a quick save is made. Pressing the button together with jump loads the last quick save. Bug fixes * Fixed destructible level geometry remaining visible after being destroyed in certain cases * Fixed brief camera movement after turning wide-screen mode on/off or changing the window size * Fixed slime blob containers sometimes not animating. * Fixed sprites flickering in and out of existence in certain circumstances * The episode 2 boss would keep flying when killed in mid-flight This is now fixed. - Add patch: * fix-build.patch
Comments 0