A modern reimplementation of the game game Duke Nukem II

Edit Package RigelEngine
https://github.com/lethal-guitar/RigelEngine

A modern reimplementation of the game Duke Nukem II, originally released in
1993 for MS-DOS by Apogee Software.

You need the original game's data files in order to play, e.g. the freely
available shareware version.

Refresh
Refresh
Source Files
Filename Size Changed
RigelEngine-0.8.5beta.tar.xz 0005460684 5.21 MB
RigelEngine.changes 0000019419 19 KB
RigelEngine.spec 0000002154 2.1 KB
_service 0000000626 626 Bytes
fix-build.patch 0000000287 287 Bytes
Revision 12 (latest revision is 15)
Dominique Leuenberger's avatar Dominique Leuenberger (dimstar_suse) accepted request 979752 from Ferdinand Thiessen's avatar Ferdinand Thiessen (susnux) (revision 12)
- Update to version 0.8.5
  New features
  * Implemented a mod manager. Mods can now be organized into
    directories, and each mod can be enabled/disabled in the
    options menu. See Modding Support for more details.
  * Added additional "remixed" HUD styles in widescreen mode.
  * Added additional upscaling filters: Sharp bilinear, pixel
    perfect (integer scaling). Note that using mods with high-res
    replacement graphics currently forces nearest neighbor
    filtering.
  * The game now writes a log file into the user directory.
  * Gamepad controls are now explained in the options menu.
  * The top-level in-game menu (reachable via gamepad) now shows
    the current episode, level and difficulty in the title.
  Improvements
  * Improved the look of the classic HUD in widescreen mode, by
    extending the left side to cover the length of the screen.
  * Reworked quick saving/loading gamepad controls, to make
    loading quick saves possible without needing to open the menu.
    The select/back button now acts as a modifier. When pressed
    together with shoot, a quick save is made. Pressing the
    button together with jump loads the last quick save.
  Bug fixes
  * Fixed destructible level geometry remaining visible after
    being destroyed in certain cases
  * Fixed brief camera movement after turning wide-screen mode
    on/off or changing the window size
  * Fixed slime blob containers sometimes not animating.
  * Fixed sprites flickering in and out of existence in certain
    circumstances
  * The episode 2 boss would keep flying when killed in mid-flight
    This is now fixed.
- Add patch:
  * fix-build.patch
Comments 0
openSUSE Build Service is sponsored by