Overview
Request 979752 accepted
- Update to version 0.8.5
New features
* Implemented a mod manager. Mods can now be organized into
directories, and each mod can be enabled/disabled in the
options menu. See Modding Support for more details.
* Added additional "remixed" HUD styles in widescreen mode.
* Added additional upscaling filters: Sharp bilinear, pixel
perfect (integer scaling). Note that using mods with high-res
replacement graphics currently forces nearest neighbor
filtering.
* The game now writes a log file into the user directory.
* Gamepad controls are now explained in the options menu.
* The top-level in-game menu (reachable via gamepad) now shows
the current episode, level and difficulty in the title.
Improvements
* Improved the look of the classic HUD in widescreen mode, by
extending the left side to cover the length of the screen.
* Reworked quick saving/loading gamepad controls, to make
loading quick saves possible without needing to open the menu.
The select/back button now acts as a modifier. When pressed
together with shoot, a quick save is made. Pressing the
button together with jump loads the last quick save.
Bug fixes
* Fixed destructible level geometry remaining visible after
being destroyed in certain cases
* Fixed brief camera movement after turning wide-screen mode
on/off or changing the window size
* Fixed slime blob containers sometimes not animating.
* Fixed sprites flickering in and out of existence in certain
circumstances
* The episode 2 boss would keep flying when killed in mid-flight
This is now fixed.
- Add patch:
* fix-build.patch
Request History
susnux created request
- Update to version 0.8.5
New features
* Implemented a mod manager. Mods can now be organized into
directories, and each mod can be enabled/disabled in the
options menu. See Modding Support for more details.
* Added additional "remixed" HUD styles in widescreen mode.
* Added additional upscaling filters: Sharp bilinear, pixel
perfect (integer scaling). Note that using mods with high-res
replacement graphics currently forces nearest neighbor
filtering.
* The game now writes a log file into the user directory.
* Gamepad controls are now explained in the options menu.
* The top-level in-game menu (reachable via gamepad) now shows
the current episode, level and difficulty in the title.
Improvements
* Improved the look of the classic HUD in widescreen mode, by
extending the left side to cover the length of the screen.
* Reworked quick saving/loading gamepad controls, to make
loading quick saves possible without needing to open the menu.
The select/back button now acts as a modifier. When pressed
together with shoot, a quick save is made. Pressing the
button together with jump loads the last quick save.
Bug fixes
* Fixed destructible level geometry remaining visible after
being destroyed in certain cases
* Fixed brief camera movement after turning wide-screen mode
on/off or changing the window size
* Fixed slime blob containers sometimes not animating.
* Fixed sprites flickering in and out of existence in certain
circumstances
* The episode 2 boss would keep flying when killed in mid-flight
This is now fixed.
- Add patch:
* fix-build.patch
factory-auto added opensuse-review-team as a reviewer
Please review sources
factory-auto accepted review
Check script succeeded
dimstar_suse added as a reviewer
Being evaluated by staging project "openSUSE:Factory:Staging:adi:56"
dimstar_suse accepted review
Picked "openSUSE:Factory:Staging:adi:56"
licensedigger accepted review
The legal review is accepted preliminary. The package may require actions later on.
dimstar accepted review
dimstar_suse accepted review
Staging Project openSUSE:Factory:Staging:adi:56 got accepted.
dimstar_suse approved review
Staging Project openSUSE:Factory:Staging:adi:56 got accepted.
dimstar_suse accepted request
Staging Project openSUSE:Factory:Staging:adi:56 got accepted.