Sunshine

Edit Package sunshine
https://app.lizardbyte.dev/Sunshine/?lng=en

Sunshine is a self-hosted game stream host for Moonlight. Offering low latency, cloud gaming server capabilities with support for AMD, Intel, and Nvidia GPUs for hardware encoding. Software encoding is also available. You can connect to Sunshine from any Moonlight client on a variety of devices. A web UI is provided to allow configuration, and client pairing, from your favorite web browser. Pair from the local server or any mobile device.

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Source Files
Filename Size Changed
Sunshine.obsinfo 0000000098 98 Bytes
_service 0000001109 1.08 KB
_servicedata 0000000240 240 Bytes
node_modules.obscpio 0093296184 89 MB
node_modules.spec.inc 0000008302 8.11 KB
node_modules.sums 0000011995 11.7 KB
package-lock.json 0000056053 54.7 KB
remove_mfx_from_ffmpeg_flags.patch 0000000868 868 Bytes
sunshine.changes 0000004493 4.39 KB
sunshine.spec 0000005795 5.66 KB
sunshine.xml 0000000512 512 Bytes
Revision 14 (latest revision is 15)
Jonatas Gonçalves's avatar Jonatas Gonçalves (MaxxedSUSE) committed (revision 14)
- Update to version 0.23.1:
  * Bump version to v0.23.1 (#2452)
  * New Crowdin updates (#2392)
  * Autofocus PIN input on Web UI pin page
  * chore: repo updates (#2416)
  * ci(codecov): skip search (#2430)
  * build(deps): bump vue from 3.4.5 to 3.4.23 (#2434)
  * build(deps): bump vue-i18n from 9.11.0 to 9.13.0 (#2442)
  * build(deps): bump LizardByte/homebrew-release-action from 2024.409.24405 to 2024.417.220943 (#2441)
  * build(deps): bump third-party/wayland-protocols from `46f201b` to `08d1c72` (#2443)
  * build(deps): bump third-party/wlr-protocols from `4264185` to `2b8d433` (#2067)
  * build(deps): bump packaging/linux/flatpak/deps/shared-modules from `d022995` to `ec91811` (#2428)
  * build(deps): bump actions-js/push from 1.4 to 1.5 (#2440)
  * build(deps): bump packaging/linux/flatpak/deps/org.flatpak.Builder.BaseApp from `6e295e6` to `5532d43` (#2444)
  * fix(windows/amf): Revert RC/HRD defaults; improve documentation & config parsing (#2419)
  * docs(linux): add guide for discord audio (#2447)
  * chore: update global workflows (#2446)
  * fix: make version update check more robust (#2437)
  * ci: skip coverage upload if not in LizardByte org (#2436)
  * ci: fix codeql prebuild steps for unix OSes (#2431)
  * ci: update codeql to handle multiple OSes (#2425)
  * ci: fix coverage ignore directories (#2420)
  * fix(ui): fix quicksync locale strings (#2418)
  * debug: fix codec debugging code
  * Fix discarded std::clamp() result compiler warning
  * Fix crash when receiving abs input events prior to the display touchport
  * build(deps): bump LizardByte/homebrew-release-action from 2024.314.134529 to 2024.409.24405 (#2394)
  * Improve frametiming for linux capture (#2333)
  * Musl Linux fixes (#2401)
  * build(deps): bump codecov/codecov-action from 3 to 4 (#2297)
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