Open Dynamics Engine

Edit Package ode
http://www.ode.org/

ODE is a free, industrial quality library for simulating articulated
rigid body dynamics - for example ground vehicles, legged creatures,
and moving objects in VR environments. It is fast, flexible, robust
and platform independent, with advanced joints, contact with friction,
and built-in collision detection.

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Source Files
Filename Size Changed
ode-0.16.5.tar.gz 0002629150 2.51 MB
ode-config.1 0000000453 453 Bytes
ode-iso-cpp.patch 0000002046 2 KB
ode.changes 0000011037 10.8 KB
ode.spec 0000003786 3.7 KB
Revision 21 (latest revision is 22)
Ferdinand Thiessen's avatar Ferdinand Thiessen (susnux) accepted request 1161721 from Braun's avatar Braun (hannesbraun) (revision 21)
- Update to 0.16.5:
  * Autotools build scripts, when configured with "--enable-libccd",
    will now assign all the relevant colliders to the libccd. 
    Before, it used to keep default collider for Box-Cylinder pair and 
    that was inconsistent with other configuration methods (CMake and 
    premake4). To obtain the old behavior configure as 
    "--enable-libccd --with-box-cylinder=default".
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