Revisions of RigelEngine
Dominique Leuenberger (dimstar_suse)
accepted
request 1077978
from
Martin Hauke (mnhauke)
(revision 14)
Dominique Leuenberger (dimstar_suse)
accepted
request 1042300
from
Dmitriy Perlow (DarkSS)
(revision 13)
Dominique Leuenberger (dimstar_suse)
accepted
request 979752
from
Ferdinand Thiessen (susnux)
(revision 12)
- Update to version 0.8.5 New features * Implemented a mod manager. Mods can now be organized into directories, and each mod can be enabled/disabled in the options menu. See Modding Support for more details. * Added additional "remixed" HUD styles in widescreen mode. * Added additional upscaling filters: Sharp bilinear, pixel perfect (integer scaling). Note that using mods with high-res replacement graphics currently forces nearest neighbor filtering. * The game now writes a log file into the user directory. * Gamepad controls are now explained in the options menu. * The top-level in-game menu (reachable via gamepad) now shows the current episode, level and difficulty in the title. Improvements * Improved the look of the classic HUD in widescreen mode, by extending the left side to cover the length of the screen. * Reworked quick saving/loading gamepad controls, to make loading quick saves possible without needing to open the menu. The select/back button now acts as a modifier. When pressed together with shoot, a quick save is made. Pressing the button together with jump loads the last quick save. Bug fixes * Fixed destructible level geometry remaining visible after being destroyed in certain cases * Fixed brief camera movement after turning wide-screen mode on/off or changing the window size * Fixed slime blob containers sometimes not animating. * Fixed sprites flickering in and out of existence in certain circumstances * The episode 2 boss would keep flying when killed in mid-flight This is now fixed. - Add patch: * fix-build.patch
Dominique Leuenberger (dimstar_suse)
accepted
request 966429
from
Martin Hauke (mnhauke)
(revision 11)
Dominique Leuenberger (dimstar_suse)
accepted
request 943656
from
Matthias Mailänder (Mailaender)
(revision 10)
Dominique Leuenberger (dimstar_suse)
accepted
request 933893
from
Martin Hauke (mnhauke)
(revision 9)
Dominique Leuenberger (dimstar_suse)
accepted
request 922950
from
Michael Vetter (jubalh)
(revision 8)
Dominique Leuenberger (dimstar_suse)
accepted
request 913902
from
Dirk Stoecker (dstoecker)
(revision 7)
- Update to version 0.8.1 * Fixed laser turrets beings destructible with Duke's regular weapon after loading a quick save. - Update to versino 0.8.0 https://github.com/lethal-guitar/RigelEngine/releases/tag/v0.8.0 Highlights: * extended modding support (swap in high fidelity replacements for graphics and sound) * more sound options (AdLib only, combined AdLib/SoundBlaster). - Drop patch: * RigelEngine-fix-build.patch (not longer needed)
Dominique Leuenberger (dimstar_suse)
accepted
request 833067
from
Martin Hauke (mnhauke)
(revision 5)
Dominique Leuenberger (dimstar_suse)
accepted
request 832729
from
Dirk Stoecker (dstoecker)
(revision 4)
Dominique Leuenberger (dimstar_suse)
accepted
request 830848
from
Martin Hauke (mnhauke)
(revision 3)
Dominique Leuenberger (dimstar_suse)
accepted
request 818731
from
Factory Maintainer (factory-maintainer)
(revision 2)
Automatic submission by obs-autosubmit
Dominique Leuenberger (dimstar_suse)
accepted
request 815799
from
Martin Hauke (mnhauke)
(revision 1)
I want to maintain RigelEngine in Factory
Displaying all 15 revisions