Revisions of gemrb

buildservice-autocommit accepted request 1118626 from Dirk Stoecker's avatar Dirk Stoecker (dstoecker) (revision 23)
baserev update by copy to link target
Dirk Stoecker's avatar Dirk Stoecker (dstoecker) committed (revision 22)
update
buildservice-autocommit accepted request 1041760 from Dmitriy Perlow's avatar Dmitriy Perlow (DarkSS) (revision 21)
baserev update by copy to link target
Dmitriy Perlow's avatar Dmitriy Perlow (DarkSS) accepted request 1041759 from Steve Kowalik's avatar Steve Kowalik (StevenK) (revision 20)
- Change shebang of a shipped script to use Python 3.
buildservice-autocommit accepted request 1040896 from Dmitriy Perlow's avatar Dmitriy Perlow (DarkSS) (revision 19)
baserev update by copy to link target
Dmitriy Perlow's avatar Dmitriy Perlow (DarkSS) accepted request 1040874 from Steve Kowalik's avatar Steve Kowalik (StevenK) (revision 18)
- Update to 0.9.1.1:
  * New features:
    + faster loading and saving, faster OpenGL rendering
    + basic resolution independence
    + python3 support
    + arbitrary window dragging support
    + improved debug console
    + subtitle support for BIK videos
    + gameplay content for the demo
    + Heart of Fury support
    + SDLAudio caching and volume control
    + PlayStation Vita port
    + simpler invocation, AppImage packages
  * Improved features:
    + unicode support (iconv not optional any more!)
    + window management, drawing and input handling
    + performance: SDL2 video playback, general and text rendering
    + smoother movement animations, demo
    + lightning bolts, iwd2 stealth, iwd effects, pst levelup
    + scripting, audio backends, logging
    + build system, portability and performance improvements
    + externalized summoning limit, trap limit, narration text speed
- Switch BuildRequires to Python 3
- Add patch link-ptread-core-explicitly.patch:
  * Link gemrb_core against the threading library explicitly.
buildservice-autocommit accepted request 829001 from Dirk Stoecker's avatar Dirk Stoecker (dstoecker) (revision 17)
baserev update by copy to link target
Dirk Stoecker's avatar Dirk Stoecker (dstoecker) accepted request 828972 from Ondřej Súkup's avatar Ondřej Súkup (mimi_vx) (revision 16)
- update to 0.8.7
 * new smarter pathfinder with bumping support
 * animal taming, iwd2 hardcoded saving throw bonuses
 * vcpkg and out-of-the box msvc support
 * non-ascii data filename support
 * switched to c++11 and cmake 3.1 as a minimum
buildservice-autocommit accepted request 767817 from Dirk Stoecker's avatar Dirk Stoecker (dstoecker) (revision 15)
baserev update by copy to link target
Dirk Stoecker's avatar Dirk Stoecker (dstoecker) committed (revision 14)
sync with GitHub
Dirk Stoecker's avatar Dirk Stoecker (dstoecker) accepted request 767699 from Jaka Kranjc's avatar Jaka Kranjc (lynxlynxlynx) (revision 13)
- update to 0.8.6
- use the main renderer while the OpenGL one remains experimental
* new features:
   - more audio, especially in bg1 and pst
   - sndchann.2da support
   - using bags in stores, NPC breaking points, worldmap travel in pst
* improved features:
   - better megamod and detectable spells compatibility
   - iwd2 and pst levelup, infopoints, gui feedback, dualclassing, ranges
   - verbal constants, (tobex) opcodes, falling, paperdolls, projectiles
   - pst area animations, multipalette animations
   - bugfixes
buildservice-autocommit accepted request 632862 from Dirk Stoecker's avatar Dirk Stoecker (dstoecker) (revision 12)
baserev update by copy to link target
Dirk Stoecker's avatar Dirk Stoecker (dstoecker) accepted request 632437 from Ondřej Súkup's avatar Ondřej Súkup (mimi_vx) (revision 11)
- use OpenGL GLVND driver
- install libgemrb_core directly to %{_libdir}
buildservice-autocommit accepted request 555510 from Matthias Mailänder's avatar Matthias Mailänder (Mailaender) (revision 10)
baserev update by copy to link target
Matthias Mailänder's avatar Matthias Mailänder (Mailaender) accepted request 555409 from Ondřej Súkup's avatar Ondřej Súkup (mimi_vx) (revision 9)
- update to 0.8.5
- use SDL2 and enable openGL support
* new features:
   - SDL2 resolution-independent window scaling, environmental audio
   - regeneration during sleep, time dilation
   - iwd2 ability stacking, iwd ZZ* weapon bonuses
   - portrait.2da handling, avatar shadows, dialogF.tlk handling
* impoved features:
   - infravision
   - better compatibility with bgt, 10pp, ia, kelsey, dr
   - sdl2 input, mouse scrolling, opengl driver
   - iwd2 cg&lu, item (un)usability, avatar sizes, permanent clabs
   - ambients, verbal constants, random walk, walk sounds
   - bugfixes
buildservice-autocommit accepted request 438835 from Matthias Mailänder's avatar Matthias Mailänder (Mailaender) (revision 8)
baserev update by copy to link target
Matthias Mailänder's avatar Matthias Mailänder (Mailaender) accepted request 438823 from Jan Engelhardt's avatar Jan Engelhardt (jengelh) (revision 7)
- Trim redundant words from description.
  Remove unnecessary ldconfig call (no direct shared libs)
Dominique Leuenberger's avatar Dominique Leuenberger (dimstar_suse) accepted request 403740 from Ondřej Súkup's avatar Ondřej Súkup (mimi_vx) (revision 6)
initialized devel package after accepting 403740
Dmitriy Perlow's avatar Dmitriy Perlow (DarkSS) accepted request 403652 from Ondřej Súkup's avatar Ondřej Súkup (mimi_vx) (revision 5)
- update to 0.8.4
* New features:
  - pst should be roughly completable
  - iwd2 level-up, concealment, hardcoded clabs, tracking
  - ToBEx simplified "concentration" option, spontaneous casting for everyone
  - bg1, iwd2, (pst) casting sounds
* Improved features:
  - iwd2 spells (shapes, songs, crossclass mixing, learning), action bar
  - lots of pst details and annoyances
  - stores, dialogs, scripts, iwd and pst effects
  - bugfixes
Displaying revisions 1 - 20 of 23
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