Revisions of cdogs-sdl
buildservice-autocommit
accepted
request 1126905
from
Martin Hauke (mnhauke)
(revision 51)
baserev update by copy to link target
Martin Hauke (mnhauke)
accepted
request 1124356
from
Dirk Mueller (dirkmueller)
(revision 50)
- update to 1.5.0: * Customize hats, hair, facial hair and glasses, plus many bug fixes * Remove quick play * Fix weapons being picked up into incorrect slots * Fix grenades not persisting across levels * Fix bullets not falling * Fix unable to start game with co-op AI, stuck in weapon menu * Fix or replace many files with missing or problematic licenses (@reinerh) * Fix duplicate brass shells * Fix poison grenade icon * Fix incorrect zapper spritesheet * Fix missing music error message * Improve character customization by separating hats, hair, facial hair and glasses * Improve controls info by renaming button1/button2 to fire/switch - Update to version 1.4.0
buildservice-autocommit
accepted
request 1089330
from
Dirk Stoecker (dstoecker)
(revision 49)
baserev update by copy to link target
Dirk Stoecker (dstoecker)
accepted
request 1088708
from
Carsten Ziepke (Kieltux)
(revision 48)
- update to 1.4.2: * Fix crashes when bullets are missing hitsounds * Fix not being able to exit vehicles * Fix config path to adhere to XDG spec * Add buy/sell lives and max health * Add upgradable weapons * Improve collect objectives by allowing multiple pickup types * Editor: Fix crash when copying missions with objectives
buildservice-autocommit
accepted
request 1077980
from
Martin Hauke (mnhauke)
(revision 47)
baserev update by copy to link target
Martin Hauke (mnhauke)
accepted
request 1077880
from
Dirk Mueller (dirkmueller)
(revision 46)
- update to 1.4.1: * Fix weapon swapping with None in equip menu 5281ac6 * Fix game loading mission via command line 5281ac6 * Add shareware WOLF3D in main game ad32ed8 (i.e. no need to download separately via mission pack) * Add buy/sell weapons and ammo functionality #739 (feature hidden in WIP techdemo) * Add a chainsaw switch sound d99a199 * Improve actor item drops by making them instant #752 * Fix crash when duplicating character with no hair b31663b * Fix available weapons menu in campaigns with custom weapons
buildservice-autocommit
accepted
request 1042670
from
Martin Hauke (mnhauke)
(revision 45)
baserev update by copy to link target
Martin Hauke (mnhauke)
accepted
request 1042608
from
Andrea Manzini (amanzini)
(revision 44)
- Update to version 1.4.0 * Fix Spear of Destiny compatibility with steam Wolfenstein 3D * Improve several campaigns with auto-melee weapons (Doom, Wolf3D+SoD) - Update to version 1.3.1 * Persistent lives, fix gas bomb poison lasting forever - Update to version 1.3.0 * Fix missing controls in editor, and some animation effects and sounds - Add fix-env-script-interpreter.patch - Add cdogs-sdl.rpmlintrc to filter out warning on hidden data directory - Remove fix-source-file-directory.patch
Ferdinand Thiessen (susnux)
committed
(revision 43)
fix build
Martin Hauke (mnhauke)
accepted
request 935538
from
Ferdinand Thiessen (susnux)
(revision 42)
- Update to version 1.2.0 * Fix Spear of Destiny secret level warps * Fix Spear of Destiny missing wall definition * Editor: Fix setting key required for doors - Add fix-source-file-directory.patch
Ferdinand Thiessen (susnux)
accepted
request 925181
from
Martin Hauke (mnhauke)
(revision 41)
- Update to version 1.1.1 * Support Spear of Destiny mission packs and enhanced wolf3d mod support Game * Remove mouse as game input device, better support for mouse in menus #713 * Add support for Spear of Destiny mission packs * Add enemy types being able to see all directions (wolf3d bosses) * Add enemy types being able to open locked doors (wolf3d bosses) * Fix holowall support for wolf3d mods Editor * Improve map preview by showing pickups obscured by walls
Ferdinand Thiessen (susnux)
accepted
request 918422
from
Martin Hauke (mnhauke)
(revision 40)
- Update to version 1.1.0 * Show times in end screens
Ferdinand Thiessen (susnux)
accepted
request 916917
from
Martin Hauke (mnhauke)
(revision 39)
- Update to version 1.0.2 * Fixes for custom Wolf3D campaigns. - Update to version 1.0.1 * Add support for detecting Linux steam installation of Wolf3D/SoD.
Dirk Stoecker (dstoecker)
accepted
request 914351
from
Martin Hauke (mnhauke)
(revision 38)
- Fix deletion of duplicate README.md
Dirk Stoecker (dstoecker)
accepted
request 913484
from
Martin Hauke (mnhauke)
(revision 37)
- Update to 1.0.0 * Support for Wolfenstein 3D and Spear of Destiny Game * Add support for vehicles #30 * Add support for multi-guns * Add support for custom wreck objects and bullets (allows respawning actors on death) * Add support for custom actor death animation * Add option to skip debrief menu * Fix game freeze when returning to game after leaving it paused for a while * Fix duplicate missions in level select * Improve performance by adding max particle limit * Improve level select menu with max items limit * Improve game start menu by disabling continue option after campaign complete Editor * Fix loading a campaign with less missions showing a blank mission #670 * Add per-mission option to persist weapons (can reset weapons on certain missions) * Change map shortcut key to tab - Add patch: * fix-build.patch
Ferdinand Thiessen (susnux)
accepted
request 909596
from
Martin Hauke (mnhauke)
(revision 36)
- Update to 0.13.0 Game * Add weapon sprites * Add molotov glass break sound * Add AI waking to gunfire * Add AI peripheral vision * Add AI wake on seeing teammate under attack * Fix feet colors for classic campaigns * Fix sliding diagonally against map objects and getting stuck * Fix player not getting poisoned * Fix AI not waking when seeing player * Fix co-op AI not shooting * Fix missing bullet hole marks * Fix minor typo in campaign * Improve save file with saved weapons and ammo * Improve save file, saves individual missions completed * Improve gun dropping, limit gun drops after 2 are present * Improve ammo dropped by enemies by halving amount * Improve character previews by showing gun * Improve weapon selection screen with character rotation * Improve text particles by drawing above everything * Improve pulse animation by doubling its frequency Editor * Add character deafness flag * Add custom character item drops * Add separate bullet flesh/object hit properties (bullets can hit actors but not map objects) * Fix loading classic campaigns via drag-drop * Fix tooltip for immunity flag * Improve character previews by showing gun
buildservice-autocommit
accepted
request 895427
from
Ferdinand Thiessen (susnux)
(revision 35)
baserev update by copy to link target
Ferdinand Thiessen (susnux)
committed
(revision 34)
Ferdinand Thiessen (susnux)
accepted
request 894985
from
Martin Hauke (mnhauke)
(revision 33)
- Update to 0.12.0 Game * Fix LAN bugs * Fix crash if laser sight is enabled * Fix crash in AI Insurgency II campaign * Add dual-wielded pistols * Add pistol and chaingun gun models * Add score text popup on collecting score pickups * Improve AI by waking immediately on being hit * Improve AI by not reacting immediately on wake * Improve changing volume options by not rewinding music Editor / Modding * Fix "HitsObjects": false behavior for bullets, should not damage map objects if set * Add highlights to walk-through walls * Add customizable door auto-close delay in campaign options * Add ability to set character direction in static map type * Add customizable special damage duration in bullets.json * Add customizable corpse map object in character_classes.json * Change map object placement to allow them to be placed over ones with 0 health (e.g. wrecks, blood pools)
buildservice-autocommit
accepted
request 894609
from
Ferdinand Thiessen (susnux)
(revision 32)
baserev update by copy to link target
Displaying revisions 1 - 20 of 51