Revisions of cdogs-sdl
Ferdinand Thiessen (susnux)
accepted
request 894985
from
Martin Hauke (mnhauke)
(revision 33)
- Update to 0.12.0 Game * Fix LAN bugs * Fix crash if laser sight is enabled * Fix crash in AI Insurgency II campaign * Add dual-wielded pistols * Add pistol and chaingun gun models * Add score text popup on collecting score pickups * Improve AI by waking immediately on being hit * Improve AI by not reacting immediately on wake * Improve changing volume options by not rewinding music Editor / Modding * Fix "HitsObjects": false behavior for bullets, should not damage map objects if set * Add highlights to walk-through walls * Add customizable door auto-close delay in campaign options * Add ability to set character direction in static map type * Add customizable special damage duration in bullets.json * Add customizable corpse map object in character_classes.json * Change map object placement to allow them to be placed over ones with 0 health (e.g. wrecks, blood pools)
buildservice-autocommit
accepted
request 894609
from
Ferdinand Thiessen (susnux)
(revision 32)
baserev update by copy to link target
Ferdinand Thiessen (susnux)
committed
(revision 31)
Ferdinand Thiessen (susnux)
accepted
request 889293
from
Ferdinand Thiessen (susnux)
(revision 30)
Update to 0.11.1
buildservice-autocommit
accepted
request 860557
from
Ferdinand Thiessen (susnux)
(revision 29)
baserev update by copy to link target
Ferdinand Thiessen (susnux)
accepted
request 860556
from
Martin Hauke (mnhauke)
(revision 28)
- Update to 0.10.2: * Fix loading classic campaigns * Fix PVP rounds not ending * Fix missing mouse cursor and trail * Fix linux build * Fix dogfight scores not updated properly * Add peaked cap hat * Add soldier body type * Improve weapon equip menu, show available weapons, allow gun swapping. * Improve game startup by skipping mission briefing if it is empty - Drop not longer neede patches * cdogs-sdl-fix-desktop-and-appdata.patch * nanopb.patch - Package license file and readme
buildservice-autocommit
accepted
request 852575
from
Dirk Stoecker (dstoecker)
(revision 27)
baserev update by copy to link target
Dirk Stoecker (dstoecker)
accepted
request 852029
from
Martin Hauke (mnhauke)
(revision 26)
- Update to 0.10.1: * Fix freeze when slow moving bullets wall bounce.
buildservice-autocommit
accepted
request 851500
from
Dirk Stoecker (dstoecker)
(revision 25)
baserev update by copy to link target
Dirk Stoecker (dstoecker)
accepted
request 851351
from
Martin Hauke (mnhauke)
(revision 24)
- Update to 0.10.0: * Fix weapon pickup issues. * Fix various trailer and hitscan issues. * Fix crash when saving new player template. * Fix black "(End)" menu item in player name menu. * Fix bullet trail color. * Fix crash when co-op AI present in mission with show map pickup. * Add dog character. * Add option for missions having no exit area. * Add multiple body types in various campaigns. * Add facial expressions when using melee weapon, getting hurt.
buildservice-autocommit
accepted
request 839041
from
Dirk Stoecker (dstoecker)
(revision 23)
baserev update by copy to link target
Dirk Stoecker (dstoecker)
accepted
request 839030
from
Martin Hauke (mnhauke)
(revision 22)
- Update to 0.9.1: * Fix bugs that spawn player in locked rooms Game * Fix spawning player in locked rooms. * Fix spawning keys inside locked doors. * Add show map powerup in Doom campaign. Editor * Add color highlights for locked rooms. Other * Fix linker issue in gcc10 (fixed by @susnux). - Drop patch: * cdogs-gLog.patch (fixed upstream)
Matthias Mailänder (Mailaender)
accepted
request 838761
from
Ferdinand Thiessen (susnux)
(revision 21)
Fix tumbleweed build and update
Ferdinand Thiessen (susnux)
committed
(revision 20)
cmake Version
Ferdinand Thiessen (susnux)
accepted
request 808846
from
Martin Hauke (mnhauke)
(revision 19)
- Update to version 0.8.0 * Custom tile classes and revamped Doom campaign Game * Fix string overflow for long weapon descriptions * Fix players sometimes spawning in locked rooms * Fix missing death animation * Fix leg animation when stationary shooting * Fix some bullet colors * Add button labels for PS3/PS4 controllers * Improve Doom campaign with multiple tile types, walk-through walls Editor * Fix background clearing * Add support for custom tile types for static maps * Add hair editing in char editor * Add native file open/save dialogs * Add support for drag/dropping guide image * Add hardware cursors * Improve guide image rendering speed
buildservice-autocommit
accepted
request 762183
from
Dirk Stoecker (dstoecker)
(revision 18)
baserev update by copy to link target
Dirk Stoecker (dstoecker)
accepted
request 761277
from
Martin Hauke (mnhauke)
(revision 17)
- Update to version 0.7.3 Editor * Fix previews in character editor * Fix crash when changing colors * Add crosshairs when drag-scrolling - Update patch: * cdogs-sdl-fix-desktop-and-appdata.patch
buildservice-autocommit
accepted
request 758849
from
Dmitriy Perlow (DarkSS)
(revision 16)
baserev update by copy to link target
Dmitriy Perlow (DarkSS)
accepted
request 758735
from
Martin Hauke (mnhauke)
(revision 15)
- Update to version 0.7.2 Fix editor * Remove broken second window option * Fix editor * Fix mission end scores infinite incrementing * Fix bullet hole rendering on doors * Add fullscreen switching via Alt+Enter shortcut - Add patch: * cdogs-sdl-fix-desktop-and-appdata.patch
buildservice-autocommit
accepted
request 750564
from
Dirk Stoecker (dstoecker)
(revision 14)
baserev update by copy to link target
Displaying revisions 21 - 40 of 53