Revisions of bstone

buildservice-autocommit accepted request 1150022 from Martin Hauke's avatar Martin Hauke (mnhauke) (revision 36)
baserev update by copy to link target
buildservice-autocommit accepted request 1078502 from Martin Hauke's avatar Martin Hauke (mnhauke) (revision 34)
baserev update by copy to link target
Martin Hauke's avatar Martin Hauke (mnhauke) accepted request 1078171 from Martin Hauke's avatar Martin Hauke (mnhauke) (revision 33)
- Add patch:
  * bstone-fix-build-with-gcc13.patch
buildservice-autocommit accepted request 1005417 from Dirk Stoecker's avatar Dirk Stoecker (dstoecker) (revision 32)
baserev update by copy to link target
Dirk Stoecker's avatar Dirk Stoecker (dstoecker) accepted request 1004462 from Martin Hauke's avatar Martin Hauke (mnhauke) (revision 31)
- Update to version 1.2.12
  Added
  * Support Nuked OPL3 emulator.
  * Option to control OPL3 emulator type (snd_opl3_type).
  * [README] "Known issues" section.
  Fixed
  * Cancel strafe movement if both keys are pressed.
  * Clear damage effects after loading the game, etc.
  * Fix GOG / Steam content detection.
  * Fix checking if the level is official.
  * Fix crash after changing audio driver via the menu.
  * Match audio attenuation to vanilla as close as possible.
  * Option vid_renderer now works in command-line.
  * Render 3D scene behind "You are jamming" cheat message box.
  * Use SDL 2.0.5+ functions only if available.
  * [AOG] Conditions to complete the episode.
  * [AOG] Fix "N/A" font size and color in the floor input panel.
  * [AOG] Interact with elevator controls on east-west side only.
  * [AOG] Match transporting behavior between floors to original.
  * [AOG] Render ouch frame only on damage for Plasma Sphere.
  * [AOG] Reverse textures for charge packs.
  * [HWR] Render enter-only door size without lock as unlocked.
  * [OAL] List only available extensions.
  * [OAL] Load AL symbols within context.
  * [SDL] Error "Renderer already associated with window".
  * [SDL] Reduce CPU usage for digitized low-pass filtering.
  Changed
  * Limit stream I/O to 32 bit.
  * [OAL] List devices with ALC_ENUMERATE_ALL_EXT if available.
  * [VIDEO] Rename vid_windowed_height to vid_height.
Martin Hauke's avatar Martin Hauke (mnhauke) accepted request 949866 from Ferdinand Thiessen's avatar Ferdinand Thiessen (susnux) (revision 30)
- Fix license tags (statically linked libraries)
buildservice-autocommit accepted request 880434 from Ferdinand Thiessen's avatar Ferdinand Thiessen (susnux) (revision 29)
baserev update by copy to link target
Ferdinand Thiessen's avatar Ferdinand Thiessen (susnux) committed (revision 28)
Ferdinand Thiessen's avatar Ferdinand Thiessen (susnux) accepted request 880411 from Martin Hauke's avatar Martin Hauke (mnhauke) (revision 27)
- Update to version 1.2.11
  * [CMake] Root CMakeLists.txt.
  * [CMake] Add option BSTONE_MORE_COMPILER_WARNINGS for more
    compiler warnings.
  * Bindings to take screenshots (default F5).
  * Option to control weapon bobbing (actual for Planet Strike
    only).
  * PC Speaker SFX.
  * Option snd_sfx_type to switch between AdLib and PC Speaker
    audio.
  * Option snd_is_sfx_digitized to toggle SFX digitization.
  * Extracting unprocessed audio (*.data).
  * Extracting PC Speaker audio.
Matthias Mailänder's avatar Matthias Mailänder (Mailaender) accepted request 872138 from Martin Hauke's avatar Martin Hauke (mnhauke) (revision 26)
- Update to version 1.2.10
  Added
  * Support for external textures (bmp, png).
  * Configuration for external textures (vid_external_textures).
  * OpenAL 3D audio driver.
  * Configuration for OpenAL driver (snd_driver, snd_oal_library,
    snd_oal_device_name).
  Fixed
  * Search path with provided data_dir.
  * Double fading on new game or load game when using hw renderer.
  * Fade whole screen when in widescreen and 3D view is showing.
  * Next map number for level transition.
  * Support for lowercase resource file names.
  * [CMake] Always enabled precompiled headers.
buildservice-autocommit accepted request 848510 from Matthias Mailänder's avatar Matthias Mailänder (Mailaender) (revision 25)
baserev update by copy to link target
Matthias Mailänder's avatar Matthias Mailänder (Mailaender) accepted request 848506 from Martin Hauke's avatar Martin Hauke (mnhauke) (revision 24)
- Update to version 1.2.9
  Added
  * Option vid_filler_color_index to select filler color.
  Fixed
  * Enable sfx and music by default for first startup.
  * Lives counter.
  * Input floor panel visual glitches.
buildservice-autocommit accepted request 820460 from Ferdinand Thiessen's avatar Ferdinand Thiessen (susnux) (revision 23)
baserev update by copy to link target
Ferdinand Thiessen's avatar Ferdinand Thiessen (susnux) accepted request 820007 from Martin Hauke's avatar Martin Hauke (mnhauke) (revision 22)
- Update to version 1.2.8
  Fixed
  * Disabled episodes 5 and 6 in static build.
buildservice-autocommit accepted request 819295 from Matthias Mailänder's avatar Matthias Mailänder (Mailaender) (revision 21)
baserev update by copy to link target
Matthias Mailänder's avatar Matthias Mailänder (Mailaender) accepted request 819277 from Martin Hauke's avatar Martin Hauke (mnhauke) (revision 20)
- Update to version 1.2.7
  Fixed
  * Extraction of compressed texts.
  * Same texture for door type BIO.
  * Player radius for item pickup.
  * Missing test for pushwall in CheckLine.
  * Fix sfx turning off when in-game sounds paused.
  * Show option "Game Options -> Video -> Stretch UI".
  Changed
  * Replaced almost all fixed-point arithmetic with a
    floating-point one.
  * Relay on CMake's PCH support if available.
buildservice-autocommit accepted request 815877 from Dirk Stoecker's avatar Dirk Stoecker (dstoecker) (revision 19)
baserev update by copy to link target
Dirk Stoecker's avatar Dirk Stoecker (dstoecker) accepted request 815797 from Martin Hauke's avatar Martin Hauke (mnhauke) (revision 18)
- Update to version 1.2.6
  Added
  * Option snd_resampling_interpolation to specify interpolation
    method for resampling.
  * Option snd_resampling_lpf to toggle low-pass filter for
    resampling.
Dmitriy Perlow's avatar Dmitriy Perlow (DarkSS) accepted request 814291 from Martin Hauke's avatar Martin Hauke (mnhauke) (revision 17)
- Update to version 1.2.5
  Fixed
  * [AOG][E4L1] Removed unnecessary in-place level fix.
- Update to version 1.2.4
  Added
  * [AOG] "Cursor" for elevetor panel.
  * Option --extract_vga_palette to extract VGA palette.
  * Pause game audio when in menu.
  Changed
  * Increased maximum actor count.
  * Use floating point for audio mixing.
  * Rewrite low-pass filter for PCM upsampling.
  * Saved games are not compatible with previous version.
  Fixed
  * [AOG] Revised initial hitpoints for bosses.
  * [AOG][E4L1] Added missing barrier switch for 100% points.
  * [PS] Hide already pushed pushwall on auto-map.
  * Pickup items while attacking.
  * Sprite precache for Perscan Drone and Volatile Material
    Transport.
  * Both games should be now completable with 100% rating.
Displaying revisions 1 - 20 of 36
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