Overview

Request 982864 accepted

- Update to 1.5.2:
* Gamma and Brightness are now applied in the shaders instead of
by setting hardware gamma. Can be disabled (so hardware gamma
is used again) with `r_gammaInShaders 0`
* Cycle through multiple Quicksave slots instead of immediately
overwriting the last Quicksave. The `com_numQuicksaves` CVar
allows setting the number of QuickSaves
(gh#dhewm/dhewm3#392)
* Make r_locksurfaces work
It doesn't do exactly what its description and name suggests:
it renders everything that is *currently* visible from the
position/view the player had when setting `r_locksurfaces 1`.
Originally it was supposed to render exactly the surfaces that
*were* visible then, but I couldn't get that to work.
This is pretty similar, but there may be differences with opened
doors and such.
(gh#dhewm/dhewm3#357)
* Keyboard input improvements (mostly SDL2-only):
- Support (hopefully) all keyboard keys on all kinds of keyboard
layouts by using scancodes for otherwise unknown keys
- Support typing in non-ASCII characters, if supported by Doom3
(it supports ISO-8859-1)
- Support the clipboard also on non-Windows platforms
You can paste text from the clipboard into the console or
other edit fields with `Shift+Insert`
- Explicit support for Right Ctrl, Alt and Shift keys
(can be bound to different actions than their left
counterparts)
- Added `in_grabKeyboard` CVar to make sure dhewm3 gets *all*
keyboard input

Loading...
Request History
Mia Herkt's avatar

mia created request

- Update to 1.5.2:
* Gamma and Brightness are now applied in the shaders instead of
by setting hardware gamma. Can be disabled (so hardware gamma
is used again) with `r_gammaInShaders 0`
* Cycle through multiple Quicksave slots instead of immediately
overwriting the last Quicksave. The `com_numQuicksaves` CVar
allows setting the number of QuickSaves
(gh#dhewm/dhewm3#392)
* Make r_locksurfaces work
It doesn't do exactly what its description and name suggests:
it renders everything that is *currently* visible from the
position/view the player had when setting `r_locksurfaces 1`.
Originally it was supposed to render exactly the surfaces that
*were* visible then, but I couldn't get that to work.
This is pretty similar, but there may be differences with opened
doors and such.
(gh#dhewm/dhewm3#357)
* Keyboard input improvements (mostly SDL2-only):
- Support (hopefully) all keyboard keys on all kinds of keyboard
layouts by using scancodes for otherwise unknown keys
- Support typing in non-ASCII characters, if supported by Doom3
(it supports ISO-8859-1)
- Support the clipboard also on non-Windows platforms
You can paste text from the clipboard into the console or
other edit fields with `Shift+Insert`
- Explicit support for Right Ctrl, Alt and Shift keys
(can be bound to different actions than their left
counterparts)
- Added `in_grabKeyboard` CVar to make sure dhewm3 gets *all*
keyboard input


Factory Auto's avatar

factory-auto added opensuse-review-team as a reviewer

Please review sources


Factory Auto's avatar

factory-auto accepted review

Check script succeeded


Dominique Leuenberger's avatar

dimstar_suse added as a reviewer

Being evaluated by staging project "openSUSE:Factory:Staging:adi:44"


Dominique Leuenberger's avatar

dimstar_suse accepted review

Picked "openSUSE:Factory:Staging:adi:44"


Dominique Leuenberger's avatar

dimstar accepted review


Saul Goodman's avatar

licensedigger accepted review

The legal review is accepted preliminary. The package may require actions later on.


Dominique Leuenberger's avatar

dimstar_suse accepted review

Staging Project openSUSE:Factory:Staging:adi:44 got accepted.


Dominique Leuenberger's avatar

dimstar_suse approved review

Staging Project openSUSE:Factory:Staging:adi:44 got accepted.


Dominique Leuenberger's avatar

dimstar_suse accepted request

Staging Project openSUSE:Factory:Staging:adi:44 got accepted.

openSUSE Build Service is sponsored by