Overview
Request 982864 accepted
- Update to 1.5.2:
* Gamma and Brightness are now applied in the shaders instead of
by setting hardware gamma. Can be disabled (so hardware gamma
is used again) with `r_gammaInShaders 0`
* Cycle through multiple Quicksave slots instead of immediately
overwriting the last Quicksave. The `com_numQuicksaves` CVar
allows setting the number of QuickSaves
(gh#dhewm/dhewm3#392)
* Make r_locksurfaces work
It doesn't do exactly what its description and name suggests:
it renders everything that is *currently* visible from the
position/view the player had when setting `r_locksurfaces 1`.
Originally it was supposed to render exactly the surfaces that
*were* visible then, but I couldn't get that to work.
This is pretty similar, but there may be differences with opened
doors and such.
(gh#dhewm/dhewm3#357)
* Keyboard input improvements (mostly SDL2-only):
- Support (hopefully) all keyboard keys on all kinds of keyboard
layouts by using scancodes for otherwise unknown keys
- Support typing in non-ASCII characters, if supported by Doom3
(it supports ISO-8859-1)
- Support the clipboard also on non-Windows platforms
You can paste text from the clipboard into the console or
other edit fields with `Shift+Insert`
- Explicit support for Right Ctrl, Alt and Shift keys
(can be bound to different actions than their left
counterparts)
- Added `in_grabKeyboard` CVar to make sure dhewm3 gets *all*
keyboard input
Request History
mia created request
- Update to 1.5.2:
* Gamma and Brightness are now applied in the shaders instead of
by setting hardware gamma. Can be disabled (so hardware gamma
is used again) with `r_gammaInShaders 0`
* Cycle through multiple Quicksave slots instead of immediately
overwriting the last Quicksave. The `com_numQuicksaves` CVar
allows setting the number of QuickSaves
(gh#dhewm/dhewm3#392)
* Make r_locksurfaces work
It doesn't do exactly what its description and name suggests:
it renders everything that is *currently* visible from the
position/view the player had when setting `r_locksurfaces 1`.
Originally it was supposed to render exactly the surfaces that
*were* visible then, but I couldn't get that to work.
This is pretty similar, but there may be differences with opened
doors and such.
(gh#dhewm/dhewm3#357)
* Keyboard input improvements (mostly SDL2-only):
- Support (hopefully) all keyboard keys on all kinds of keyboard
layouts by using scancodes for otherwise unknown keys
- Support typing in non-ASCII characters, if supported by Doom3
(it supports ISO-8859-1)
- Support the clipboard also on non-Windows platforms
You can paste text from the clipboard into the console or
other edit fields with `Shift+Insert`
- Explicit support for Right Ctrl, Alt and Shift keys
(can be bound to different actions than their left
counterparts)
- Added `in_grabKeyboard` CVar to make sure dhewm3 gets *all*
keyboard input
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Being evaluated by staging project "openSUSE:Factory:Staging:adi:44"
dimstar_suse accepted review
Picked "openSUSE:Factory:Staging:adi:44"
dimstar accepted review
licensedigger accepted review
The legal review is accepted preliminary. The package may require actions later on.
dimstar_suse accepted review
Staging Project openSUSE:Factory:Staging:adi:44 got accepted.
dimstar_suse approved review
Staging Project openSUSE:Factory:Staging:adi:44 got accepted.
dimstar_suse accepted request
Staging Project openSUSE:Factory:Staging:adi:44 got accepted.