Overview

Request 945886 accepted

- updated to 1.9.3
- DLSS should now work in supported games in combination with [dxvk-nvapi](https://github.com/jp7677/dxvk-nvapi).
- Optimized D3D9 shader constants by relying on `VK_EXT_robustness2` and removed the old app options for games using software vertex processing. (#2282)
- Added an option for more accurate emulation of D3D9 floating point behaviour and enabled that by default for a bunch of games. (#2294, #2359). This fixes issues in **Red Orchestra 2**, **Dark Souls 2** (original version), **Dog Fight 1942**, **Bayonetta**, **Rayman Origins**, **Guilty Gear Xrd** and **Richard Burns Rally**.
- Fixed a DXGI issue which would sometimes cause games to fail to enter fullscreen mode on some displays that do not support low rates across all resolutions (#2395).
- **Black Mesa**: Fixed a regression with shadows. (#2317)
- **Crysis 3 Remastered**: Worked around poor performance. (#2339)
- **Euro Truck Simulator**: Fixed a shading issue resulting in black geometry (#2312)
- **Injustice Gods Among Us**: Fixed missing characters on the character selection screen. (#2332)
- **Rocksmith 2014**: Fixed white screen on startup. (#2383)
- **Spliter Cell: Chaos Theory**: Fixed brightness with the shader model 3 option. (#2340)
- **Sim City 2013**: Fixed rendering.
- **The Guild 3**: Fixed artifacts in overview map.

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Request History
Marcus Meissner's avatar

msmeissn created request

- updated to 1.9.3
- DLSS should now work in supported games in combination with [dxvk-nvapi](https://github.com/jp7677/dxvk-nvapi).
- Optimized D3D9 shader constants by relying on `VK_EXT_robustness2` and removed the old app options for games using software vertex processing. (#2282)
- Added an option for more accurate emulation of D3D9 floating point behaviour and enabled that by default for a bunch of games. (#2294, #2359). This fixes issues in **Red Orchestra 2**, **Dark Souls 2** (original version), **Dog Fight 1942**, **Bayonetta**, **Rayman Origins**, **Guilty Gear Xrd** and **Richard Burns Rally**.
- Fixed a DXGI issue which would sometimes cause games to fail to enter fullscreen mode on some displays that do not support low rates across all resolutions (#2395).
- **Black Mesa**: Fixed a regression with shadows. (#2317)
- **Crysis 3 Remastered**: Worked around poor performance. (#2339)
- **Euro Truck Simulator**: Fixed a shading issue resulting in black geometry (#2312)
- **Injustice Gods Among Us**: Fixed missing characters on the character selection screen. (#2332)
- **Rocksmith 2014**: Fixed white screen on startup. (#2383)
- **Spliter Cell: Chaos Theory**: Fixed brightness with the shader model 3 option. (#2340)
- **Sim City 2013**: Fixed rendering.
- **The Guild 3**: Fixed artifacts in overview map.


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factory-auto accepted review

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licensedigger accepted review

ok


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dimstar_suse added as a reviewer

Being evaluated by staging project "openSUSE:Factory:Staging:adi:34"


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dimstar_suse accepted review

Picked "openSUSE:Factory:Staging:adi:34"


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dimstar accepted review


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dimstar_suse accepted review

Staging Project openSUSE:Factory:Staging:adi:34 got accepted.


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dimstar_suse approved review

Staging Project openSUSE:Factory:Staging:adi:34 got accepted.


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dimstar_suse accepted request

Staging Project openSUSE:Factory:Staging:adi:34 got accepted.

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