Overview

Request 917345 accepted

- Version update to 1.12
* New graphics for HP and MP status bars
* Reworked art for the Cleave power
* Cleave power radius reduced to closer match its artwork
* Reduced the strength and radius of Rakk’s freeze attack
* Fixed the Goblin Thief being able to steal potions from a
Summoned Zombie
* Reduced the hitbox for spike traps
* Greatly reduced the damage for spike traps. In exchange, the
traps now inflict bleeding.
* New alchemy ingredient: Mushrooms
* Added 4 new potion recipes
* Overall reduced drop rates for alchemy items
* Added Alchemy quest
* Added animations for immunity and ice-based slow status effects
* Redesigned the Family Crypt map and quest
* Redesigned the Nazia Mines maps and quest
* Redesigned the Torture Chambers map and quest (again)
* Mortar & Pestle can now be placed on the action bar
* All quest items can be stored in the player’s private
- Version update to 1.11
* Items that couldn't be stashed in the last update can not be
put in the private stash.
* Salted Field: moved chest to the south end of the map to prevent
easy farming.
* Updated translations for Belarusian, German, Hungarian, and
Ukranian.
- Version update to 1.10
* Fixed an oversight that allowed easy farming of the Torture Chambers boss
and loot chests.
* Made it so that potions and scrolls can not be stashed. This fixes an
exploit where players could utilize a low level character to get these
items for cheap.
* Added new attack and interact cursors.
* Added sound effect and cursors for indicating low health.
- Version update to 1.09.01
* Fixed main weapon layer order when hero is facing east.
* Updated Ukranian translations
- Version update to 1.09
* Add auto-equip checkbox to the Inventory menu.
* Add interface option buttons to the actionbar.
* Added script font for Cyrillic languages.
* Fix the “Locked Out” quest not appearing in the completed
quests list.
* Made changes to the Wizard’s Tower: Laboratory map to prevent
attacking Metzger from outside the intended range.
* Added Catalan translations
* Updated translations for German, Scottish Gaelic,
Brazilian Portueguese, Ukranian, Vietnamese
- Updated location of flare-game data directory to follow
packaging standards
- Added CMake as a build requirement with same build params as
flare package. This is to make build process similar between
flare and flare-game.
- Version update to 1.08
- Version update to 1.06
- Version update to 1.0 release:
* No real upstream changelog but first non-alpha release supporting
big campain mode
- Cleanup a bit
- Readme states: data files are released under CC-BY-SA 3.0.
Later versions are permitted. Adapted the license field.
- Prevented openSUSE 13.1' error (invalid-license CC-BY-SA-4.0).
- Prevented SLE 11 build.
- Version bump to 0.20:
* no upstream changelog.
- Tarball & spec for data subpackage.
- License, *Requires, %description were fixed up.
- Version bump to 0.19:
* Lots of various improvements. See ChangeLog
- Remove _service and use rather tarball next to pkg with possiblity to
local service run of download_files
- Use cmake macro and overall cleanup of .spec
- 0.18 release
* 10 Equipment Slots, up from 4 (and easily configurable)
* Starting "Class" choice (beginner's power/item kit)
* Environmental/Ambient Sounds on maps
* Much improved handling of Animations, Effects, and Sounds
* New Powers: Stealth, Traps, Thrown Weapons
* New Item Bonuses: XP gain, Gold Find, Item Find, and more
* Improved support for various input devices
- Service source_validator was enabled.
- Spec header was fixed up according to distro policy.
- Sources were moved from GitHub to SourceForge.
- Spec was fixed up via `spec-cleaner`.
- Requires hicolor-icon-theme not to pack unnecessary dirs.
- Python became recommended, not required.
- xgettext.py & readme.txt might be executable.
- 0.17.1 release
* Instant-sell items now go to the vendor Buyback tab
* Disable New/Load buttons if there is no story mod loaded
* Prevent crash when binding higher number mouse buttons
* Prevent crash when loading a map with missing layers
* Add helpful tooltips when play buttons are disabled
* Removed -flto compiler flag from default build script
- 0.17 release
* All menus now easy to mod/reskin
* New Powers tree with traditional tabs and spendable points
* Shared Stash! Collect epics, hoard resist gear, or buff your new characters
* Warp Zone - fast-travel map to get around the alpha demo campaign
- Clean section was removed.
- Url was updated.
- 0.16 release
* Improved enemy pathfinding, including flying creatures
* Summon or transform into enemies!
* Config menu including keybindings, mods, and more
* Orthogonal map support
- git
* Configuration menu was implemented
- Build improvements
* Cmake build type became "RelWithDebInfo"
* Cmake verbose makefile became "True"
* Binary path fixing patch was replaced by cmake option.
* Rpm optimisation flags were enabled.
- 0.15.1 release
* Fixes a couple issues (build flags, random enemy groups)
- 0.15 release
* Now using TTF for fonts
* All game data can be overwritten/added via mods
* Translation support for the core engine and mods
* New Grassland tileset
* New questing areas: Frontier and Living Bones
* Redesigned creatures are tougher and more varied

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Request History
Dirk Stoecker's avatar

dstoecker created request

- Version update to 1.12
* New graphics for HP and MP status bars
* Reworked art for the Cleave power
* Cleave power radius reduced to closer match its artwork
* Reduced the strength and radius of Rakk’s freeze attack
* Fixed the Goblin Thief being able to steal potions from a
Summoned Zombie
* Reduced the hitbox for spike traps
* Greatly reduced the damage for spike traps. In exchange, the
traps now inflict bleeding.
* New alchemy ingredient: Mushrooms
* Added 4 new potion recipes
* Overall reduced drop rates for alchemy items
* Added Alchemy quest
* Added animations for immunity and ice-based slow status effects
* Redesigned the Family Crypt map and quest
* Redesigned the Nazia Mines maps and quest
* Redesigned the Torture Chambers map and quest (again)
* Mortar & Pestle can now be placed on the action bar
* All quest items can be stored in the player’s private
- Version update to 1.11
* Items that couldn't be stashed in the last update can not be
put in the private stash.
* Salted Field: moved chest to the south end of the map to prevent
easy farming.
* Updated translations for Belarusian, German, Hungarian, and
Ukranian.
- Version update to 1.10
* Fixed an oversight that allowed easy farming of the Torture Chambers boss
and loot chests.
* Made it so that potions and scrolls can not be stashed. This fixes an
exploit where players could utilize a low level character to get these
items for cheap.
* Added new attack and interact cursors.
* Added sound effect and cursors for indicating low health.
- Version update to 1.09.01
* Fixed main weapon layer order when hero is facing east.
* Updated Ukranian translations
- Version update to 1.09
* Add auto-equip checkbox to the Inventory menu.
* Add interface option buttons to the actionbar.
* Added script font for Cyrillic languages.
* Fix the “Locked Out” quest not appearing in the completed
quests list.
* Made changes to the Wizard’s Tower: Laboratory map to prevent
attacking Metzger from outside the intended range.
* Added Catalan translations
* Updated translations for German, Scottish Gaelic,
Brazilian Portueguese, Ukranian, Vietnamese
- Updated location of flare-game data directory to follow
packaging standards
- Added CMake as a build requirement with same build params as
flare package. This is to make build process similar between
flare and flare-game.
- Version update to 1.08
- Version update to 1.06
- Version update to 1.0 release:
* No real upstream changelog but first non-alpha release supporting
big campain mode
- Cleanup a bit
- Readme states: data files are released under CC-BY-SA 3.0.
Later versions are permitted. Adapted the license field.
- Prevented openSUSE 13.1' error (invalid-license CC-BY-SA-4.0).
- Prevented SLE 11 build.
- Version bump to 0.20:
* no upstream changelog.
- Tarball & spec for data subpackage.
- License, *Requires, %description were fixed up.
- Version bump to 0.19:
* Lots of various improvements. See ChangeLog
- Remove _service and use rather tarball next to pkg with possiblity to
local service run of download_files
- Use cmake macro and overall cleanup of .spec
- 0.18 release
* 10 Equipment Slots, up from 4 (and easily configurable)
* Starting "Class" choice (beginner's power/item kit)
* Environmental/Ambient Sounds on maps
* Much improved handling of Animations, Effects, and Sounds
* New Powers: Stealth, Traps, Thrown Weapons
* New Item Bonuses: XP gain, Gold Find, Item Find, and more
* Improved support for various input devices
- Service source_validator was enabled.
- Spec header was fixed up according to distro policy.
- Sources were moved from GitHub to SourceForge.
- Spec was fixed up via `spec-cleaner`.
- Requires hicolor-icon-theme not to pack unnecessary dirs.
- Python became recommended, not required.
- xgettext.py & readme.txt might be executable.
- 0.17.1 release
* Instant-sell items now go to the vendor Buyback tab
* Disable New/Load buttons if there is no story mod loaded
* Prevent crash when binding higher number mouse buttons
* Prevent crash when loading a map with missing layers
* Add helpful tooltips when play buttons are disabled
* Removed -flto compiler flag from default build script
- 0.17 release
* All menus now easy to mod/reskin
* New Powers tree with traditional tabs and spendable points
* Shared Stash! Collect epics, hoard resist gear, or buff your new characters
* Warp Zone - fast-travel map to get around the alpha demo campaign
- Clean section was removed.
- Url was updated.
- 0.16 release
* Improved enemy pathfinding, including flying creatures
* Summon or transform into enemies!
* Config menu including keybindings, mods, and more
* Orthogonal map support
- git
* Configuration menu was implemented
- Build improvements
* Cmake build type became "RelWithDebInfo"
* Cmake verbose makefile became "True"
* Binary path fixing patch was replaced by cmake option.
* Rpm optimisation flags were enabled.
- 0.15.1 release
* Fixes a couple issues (build flags, random enemy groups)
- 0.15 release
* Now using TTF for fonts
* All game data can be overwritten/added via mods
* Translation support for the core engine and mods
* New Grassland tileset
* New questing areas: Frontier and Living Bones
* Redesigned creatures are tougher and more varied


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factory-auto added opensuse-review-team as a reviewer

Please review sources


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factory-auto accepted review

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licensedigger accepted review

ok


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dimstar_suse added openSUSE:Factory:Staging:adi:58 as a reviewer

Being evaluated by staging project "openSUSE:Factory:Staging:adi:58"


Dominique Leuenberger's avatar

dimstar_suse accepted review

Picked "openSUSE:Factory:Staging:adi:58"


Dominique Leuenberger's avatar

dimstar accepted review


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dimstar_suse accepted review

Staging Project openSUSE:Factory:Staging:adi:58 got accepted.


Dominique Leuenberger's avatar

dimstar_suse approved review

Staging Project openSUSE:Factory:Staging:adi:58 got accepted.


Dominique Leuenberger's avatar

dimstar_suse accepted request

Staging Project openSUSE:Factory:Staging:adi:58 got accepted.

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