Overview

Request 716209 accepted

- ”flto” caused the failed build
- don't use %configure, some optflags cause the build to fail
- Update to version 4.2.1
* Remove toggle_input_panel call during a key press.
* Fix standalone muffin executable
- Update to version 4.2.0:
* cogl-util: Use original meta_rectangle_new for older GPUs (#401)
* window: Pass the input rect to meta_compositor_tile_window (#411)
* Improvements for Cinnamon's app system (#418)
* Clutter master clock improvements (#392)
* window: Remove some window icon properties and related processing (#399)
* Avoid usage of g_getenv in frequently called functions (#423)
* Phase out MetaCompScreen (#424)
* clutter-stage: Don't emit "after-paint" when picking (#412)
* window-actor: Fix partially visible frameless windows, some window flickering cases (#405)
* Stop caching the shape region in MetaShapedTexture (#406)
* window-actor: Only apply desaturation effect if window has a shadow (#408)
* shadow-factory: Replace the changed signal with a function call (#426)
* window: Cache icons if the size is <= icon_size, return a GdkPixbuf (#422)
* Support toggling vsync at runtime for better unredirection control (#425)
* window: Fix the position-changed signal not firing for CSD windows (#416)
* Move the desktop effects setting to Muffin (#428)
* Avoid getting context from Clutter in frequently called functions (#429)
* window: Cache the outer, client rects (#427)
* Various compositor improvements (#410)
* Improve sync between the cursor and frames (#397)
* ui: Don't apply CSD window filtering for button events (#435)
* screen: Ensure monitors update on monitor change (#439)
* screen: Update the rect cache on monitor change (#441)
* window: Update monitor state before showing the window (#444)
* compositor: Fix tiling placement (#447)
* Revert two commits from #410 (#448)
* clutter: Fix check for keyboard a11y features (#458)
* window-actor: Fix squished window textures (#453)
* window-actor: override Clutter opacity property and method (#449)
* Make compositor_private a MetaWindowActor type (#454)
* Fix unredirection for wine games, mpv
* clutter-actor: Keep is_dirty unchanged for culled actors (#456)
* boxes: Actually check for rectangle containment (#457)
* compositor: Avoid changing pipeline/source if shadow is not being painted (#459)
* Clean up the pre-paint functions (#460)
* clutter-stage: Remove unused variable, double assignment (#461)
* Add meta_display_popup_window_visible (#445)
* window-actor: Make actor non-reactive (#440)
* window-actor: Use int for opacity
* window: Remove obsolete cast in meta_window_adjust_opacity
* window: Fix the snap OSD getting stuck (#450)
* Expose the sync method to preferences (#452)
* compositor: Fix workspace switching, improve window dragging smoothness (#465)
* Replace some deprecated GDK methods (#443)
* window: Remove unnecessary function call in send_sync_request (#467)
* core util.c: remove a couple of cases generating compile warnings (#470)
* compositor-private: remove a couple of duplicated lines (#472)
* Replace some GLib wrappers (#421)
* Fix unredirected windows not being clipped out of the stage (#474)
* Make sure windows paint before un-fullscreening (#475)
* Add MetaPrefsState struct for retrieving the prefs state without function invocation (#466)
* boxes: Return if the rect pointers are null (#478)
* window-actor: Add reference to MetaDisplay (#476)
* window-actor: Support applying effects on clones (#464)
* Fix cinnamon-screensaver freezing up when activated (#477)
* compositor: Check if priv is NULL before calling meta_window_actor_should_unredirect (#479)
* hidpi: Restore scaling to initial cursor size, tile HUD threshold and some tile/maximize break-away distances.
* window: Fix edge resistance
* Unconditionalize meta_window_update_outer_rect (#484)
* window-actor: Update clip_shadow before the redraw
* window: Call update_outer_rect in update_resize
* window: Fix tile HUD color not changing when holding the snap modifier during a drag (#488)
* Fix screensaver regressions (#489)
* gitignore auto-generated files (#506)
* window-actor: Use source actor for the close, minimize effects (#508)
* Fix segfault when using cinnamon --replace (#512)
* Fix the current workspace not being selected during startup (#511)
* Revert rect caching and obstructed windows optimizations (#515)
* Replace some GLib wrappers (#421)
* Replace some deprecated GDK methods (#443)
* Fix segfault when using cinnamon --replace (#512)
* Expose the sync method to preferences (#452)
* Fix unredirection for wine games, mpv
* Display: Add meta_display_get_pointer() and meta_display_get_window_pointer()
* window-actor: Fix segfault in meta_window_actor_should_unredirect (#514)
* Add meta_display_popup_window_visible (#445)
* window-private: Include compositor-private.h (#518)
* window-props: remove some warnings with casts (#504)
* menu.c: remove some compile warnings (#503)
* core.c: remove a compile warning (#499)
* meta-sync-ring: get rid of some compiler warnings (#496)
* gradient: resolve a few compile warnings (#495)
* cogl-utils: remove a deprecation (#494)
* boxes: remove an ISO C90 warning (#493)
* compositor: fix a few compiler warnings (#492)
* Revert unredirection backports (#520)
* meta-window-actor: don't toggle sync during runtime (#523)
* exclude code only needed in verbose mode (#502)
- Update to version 4.0.6:
* Re-add gsettings key org.cinnamon.muffin button-layout
* window-actor: Fix corners not updating on size change (#394)
* shaped-texture: Return early if shape_region is NULL in ensure_mask (#389)
* window-actor: Fix the mask texture not updating after windows re-map after re-decoration (#390)
* Speed up window mapping (#391)
* Revert "clutter: Deliver events sooner when possible" (#387)
* docs: Disable internal cogl doc generation.
* Make transitions between restarts seamless
* window.c: Remove tooltip workaround.
* main: Reserve CLUTTER_PAINT for software rendering only (#379)
* window-actor: Fix window shading (#381)
* window-actor: Fix window artifacts on size/position change (#382)
* shaped-texture: Don't redraw when setting the shape region (#384)
* Fix VLC fullscreen controller position (#383)
* window: Implement _NET_RESTACK_WINDOW and XConfigureRequestEvent sibling (#386)
* always process clutter Makefile.in (#374)
* window-actor: Queue mask texture update on maximize (#376)
* window.c: Allow the user-defined workspace left/right shortcuts to be used when dragging a window in addition to the advertised arrow- left/right.
* meta-window-actor.c: Don't shadow dock type windows as a rule.
* window-props: Start respecting the _GTK_HIDE_TITLEBAR_WHEN_MAXIMIZED window hint.
* stack.c: Don't attempt to restack or raise windows that are in the process of being unmanaged.
* theme-parser.c: Look in XDG_DATA_HOME (.local/share) for themes.
* stack: Place dock windows below other windows when the monitor they're on is in fullscreen.
* texture-tower: Remove CPU codepath for mipmap generation
* tower: make sure not to blend when updating tower
* MetaTextureTower: actually mark revalidated levels as valid
* texture-tower: Fix error case in meta-texture-tower
* Update for Cogl API breaks
* Use correct cogl object types
* compositor: Handle fences in the frontend X connection (#338)
* compositor: map overlay window before redirecting windows (#340)
* compositor: sync stacking of window actors even if they're not parented to the window groups (#341)
* compositor: Fix ClutterTimeline usage (#342)
* Remove clutter version check
* compositor: Don't connect to the stage's paint signal
* compositor: Default to META_SYNC_DELAY == 0
* Integrate Clutter and Cogl into Muffin (WIP)
* Remove libclutter-1.0-dev from debian dependencies
* Update muffin dependencies, add options found in the Mutter tree
* Add missing math lib to cogl-path
* Remove cogl-1.0 from deps
* Symlink muffin libs to libdir, needed for gtkdoc-scan in cinnamon to finish
* Remove clutter-1.0 from Makefile.am, get muffin linking to its private libs
* Fix segfault on initialization
* Remove debug option, remove cogl onscreen related calls in meta_pre_paint_func
* Add missing macros for Clutter
* Update build dependencies
* Disable kms-egl-platform
* Update dependencies for LMDE
* Clutter: Update Makefile.am.marshal
* Clutter: Prevent assertion error from wayland function
* Fix clutter stage assertion errors
* Clutter: expose vblank mode to gsettings
* clutter: Deliver events sooner when possible
* clutter: Smooth out master clock to smooth visuals
* Fix up segfault fix, apply upstream patches for window syncing
* Remove meta_window_actor_frame_complete, frame_callback
* window-group: Decompose culling operations into two methods
* window-actor: Base the paint volume on our children, not our shape
* Don't cache the paint volume on non-clipped redraws
* screen: Get monitor refresh rates from xrandr
* meta-window-actor: Use the monitor refresh rate to get frame timings
* meta-window-actor: Don't process invisible windows that have a pixmap
* Add option to toggle frame timings
* cogl-winsys-glx: Fix frame notification race/leak
* Replace libmuffin-dev with libmuffin0
* Don't use cogl_onscreen_add_frame_callback for Nvidia
* Fix desktop background appearing during the login sequence
* Remove remaining deprecated Cogl 1.0 usage (#348)
* window: Various performance improvements (#349)
* shaped-texture: Disable mipmapping during animation (#353)
* Improve handling of tracking the old focused window during restart (#346)
* meta-shaped-texture: Don't queue redraws for obscured regions
* meta-window-actor: Throttle obscured frame synced apps
* Remove unused variable
* shaped-texture: Remove dead code
* window_actor: Remove the frame_messages timeout in destroy
* window: Fix a couple leaks (#357)
* Double check whether the user time window was previously used (#358)
* clutter: Improve smoothness of visuals (#355)
* Only emit tiling-related signals when needed (#354)
* Avoid clutter_actor_queue_relayout in animations (#356)
* clutter: Fix offscreen-effect painting of clones (#360)
* Handle GL video memory purged errors (#363)
* screen: Fetch the COW window up-front (#365)
* Don't attempt to get monitor geometry on non-existent monitors (#366)
* window: Remove duplicated code (#367)
* Add threaded swap waiting (#368)
* gtk-doc: Add Clutter and Cogl references (#359)
* Cogl, Clutter: Avoid crashing when texture allocation fails (#370)
* keybindings.c: Rework workspace navigation during a mouse move grab.
* keybindings.c: Squelch fall-thru warnings in GCC7+ from previous commit. The fall-thru is intentional behavior in these cases.
* edge resistance: Disable all edge resistance when the pref is disabled.
* shaped-texture: Remove an unnecessary set to NULL
* shaped-texture: Simplify pipeline creation
* shaped-texture: Use non-deprecated cogl APIs
* Support _NET_WM_OPAQUE_REGION
* compositor: Fix crash when adding a window with an opaque region
* window-actor: Use g_clear_pointer
* Fix up "Support _NET_WM_OPAQUE_REGION"
* window-props: Don't make another round-trip to fetch the opaque region
* shaped-texture: Turn blending off when drawing entirely opaque regions
* shaped-texture: Prevent no clip region from being used as an empty clip region
* shaped-texture: Remove bad comment
* shaped-texture: Actually fetch rectangles from the blended_region
* shaped-texture: Fix memory leak
* shaped-texture: Use nearest-pixel interpolation if the texture is unscaled
* shaped-texture: Make sure to set the texture tower's texture
* shaped-texture: Clean up code flow a bit
* shaped-texture: Clean up slightly
* shaped-texture: If we have too many rectangles, don't paint the opaque
* shaped-texture: Fix the logic when the blended region is empty
* Use meta_actor_painting_untransformed() for MetaShapedTexture
* shaped-texture: Don't set a small minimum size
* shaped-texture: Clean up some internals
* shaped-texture: Repeat edge pixels instead of mirroring the image
* shaped-texture: Remove unnecessary copies of the pipeline
* shaped-texture: Invalidate mask texture when main texture changes size
* Fix Codacy warning
* Fix the input region not working properly
* Fix leak when resizing windows
* Don't set the mask texture on every paint
* window-actor: Don't queue a redraw when queueing a new pixmap
* window-actor: Remove the bounding region
* window-actor: Don't add shadows to popups if the toolkit does
* window-actor: Phase out the size/position changed signals, and connect to shaped texture's size changed signal
* window-actor: Give notify::opacity signal an ID
* window-actor: Move all buffer management and damage correction here
* MetaFrame: Cache borders
* Fix title bar artifacts on unmaximize
* Fix redraw issues when windows change size
* compositor: Don't call process_damage if the window is gone
* Fix redraw issues in some fullscreen applications
* Don't queue full stage relayouts when moving windows
* window: Make sure update_corners gets called after every resize, theme change
* Fix up tile signal optimization (#372)

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Request History
Marguerite Su's avatar

MargueriteSu created request

- ”flto” caused the failed build
- don't use %configure, some optflags cause the build to fail
- Update to version 4.2.1
* Remove toggle_input_panel call during a key press.
* Fix standalone muffin executable
- Update to version 4.2.0:
* cogl-util: Use original meta_rectangle_new for older GPUs (#401)
* window: Pass the input rect to meta_compositor_tile_window (#411)
* Improvements for Cinnamon's app system (#418)
* Clutter master clock improvements (#392)
* window: Remove some window icon properties and related processing (#399)
* Avoid usage of g_getenv in frequently called functions (#423)
* Phase out MetaCompScreen (#424)
* clutter-stage: Don't emit "after-paint" when picking (#412)
* window-actor: Fix partially visible frameless windows, some window flickering cases (#405)
* Stop caching the shape region in MetaShapedTexture (#406)
* window-actor: Only apply desaturation effect if window has a shadow (#408)
* shadow-factory: Replace the changed signal with a function call (#426)
* window: Cache icons if the size is <= icon_size, return a GdkPixbuf (#422)
* Support toggling vsync at runtime for better unredirection control (#425)
* window: Fix the position-changed signal not firing for CSD windows (#416)
* Move the desktop effects setting to Muffin (#428)
* Avoid getting context from Clutter in frequently called functions (#429)
* window: Cache the outer, client rects (#427)
* Various compositor improvements (#410)
* Improve sync between the cursor and frames (#397)
* ui: Don't apply CSD window filtering for button events (#435)
* screen: Ensure monitors update on monitor change (#439)
* screen: Update the rect cache on monitor change (#441)
* window: Update monitor state before showing the window (#444)
* compositor: Fix tiling placement (#447)
* Revert two commits from #410 (#448)
* clutter: Fix check for keyboard a11y features (#458)
* window-actor: Fix squished window textures (#453)
* window-actor: override Clutter opacity property and method (#449)
* Make compositor_private a MetaWindowActor type (#454)
* Fix unredirection for wine games, mpv
* clutter-actor: Keep is_dirty unchanged for culled actors (#456)
* boxes: Actually check for rectangle containment (#457)
* compositor: Avoid changing pipeline/source if shadow is not being painted (#459)
* Clean up the pre-paint functions (#460)
* clutter-stage: Remove unused variable, double assignment (#461)
* Add meta_display_popup_window_visible (#445)
* window-actor: Make actor non-reactive (#440)
* window-actor: Use int for opacity
* window: Remove obsolete cast in meta_window_adjust_opacity
* window: Fix the snap OSD getting stuck (#450)
* Expose the sync method to preferences (#452)
* compositor: Fix workspace switching, improve window dragging smoothness (#465)
* Replace some deprecated GDK methods (#443)
* window: Remove unnecessary function call in send_sync_request (#467)
* core util.c: remove a couple of cases generating compile warnings (#470)
* compositor-private: remove a couple of duplicated lines (#472)
* Replace some GLib wrappers (#421)
* Fix unredirected windows not being clipped out of the stage (#474)
* Make sure windows paint before un-fullscreening (#475)
* Add MetaPrefsState struct for retrieving the prefs state without function invocation (#466)
* boxes: Return if the rect pointers are null (#478)
* window-actor: Add reference to MetaDisplay (#476)
* window-actor: Support applying effects on clones (#464)
* Fix cinnamon-screensaver freezing up when activated (#477)
* compositor: Check if priv is NULL before calling meta_window_actor_should_unredirect (#479)
* hidpi: Restore scaling to initial cursor size, tile HUD threshold and some tile/maximize break-away distances.
* window: Fix edge resistance
* Unconditionalize meta_window_update_outer_rect (#484)
* window-actor: Update clip_shadow before the redraw
* window: Call update_outer_rect in update_resize
* window: Fix tile HUD color not changing when holding the snap modifier during a drag (#488)
* Fix screensaver regressions (#489)
* gitignore auto-generated files (#506)
* window-actor: Use source actor for the close, minimize effects (#508)
* Fix segfault when using cinnamon --replace (#512)
* Fix the current workspace not being selected during startup (#511)
* Revert rect caching and obstructed windows optimizations (#515)
* Replace some GLib wrappers (#421)
* Replace some deprecated GDK methods (#443)
* Fix segfault when using cinnamon --replace (#512)
* Expose the sync method to preferences (#452)
* Fix unredirection for wine games, mpv
* Display: Add meta_display_get_pointer() and meta_display_get_window_pointer()
* window-actor: Fix segfault in meta_window_actor_should_unredirect (#514)
* Add meta_display_popup_window_visible (#445)
* window-private: Include compositor-private.h (#518)
* window-props: remove some warnings with casts (#504)
* menu.c: remove some compile warnings (#503)
* core.c: remove a compile warning (#499)
* meta-sync-ring: get rid of some compiler warnings (#496)
* gradient: resolve a few compile warnings (#495)
* cogl-utils: remove a deprecation (#494)
* boxes: remove an ISO C90 warning (#493)
* compositor: fix a few compiler warnings (#492)
* Revert unredirection backports (#520)
* meta-window-actor: don't toggle sync during runtime (#523)
* exclude code only needed in verbose mode (#502)
- Update to version 4.0.6:
* Re-add gsettings key org.cinnamon.muffin button-layout
* window-actor: Fix corners not updating on size change (#394)
* shaped-texture: Return early if shape_region is NULL in ensure_mask (#389)
* window-actor: Fix the mask texture not updating after windows re-map after re-decoration (#390)
* Speed up window mapping (#391)
* Revert "clutter: Deliver events sooner when possible" (#387)
* docs: Disable internal cogl doc generation.
* Make transitions between restarts seamless
* window.c: Remove tooltip workaround.
* main: Reserve CLUTTER_PAINT for software rendering only (#379)
* window-actor: Fix window shading (#381)
* window-actor: Fix window artifacts on size/position change (#382)
* shaped-texture: Don't redraw when setting the shape region (#384)
* Fix VLC fullscreen controller position (#383)
* window: Implement _NET_RESTACK_WINDOW and XConfigureRequestEvent sibling (#386)
* always process clutter Makefile.in (#374)
* window-actor: Queue mask texture update on maximize (#376)
* window.c: Allow the user-defined workspace left/right shortcuts to be used when dragging a window in addition to the advertised arrow- left/right.
* meta-window-actor.c: Don't shadow dock type windows as a rule.
* window-props: Start respecting the _GTK_HIDE_TITLEBAR_WHEN_MAXIMIZED window hint.
* stack.c: Don't attempt to restack or raise windows that are in the process of being unmanaged.
* theme-parser.c: Look in XDG_DATA_HOME (.local/share) for themes.
* stack: Place dock windows below other windows when the monitor they're on is in fullscreen.
* texture-tower: Remove CPU codepath for mipmap generation
* tower: make sure not to blend when updating tower
* MetaTextureTower: actually mark revalidated levels as valid
* texture-tower: Fix error case in meta-texture-tower
* Update for Cogl API breaks
* Use correct cogl object types
* compositor: Handle fences in the frontend X connection (#338)
* compositor: map overlay window before redirecting windows (#340)
* compositor: sync stacking of window actors even if they're not parented to the window groups (#341)
* compositor: Fix ClutterTimeline usage (#342)
* Remove clutter version check
* compositor: Don't connect to the stage's paint signal
* compositor: Default to META_SYNC_DELAY == 0
* Integrate Clutter and Cogl into Muffin (WIP)
* Remove libclutter-1.0-dev from debian dependencies
* Update muffin dependencies, add options found in the Mutter tree
* Add missing math lib to cogl-path
* Remove cogl-1.0 from deps
* Symlink muffin libs to libdir, needed for gtkdoc-scan in cinnamon to finish
* Remove clutter-1.0 from Makefile.am, get muffin linking to its private libs
* Fix segfault on initialization
* Remove debug option, remove cogl onscreen related calls in meta_pre_paint_func
* Add missing macros for Clutter
* Update build dependencies
* Disable kms-egl-platform
* Update dependencies for LMDE
* Clutter: Update Makefile.am.marshal
* Clutter: Prevent assertion error from wayland function
* Fix clutter stage assertion errors
* Clutter: expose vblank mode to gsettings
* clutter: Deliver events sooner when possible
* clutter: Smooth out master clock to smooth visuals
* Fix up segfault fix, apply upstream patches for window syncing
* Remove meta_window_actor_frame_complete, frame_callback
* window-group: Decompose culling operations into two methods
* window-actor: Base the paint volume on our children, not our shape
* Don't cache the paint volume on non-clipped redraws
* screen: Get monitor refresh rates from xrandr
* meta-window-actor: Use the monitor refresh rate to get frame timings
* meta-window-actor: Don't process invisible windows that have a pixmap
* Add option to toggle frame timings
* cogl-winsys-glx: Fix frame notification race/leak
* Replace libmuffin-dev with libmuffin0
* Don't use cogl_onscreen_add_frame_callback for Nvidia
* Fix desktop background appearing during the login sequence
* Remove remaining deprecated Cogl 1.0 usage (#348)
* window: Various performance improvements (#349)
* shaped-texture: Disable mipmapping during animation (#353)
* Improve handling of tracking the old focused window during restart (#346)
* meta-shaped-texture: Don't queue redraws for obscured regions
* meta-window-actor: Throttle obscured frame synced apps
* Remove unused variable
* shaped-texture: Remove dead code
* window_actor: Remove the frame_messages timeout in destroy
* window: Fix a couple leaks (#357)
* Double check whether the user time window was previously used (#358)
* clutter: Improve smoothness of visuals (#355)
* Only emit tiling-related signals when needed (#354)
* Avoid clutter_actor_queue_relayout in animations (#356)
* clutter: Fix offscreen-effect painting of clones (#360)
* Handle GL video memory purged errors (#363)
* screen: Fetch the COW window up-front (#365)
* Don't attempt to get monitor geometry on non-existent monitors (#366)
* window: Remove duplicated code (#367)
* Add threaded swap waiting (#368)
* gtk-doc: Add Clutter and Cogl references (#359)
* Cogl, Clutter: Avoid crashing when texture allocation fails (#370)
* keybindings.c: Rework workspace navigation during a mouse move grab.
* keybindings.c: Squelch fall-thru warnings in GCC7+ from previous commit. The fall-thru is intentional behavior in these cases.
* edge resistance: Disable all edge resistance when the pref is disabled.
* shaped-texture: Remove an unnecessary set to NULL
* shaped-texture: Simplify pipeline creation
* shaped-texture: Use non-deprecated cogl APIs
* Support _NET_WM_OPAQUE_REGION
* compositor: Fix crash when adding a window with an opaque region
* window-actor: Use g_clear_pointer
* Fix up "Support _NET_WM_OPAQUE_REGION"
* window-props: Don't make another round-trip to fetch the opaque region
* shaped-texture: Turn blending off when drawing entirely opaque regions
* shaped-texture: Prevent no clip region from being used as an empty clip region
* shaped-texture: Remove bad comment
* shaped-texture: Actually fetch rectangles from the blended_region
* shaped-texture: Fix memory leak
* shaped-texture: Use nearest-pixel interpolation if the texture is unscaled
* shaped-texture: Make sure to set the texture tower's texture
* shaped-texture: Clean up code flow a bit
* shaped-texture: Clean up slightly
* shaped-texture: If we have too many rectangles, don't paint the opaque
* shaped-texture: Fix the logic when the blended region is empty
* Use meta_actor_painting_untransformed() for MetaShapedTexture
* shaped-texture: Don't set a small minimum size
* shaped-texture: Clean up some internals
* shaped-texture: Repeat edge pixels instead of mirroring the image
* shaped-texture: Remove unnecessary copies of the pipeline
* shaped-texture: Invalidate mask texture when main texture changes size
* Fix Codacy warning
* Fix the input region not working properly
* Fix leak when resizing windows
* Don't set the mask texture on every paint
* window-actor: Don't queue a redraw when queueing a new pixmap
* window-actor: Remove the bounding region
* window-actor: Don't add shadows to popups if the toolkit does
* window-actor: Phase out the size/position changed signals, and connect to shaped texture's size changed signal
* window-actor: Give notify::opacity signal an ID
* window-actor: Move all buffer management and damage correction here
* MetaFrame: Cache borders
* Fix title bar artifacts on unmaximize
* Fix redraw issues when windows change size
* compositor: Don't call process_damage if the window is gone
* Fix redraw issues in some fullscreen applications
* Don't queue full stage relayouts when moving windows
* window: Make sure update_corners gets called after every resize, theme change
* Fix up tile signal optimization (#372)


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