Overview

Request 703949 accepted

- Version update to 1.10
Engine Features
* The configuration menu has been redesigned and is now used as the pause menu.
* The interface features from version 1.09 have been reverted due to being
accessible from the pause menu.
* Added an Interface option to disable showing hidden entity markers.
* Support floating point values for loot drop chance values.
* Add ‘hide_timeout’ option to stat bar configuration to support auto-hiding.
* Added an Interface option to disable stat bar auto-hiding globally.
* Add ‘no_stash’ property to item definitions to prevent items from being
placed in the stash.
* Add low HP notification system. (Leszek Cimała)
* Add ability to change the minimap zoom level by clicking on the minimap.
Engine Fixes
* Fixed event activation being tied to distance to the camera position. It is
now correctly tied to distance from the player.
* Mouse movement and mouse aim now calculate direction relative to the player
instead of relative to the screen.
* Fixed enemy AI so that enemies can now enter combat if a hero ally is in
their proximity.
* Fix –data-path command line flag on Windows.
* Fixed dialog not being available if it lacked a topic.
* Fixed loot drop rate bonus having no effect when loot drop chance was too
low.
* Fix bug where the wrong requirements were checked for passive powers that
had been granted bonus points.
* Items that can’t be stashed are now dropped on the ground upon opening the
stash.
* Prevent re-binding the primary Main1 binding, which could break many
interactions.
* Removed the ability to re-bind the Ctrl, Shift, Alt, and Delete keys, since
they correspond to specific keyboard keys.
* Fix crash when trying to load a mod that contained
‘engine/default_keybindings.txt’.
* Display XP stat bar value as relative to current level instead of total XP.
* Fix key bindings not working when switched to a non-US keyboard layout.
* Fix segfault when NPC filename is invalid.
* Fix inventory tooltips covering books when using no mouse.
* Fix navigation of dialog menu when using no mouse.
* Fix upgrading powers when using no mouse.
* When using the sdl_hardware renderer on Windows, OpenGL will now be used
instead of Direct3D. This fixes the loss of some textures when resizing
the window.
* Fixed the “level up” string to represent the ability to allocate multiple
stat points. Also note if Power points can be allocated.
* Refactored ‘requires_hpmp_state’ for Powers to check against both stats at
once. See the attribute reference for syntax changes.
* Greatly improved performance of loot tooltips.
* Fix bug where high item find chance prevented the player from finding
currency.

Loading...
Request History
Max Mitschke's avatar

demonpig created request

- Version update to 1.10
Engine Features
* The configuration menu has been redesigned and is now used as the pause menu.
* The interface features from version 1.09 have been reverted due to being
accessible from the pause menu.
* Added an Interface option to disable showing hidden entity markers.
* Support floating point values for loot drop chance values.
* Add ‘hide_timeout’ option to stat bar configuration to support auto-hiding.
* Added an Interface option to disable stat bar auto-hiding globally.
* Add ‘no_stash’ property to item definitions to prevent items from being
placed in the stash.
* Add low HP notification system. (Leszek Cimała)
* Add ability to change the minimap zoom level by clicking on the minimap.
Engine Fixes
* Fixed event activation being tied to distance to the camera position. It is
now correctly tied to distance from the player.
* Mouse movement and mouse aim now calculate direction relative to the player
instead of relative to the screen.
* Fixed enemy AI so that enemies can now enter combat if a hero ally is in
their proximity.
* Fix –data-path command line flag on Windows.
* Fixed dialog not being available if it lacked a topic.
* Fixed loot drop rate bonus having no effect when loot drop chance was too
low.
* Fix bug where the wrong requirements were checked for passive powers that
had been granted bonus points.
* Items that can’t be stashed are now dropped on the ground upon opening the
stash.
* Prevent re-binding the primary Main1 binding, which could break many
interactions.
* Removed the ability to re-bind the Ctrl, Shift, Alt, and Delete keys, since
they correspond to specific keyboard keys.
* Fix crash when trying to load a mod that contained
‘engine/default_keybindings.txt’.
* Display XP stat bar value as relative to current level instead of total XP.
* Fix key bindings not working when switched to a non-US keyboard layout.
* Fix segfault when NPC filename is invalid.
* Fix inventory tooltips covering books when using no mouse.
* Fix navigation of dialog menu when using no mouse.
* Fix upgrading powers when using no mouse.
* When using the sdl_hardware renderer on Windows, OpenGL will now be used
instead of Direct3D. This fixes the loss of some textures when resizing
the window.
* Fixed the “level up” string to represent the ability to allocate multiple
stat points. Also note if Power points can be allocated.
* Refactored ‘requires_hpmp_state’ for Powers to check against both stats at
once. See the attribute reference for syntax changes.
* Greatly improved performance of loot tooltips.
* Fix bug where high item find chance prevented the player from finding
currency.


Dmitriy Perlow's avatar

DarkSS accepted request

Thanks!

openSUSE Build Service is sponsored by