Overview

Request 556661 accepted

- fix boost BuildRequires
- update to new release 0.43.0 - see CHANGELOG.md for details
- Update to new release 0.42.0 see CHANGELOG.md for more details
- Update to new release 0.41.0 see CHANGELOG.md for more details
- Force use of Qt5
- add OpenSceneGraph-plugins to requires -- fixes dds texture loading
- Update new release 0.40.0, for changelog see CHANGELOG.md
- dropped fix-unordered-map.patch
- moved to Qt5
- use system tinyxml
- spec-cleaned with spec-cleaner
- correctly handle desktop file
- Added fix-unordered-map.patch to fix build with gcc >= 6.0
- Update to new release 0.39.0, for change log see CHANGELOG.md or
https://github.com/OpenMW/openmw/blob/master/CHANGELOG.md
- Update to upstream version 0.38.0:
* Fixed player object being deletable
* Fixed AiCombat distance check to take into account collision box
* Fixed saw in Dome of Kasia not hurting a stationary player
* Fixed rats floating when killed near a door
* Fixed kwama eggsacks pulsing too fast
* Fixed NPC voice sound source not being placed at their head
* Fixed crash with OpenMW install wizard
* Fixed reseting delete flag when loading a reference from a save game
* Fixed issues with clicking on unexpected inventory items on character doll
* Fixed spell absorption to apply once per effect
* Fixed enchantment merchant items reshuffling every time barter is clicked
* Fixed not being able to resurrect the player through the console if health is zero
* Fixed projectile weapon behavior when underwater
* Fixed not being able to use keywords in strings for message boxes
* Fixed items not sinking when dropped underwater
* Fixed crash when onPcEquip script removes the equipped item
* Fixed dialog not triggering correctly in Julan Ashlander Companion mod
* Fixed tooltips for Health, Magicka, and Fatigue showing in the Options menu when bars aren't visible
* Fixed guards accepting gold for crimes even when you don't have enough
* Fixed Show Owned option affecting tooltips that are not objects
* Fixed player sound source being at the feet
* Fixed not being able to replace interactive message boxes
* Fixed fatal error on OpGetTarget when the target has disappeared
* Fixed first person rendering glitches with high field of view
* Fixed crash on new game at character class selection
* Fixed RigGeometry bone references to be case-insensitive
* Fixed NPCs using wrong sound when landing
* Fixed missing journal textures without Tribunal and Bloodmoon installed
* Fixed multiple AiFollow packages causing the distance to stack
* Fixed creature dialogs not being handled correctly
* Fixed crash when entering Holamayan Monastery with mesh replacer installed
* Fixed dreamers spawning too soon
* Fixed Next/Previous Weapon/Spell and Ready Spell working as a werewolf
* Fixed being able to soultrap a creature more than once
* Fixed summoned creatures and objects disappearing at midnight
* Fixed gamecontrollerdb file being created as a txt instead of a cfg
* Fixed "same race" dialog functions never triggering
* Fixed dialog choice condition issue
* Fixed body part rendering when in a pose
* Fixed reversed sneak awareness check
* Fixed positional sound acceleration issue
* Fixed fatal error when LandTexture is missing
* For all changes see also CHANGELOG.md or
https://github.com/OpenMW/openmw/blob/master/CHANGELOG.md
- Update to upstream version 0.36.1:
* Fixed additional startup scripts failing to launch
Known Issues:

* Crash when trying to view cell in render view in OpenMW-CS on OSX
* Crash when switching from full screen to windowed mode on D3D9
- Change libffmpeg-devel to ffmpeg-devel in .spec file due to
new dependency package name
- Update to upstream version 0.35.1:
* Implemented being able to dress corpses (you weirdos)
* Implemented checking Cmake sets correct MSVC compiler settings for release build
* Implemented default values for mandatory global records
* Implemented basic joystick support
* Implemented a progress bar for Morrowind.ini import progress in the launcher
* Implemented passage of time indicator when training or serving jail time
* Fixed a crash caused by a land record without data
* Fixed creatures with no skeleton base causing a crash
* Fixed engine becoming unresponsive when trying to use equip next/previous with an empty inventory
* Fixed error caused by relying on subrecord order when reading content files
* Fixed sun trajectory
* Fixed stolen items handling to match vanilla Morrowind
* Fixed Divine Intervention sending the player to the wrong place in some cases
* Fixed telekinesis not working to avoid traps
* Fixed combat AI for unreachable enemies
* Fixed object scale being considered in the Move instruction
* Fixed multi-effect spells with different ranges not all applying
* Fixed launcher not responding to Ctrl+C command from the terminal
* Fixed drag-and-drop creating duplicate content files in the launcher when Alt is pressed
* Fixed addon files with no dependencies not showing in the launcher
* Fixed Detect Animal detecting dead creatures
* Fixed Cmake not respecting LIB_SUFFIX
* Fixed changing active magic holstering magic hands
* Fixed switching spells with next or previous while holding shift raising the delete spell dialog
* Fixed regression causing ignored clicks on the HUD mini-map
* Fixed instant restore effect behavior
* Fixed CE restore attribute items permanently boosting the stat they restore
* Fixed being able to fall off the prison ship
* Fixed wrong starting position in "Character Stuff Wonderland"
* Fixed plugin load order being sorted incorrectly when importing Morrowind settings
* OpenMW-CS: Fixed skills saving incorrectly
* OpenMW-CS: Fixed file extension inconsistency
Known Issues:
* Crash when trying to view cell in render view in OpenMW-CS on OSX
* Crash when switching from full screen to windowed mode on D3D9
- Drop openmw-lib-suffix.patch (fixed upstream)
- Change datadir to /usr/share/openmw
- Add /sbin/ldconfig call to .spec
- Add openmw-lib-suffix.patch
- Update to upstream version 0.35.0:
* Implemented Calm effect removing combat packages
* Implemented first stages of ess-Importer, an importer for vanilla Morrowind save games, this feature is not complete
* Implemented previous/next weapon and spell equipping hotkeys
* Implemented XYZ rotation keys support
* Implemented AI fast-forward
* Implemented NPC drowning while knocked out
* Implemented setting for exterior cell grid size
* Implemented some leveled list script functions
* Implemented testing dialog scripts with --script-all
* Implemented NPC lookAt controller
* Implemented handling initial state of particle system
* Implemented a warning when loading a savegame that depends on non-existent content files
* Implemented conversion of global map exploration overlay for ess-Importer
* Implemented command line option to load a save game
* Implemented new display of load order problems in the Data Files tab of the launcher
* Fixed some sound effects playing at very loud levels
* Fixed transparency issues with some UI elements
* Fixed launcher handling of master and plugin selections loaded from openmw.cfg
* Fixed water display issue on AMD cards
* Fixed a text display issue when highlighting words in dialog
* Fixed a launcher crash when a content file is locked
* Fixed being able to stand on top of hostile creatures
* Fixed creatures climbing on top of the player
* Fixed AITravel to more accurately emulate vanilla
* Fixed some moon display issues
* Fixed place-able items having collision
* Fixed AIFollow distance for groups of multiple followers
* Fixed some staircase climbing issues in Vivec
* Fixed permanent magic effects not being saved in savegames
* Fixed crash due to zero-sized particles
* Fixed a model scaling issue
* Fixed activated enchanted item magic not being saved in savegames
* Fixed a crash caused by Ogre shadow handling
* Fixed not being able to equip a shield with a two-handed weapon
* Fixed an issue with player fall height when stepping down
* Fixed an error-handling issue preventing the Sword of Perithia mod from loading
* Fixed launcher reseting alterations made to the mod list order
* Fixed some issues with NPC idle voices
* Fixed vampire corpses standing up when being looted
* Fixed spell cost not highlighting on mouseover
* Fixed tooltips still showing when menu is toggled off
* Fixed rain effect showing while underwater
* Fixed extreme framedrop when running into certain corners
* Fixed mod "Shrines - Restore Health and Cancel Options" restore health option not working
* Fixed animation groups for light and door objects
* Fixed slaughterfish not attacking partially submerged enemies
* Fixed air movement mechanics
* Fixed handling of NPCs with missing hair/head models
* Fixed position flicker after an animation ends
* Fixed supporting region names in cell dialog filter for mod "Julan Ashlander Companion"
* Fixed issues with animated collision shape
* Fixed mod "Morrowind Rebirth 2.81" causing Balmora bridges to not have collision
* Fixed summons to reset when the spell is recast
* Fixed equipment update when unequipping non-related items removing ammunition
* Fixed not falling back to the top-level directory when looking for resources
* Fixed mod pathgrids not overwriting the existing pathgrid
* Fixed a gameplay stopper with the Russian version of the ChaosHeart mod
* Fixed the resurrect function to work correctly
* Fixed functionality to allow mods to overwrite existing records in the IndexedStore
* Fixed an issue with extra bytes to fix an error with the mod "Animated Morrowind - Expanded"
* Fixed multi-character comparison operators to allow spaces
* Fixed handling deleted references to fix the "Gateway Ghost" quest
* Fixed summoning to allow multiple instances of the same creature by using different spells
* Fixed pathgrid in the (0, 0) exterior cell not loading
* Fixed actor original position not being saved with the wander package
* Fixed creatures not receiving fall damage (shouts to this amazing bug description: http://bugs.openmw.org/issues/2201 )
* Fixed enchant cost issue
* Fixed handling of missing spells and factions to be more graceful
* Fixed several book display issues
* Fixed some script compilation issues
* Fixed scale field for creatures not being handled
* Fixed being able to use enchantments from items that failed to equip
* Fixed handling names for helmet models
* Fixed some NPCs not attacking when they are pickpocketed
* Fixed chargen race preview head default orientation
* Fixed animations with no loop keys being looped
* Fixed spell making to allow adding multiple attribute/skill effects
* Fixed crash when northmarker has been disabled
* Fixed area effect on touch spell behavior
* Fixed dwarven crossbow clipping through the ground when dropped
* Fixed torch animation playing when torch is hidden
* Fixed sneak re-applying after attacking an NPC
* Fixed handling for bipedal creatures without weapons
* Fixed conflict resolution for conflicting dialog topics
* Fixed tab completion for exterior cell names
* Fixed third person view being preserved in save games
* Fixed save/load progress bar behavior
* Fixed TogglePOV not being bindable to the Alt key
* Fixed exception for empty dialog topics
* Fixed PlaceAt function's count behavior
* Fixed map notes to display on the door marker leading to the cell with that note
* Fixed some UI issues to be better compatible with UI overhaul mods
* Fixed an issue with leveled item arguments
* Fixed enchanted arrows being added to the victim
* Fixed missing sound for drawing throwing weapons
* Fixed guards detecting invisible players
* Fixed camera not being attached properly when player becomes a vampire
* Fixed visual effects showing on the overhead map
* Fixed health modifier not resetting when an actor dies
* Fixed God Mode to not require magicka when casting spells
* Fixed attachArrow exception when changing weapon
* Fixed error when disabled objects are moved between cells
* Fixed scripts with names starting with digits failing to compile
* Fixed click activate and de-activate behavior in the Data Files list
* Renamed "profile" to "content list" in the launcher
* Added comments to the local/global openmw.cfg files to clarify their identity
* OpenMW-CS: Implemented clicking on a script error in the report window to set the cursor in the script editor to the
respective line/column
* OpenMW-CS: Implemented deleting selected rows from result windows
* OpenMW-CS: Fixed window opening issue when the config file doesn't exist
* OpenMW-CS: Fixed skills to allow values other than 0 through 99
* OpenMW-CS: Fixed an issue with not launching when another instance was falsely detected as running
* OpenMW-CS: Fixed a crash on launch when OpenMW is not installed as well
* OpenMW-CS: Cleanup for the Opening Window and User Settings Window
Known Issues:
* Crash when trying to view cell in render view in OpenCS on OSX
* Crash when switching from full screen to windowed mode on D3D9
- Update to upstream version 0.34.0:
* Implemented ClampMode in NiTexturingProperty, fixes some floating plant textures
* Implemented INI-importer for the launcher
* Implemented "encoding" option in the launcher
* Disabled third-person zoom by default due to usability issues (can be re-enabled in settings file)
* Fixed several launcher and installation issues
* Fixed issue with BIK video/audio playback sync
* Fixed NPCs ignoring player invisibility when engaged in combat
* Fixed long class names being cut off in the UI
* Fixed running while levitating draining fatigue
* Fixed handling of disabled plugins
* Fixed ToggleMenus not closing dialog windows
* Fixed crash when calling getDistance on items in the player's inventory
* Fixed the Buglamp tooltip showing the item weight
* Fixed slave crime reaction to PC picking up slave's bracers
* Fixed Dremora death animation
* Fixed Mansilamat Vabdas's floating corpse
* Fixed bounty not being completely removed after the Larius Varro Tells A Little Story quest
* Fixed silenced enemies attempting to cast spells
* Fixed The Warlords quest
* Fixed sneak attacks on hostiles causing a bounty
* Fixed a crash caused by incorrect handling of getPcRank and similar defines
* Fixed pause in Storm Atronach animation
* Fixed a bug in TerrainGrid::getWorldBoundingBox
* Fixed crash on exceptions while adding startup scripts
* Fixed AiWander path finder hang when quickly changing cells
* Fixed crash when playing OGG files
* Fixed Dagoth Gares talking to the player even when he is not there
* Fixed overflow exploit in bartering
* Fixed a crash when maximizing the window with the race selection dialog open on D3D9
* Fixed script command "Activate, player" not working
* Fixed buttons only lighting on hover over their label
* Fixed Slowfall effect being too weak
* Fixed several skeleton/bone model and animation issues
* Fixed script handling to treat the [ character as whitespace
* Fixed a crash in character preview for non-existing meshes
* Fixed abrupt transition when ash storms end
* Fixed mouse movements being tracked during video playback
* Fixed a crash on exit
* Fixed being able to attack Almalexia during her final monologue
* Fixed the frame time cap not being applied to Ogre's ControllerManager
* Fixed recalculation of Magicka to be less aggressive
* Fixed Azura's spirit fading away too fast
* Fixed Magicka becoming negative
* Fixed health so it drops to 0 if it goes below 1.
* Fixed floating hairs in Westly's Pluginless Head And Hair Replacer
* Fixed some issues with mods that use conversation scripts to update the PC
* Fixed graphical issues with Morrowind Grass Mod
* Fixed issues with renaming profiles in the launcher
* OpenCS: Implemented rendering cell markers
* OpenCS: Implemented double-click functionality in tables
* OpenCS: Implemented user settings dialog grouping, labeling, and tooltips
* OpenCS: Implemented editing positions of references in the 3D scene
* OpenCS: Implemented edit mode button on the scene toolbar
* OpenCS: Implemented user setting for showing the status bar
* OpenCS: Improved the layout of the user settings dialog
* OpenCS: Fixed script compiler sometimes failing to find IDs
* OpenCS: Fixed verifier not handling Windows-specific path issues when dealing with resources
* OpenCS: Fixed display of combat/magic/stealth values
* OpenCS: Fixed saving
* OpenCS: Fixed exception caused by following the Creature column of a SoundGen record
* OpenCS: Fixed MDL subrecord error
* OpenCS: Fixed coordinate and rotation editing
* OpenCS: Fixed several window and view handling issues
* OpenCS: Fixed loading plugins with moved references, implementation of moved references still pending
* OpenCS: Fixed a crash when closing cell render window on OSX
Known Issues:
* Crash when trying to view cell in render view in OpenCS on OSX
* Crash when switching from full screen to windowed mode on D3D11
- Drop openmw-cmake-OGRE-lib-path.patch
- Drop openmw-opencs-fix-saving.patch
- add openmw-opencs-fix-saving.patch and removed workaround
- fix OpenCS saving ability
- Update to upstream version 0.31.0:
* Implemented periodic cleanup/refill
* Implemented precipitation and weather particles
* Implemented dialogue merging
* Implemented saving missing creature state
* Implemented saving fog of war state
* Implemented NPCs and creatures fighting each other
* Implemented murder crime
* Implemented Sneak skill enhancements
* Implemented item restock handling
* Implemented save game levelled creature handling
* Implemented modFactionReaction script instruction
* Implemented animated main menu support
* Implemented saving walk/run toggle state
* Implemented save game naming changes
* Implemented a delete button on the load game menu
* Implemented using journal while in dialog
* Implemented battle music while in combat
* Implemented follower fast travel
* Implemented disposition and distance based aggression
* Fixed clouds and weather to better match vanilla Morrowind
* Fixed local map not showing objects that span multiple cells
* Fixed CenterOnCell behavior to better match vanilla Morrowind
* Fixed local and world map display issues
* Fixed water being luminescent at night
* Fixed launcher not supporting non-latin paths on Windows
* Fixed background tracks repeating
* Fixed door animation behavior when leaving a cell
* Fixed disabled stronghold statics showing on the world map
* Fixed excessive vram usage after extended play
* Fixed dead body collision behavior
* Fixed several character creation issues
* Fixed various issues with jumping
* Fixed delay on reflection effects
* Fixed being able to interact with the world during Wait/Rest dialog
* Fixed being able to drop items inside walls and ceilings
* Fixed corpses changing orientation when re-entering a cell
* Fixed several footstep sound issues
* Fixed several dialog link issues
* Fixed broken dialog topics in Russian version
* Fixed summoned creature duration issue
* Fixed crimes against hostile NPCs issue
* Fixed creature run speed formula
* Fixed weakness to fire not working with fire damage in the same spell
* Fixed NPCs killing each other while attacking the player
* Fixed Bittercup script not working on 'Take' option
* Fixed case sensitivity for .bsa files
* Fixed crash when loading a save after being killed
* Fixed jumping not being disabled when showing message boxes
* Fixed binding keys to uncommon characters
* Fixed container selection changing based on mouse pointer position
* Fixed a load/save issue with dynamic records
* Fixed double paste into console
* Fixed crash with D3D9 shaders
* Fixed incorrect slope climb allowing the player to skip chargen
* Fixed slaughterfish detecting player when player is out of the water
* Fixed error when loading Animated Morrowind
* Fixed NPC footsteps persisting after killing a moving NPC
* Fixed previously equipped items not shown as unequipped after attemping to sell them
* Fixed actors ignoring vertical axis when deciding to attack
* Fixed blank toggle option for shadows in options menu
* Fixed Ashlands being visible during new game loading process
* Fixed guards prompting with punishment options after player resists arrest with another guard
* Fixed a gate activation in TR
* Fixed dependent files not getting disabled in launcher when parent is disabled
* Fixed several code fragments
* Fixed incorrect voice type playing on sleep interrupt
* Fixed save games not showing in menu in certain cases
* Fixed lights without a model not working
* Fixed Animation Compilation mod not working properly
* Fixed third party SL_Pick01.nif not working
* Fixed being unable to exit dialog after stealing in front of Sellus Gravius
* Fixed installs to /usr/local not working
* Fixed failure to load save if one of the content files is disabled
* Fixed crash on loading Siege at Firemoth
* Fixed Arkngthand door not opening
* Fixed Segfault when modifying view distance in options
* Fixed apostrophe and dash characters not displaying in French version
* Fixed display issue with icon background for magic items
* Fixed display issue with coin icon on level up dialog
* Fixed Alt+F4 not working in Windows
* Fixed changing ring behavior
* Fixed robes hiding pauldrons
* Fixed button orientation on some shrine dialogs
* Fixed items floating in the air when dropped onto corpses
* Fixed forearms not rendering on Argonian females
* Fixed alchemy allowing making potions from two of the same item
* Fixed Max Sale button behavior
* Fixed rest until healed for characters with stunted magicka
* Fixed empty travel window displaying during new game sequence
* Fixed save game permission issue
* Fixed crash when loading The Underground 2 mod
* Fixed ignoring additional splash screens
* Fixed perpetual save load issue
* Fixed error with Skyrim: Home of the Nords
* Fixed many script instruction behaviors
* Fixed read skill books not being saved in save game
* Fixed unusable items being able to get bound to hotkeys
* Fixed text variables in journal topic list
* Fixed repeating swings on friendly NPC counting as additional crimes
* Fixed lack of punishment for stealing priceless items
* Fixed door marker at Jobasha's Rare Books spawning PC in the air
* Fixed topic selection menu to be wider
* Fixed items dropped on rug being inaccessible
* Fixed crime for dropping and taking looted items
* Fixed location of dropped arrows and bolts
* Fixed security trainers offering acrobatics instead
* Fixed punishment dialog displaying instead of load when killed by a guard
* Fixed script error in SkipTutorial
* Fixed bad lighting when using morrowind.ini generated by MGE
* Fixed mobile Heart of Lorkan
* Fixed keybindings not saving
* Fixed apathetic Dura Gra-Bol
* Fixed Morrowind Patch preventing interior cell load
* Fixed item value on tooltip
* Fixed death count not storing in savegame
* Fixed submerged portion of weapon not rendering when partially submerged
* Fixed enemies attacking while dying
* Fixed ESM error with INFO
* Fixed projectiles shot at player ending up in inventory
* Fixed monsters respawning on top of each other
* Fixed dialog box opening on follower NPC when NPC is dead or game is paused
* Fixed floating paralyzed cliffracers
* Fixed message boxes not clearing when loading a different save game
* Fixed underwater sound sometimes playing when transitioning from an interior
* Fixed spell projectiles not colliding with water surface
* Fixed console error message when information is refused by an NPC
* Fixed being unable to remove arrow during Bloodmoon: The Ritual of Beasts quest
* Fixed being unable to talk to Carnius Magius in Bloodmoon
* Fixed crash when attempting to play a non-music file
* Fixed world map not being centered on player in certain cases
* Fixed arrow behavior in wait/rest dialog
* Fixed kills not filling werewolf hunger
* Fixed detect life behavior while a werewolf
* Fixed crash during The Shrine of the Dead mission in Tribunal
* Fixed selected text background color in the console
* Fixed handling extra arguments given to script instructions
* Fixed NPCs taunting after they are dead in An Assassionation Attempt quest
* Fixed game halt when attacked by Centurion Archers
* Fixed quest journal when completing The Missing Hand quest
* Fixed several issues with the Dome of Serlyn
* Fixed bounty being calculated from actual item value instead of highest value
* Fixed terrain turning invisible on top of Red Mountain
* Fixed steam appearance in Cave of the Hidden Music quest
* Fixed display issues when picking up a stack of items, holding enter, and moving the mouse
* Fixed Draugr and Riekling attacks
* Fixed Bonewolf animation
* Fixed particle effects being paralyzed when the player is paralyzed
* Fixed Crimson Plague quest not updating when Gedna Relvel is killed
* Fixed failed save game when saving in Old Mournhold: Forgotten Sewer
* Fixed segfault when making Drain/Fortify Skill spells
* Fixed case where game wouldn't switch to fullscreen
* Fixed Morrowind Rebirth duplicate objects/vanilla objects not being removed
* Fixed case where paralysis and switching view modes would prevent death notification
* Fixed an alt+tab segfault
* Various code maintenace and cleanup
* OpenCS: Implemented object rendering in cells
* OpenCS: Implemented configuration setup
* OpenCS: Implemented threaded loading
* OpenCS: Implemented cell record saving
* OpenCS: Implemented body part table
* OpenCS: Implemented enchantment effect table
* OpenCS: Implemented deleting referenceables
* OpenCS: Fixed Combat/Magic/Stealth values for creatures are not displayed
* OpenCS: Fixed segfault after 'new' or 'load'
* OpenCS: Fixed deleting Record Filter line not reseting the filter
* OpenCS: Fixed crash when drag and dropping text
* OpenCS: Fixed bogus filter being created when dragging multiple records to the filter bar of a non-applicable table
Known Issues:
* Switching from fullscreen to windowed mode on Windows 7 or 8.1 while using the D3D9 renderer causes a crash
Was this fixed?
* Bug #1567: Editor: Deleting of referenceables does not work
- Known issue: OpenCS saving project doesn't work
- Add docs and opencs content editor to spec
- Update to upstream version 0.30.0:
* Implemented Ranged Combat
* Implemented Sneaking Skill icon
* Implemented Crime and Punishment
* Implemented correct trader gold handling
* Implemented AIFollow package on summoned creatures
* Implemented run stance in the AIFollow package
* Implemented all NPCs in the area attacking the player when the player attacks one
* Implemented terrain threading
* Implemented correct GUI save/load progress bars
* Implemented saving the weather state in save games
* Implemented class creation form remembering previous changes
* Implemented quicksave, quickload, and autosave
* Implemented deleting saves
* Implemented bribe gold being placed into the NPCs inventory
* Implemented saving quick key bindings
* Implemented NPCs returning to their default position after pursuing the player for a crime
* Implemented vertical axis navigation for flying and swimming creatures
* Implemented functionality for NPCs to evade each other when walking around
* Fixed extreme shaking that could occur during cell transitions while moving
* Fixed crash when a non-existent content file is added to openmw.cfg
* Fixed OpenMW allowing resting/using a bed while in combat
* Fixed crime punishment in the Census and Excise Office at the start of a new game
* Fixed evidence chests not re-locking after new evidence is put in them
* Fixed NPCs still attacking after punishment is served
* Fixed taking items from a corpse being considered a crime
* Fixed some creatures not being able to get close enough to attack
* Fixed dead creatures dying again each time the player enters the cell
* Fixed input manager state not being handled correctly when loading a save
* Fixed crash when trying to get LOS of disabled NPC
* Fixed incorrect inventory behavior before inventory is activated in a new game
* Fixed NPCs not equipping torches in dark interiors
* Fixed mouse wheel scrolling too fast in race selection
* Fixed doors being blocked by NPCs
* Fixed repair/charge indicators not updating
* Fixed scribs not defending themselves
* Fixed creatures life bar not always being empty when they are dead
* Fixed creature and hand to hand attacks not increasing armor skill
* Fixed undead and mechanical creatures bleeding red blood
* Fixed Tarhiel never falling
* Fixed script variables not being saved
* Fixed custom class names not being handled properly in save games
* Fixed NPCs stuttering when walking indoors
* Fixed menu appearing when trying to skip intro movie
* Fixed NPCs getting stuck when they run into each other
* Fixed health bar showing permanently when running BTB-Settings
* Fixed guard killing PC when Khajiit race is selected when running BTB-Character
* Fixed HUD weapon icon showing a fist after loading a save, when a weapon is equipped
* Fixed guild rank not showing in dialogue
* Fixed flash of blue when sneaking and opening a container or the inventory
* Fixed incorrect level-up class image when using a custom class
* Fixed mis-aligned buttons on quit menu
* Fixed an NPC stuck hovering in a jumping animation
* Fixed crash when loading the Big City esm file.
* Fixed mis-aligned dialogue topic list when scrolling
* Fixed certain faction memberships not storing in saved games
* Fixed pasting text always inserting at the end of a text box, instead of at the cursor
* Fixed conversation loop when asking about "specific place" in Vivec
* Fixed Caius not leaving at the start of the "Mehra Milo and the Lost Prophecies" quest
* Fixed map markers not being saved in save games
* Fixed "ring_keley" causing exception
* Fixed open dialogues not being closed when loading a game
* Fixed some collision geometry cleanup
* Fixed a special case script instruction for the Athyn Sarethi mission
* Fixed an improper handling of a special NIF format case that caused problems with the Pluginless Khajiit Head Pack
* OpenCS: Implemented region map context menu
* OpenCS: Implemented region map drag & drop
* OpenCS: Implemented scene subview drop
* OpenCS: Implemented preview subview
* OpenCS: Implemented OGRE integration
* OpenCS: Implemented Dialogue Sub-Views
* OpenCS: Implemented lighting modes
* OpenCS: Implemented different camera navigation modes
* OpenCS: Refactored user settings
* OpenCS: Fixed failure when dropping a region into the filter of a cell subview
* OpenCS: Fixed exception when loading files
Known Issues:
* Character generation can be skipped
* Some items can be stolen without raising an alarm
* Sound may be disabled on videos in Windows
- Update to upstream version 0.22.0:
* Implemented Active Spell Icons
* Implemented walking, running, and swimming animation
* Implemented support for ESPs and multiple ESMs
* Implemented proper collision shapes for NPCs and creatures
* Implemented lights that behave more like vanilla Morrowind
* Implemented importing BSA files as part of the settings imported by the config importer
* Implemented zoom in vanity mode
* Implemented potion/ingredient effect stacking
* Implemented object movement between cells
* Implemented closing message boxes by pressing the activation key
* Implemented random persuasion responses
* Implemented closing message boxes when enter is pressed
* Use rendered object shape for physics raycasts
* Improved the race selection preview camera
* Class and Birthsign menus options are now preselected
* Disabled dialog window until character creation is finished
* Decoupled water animation speed from timescale
* Changed underwater rendering to more closely resemble vanilla Morrowind
* Hid potion effects until discovered
* Finished class selection-dialogue
* Re-factored Launcher ESX selector into a re-usable component
* Various fixes and implementations for the script compiler
* Fix for a keyboard repeat rate issue
* Fix for errant character outline on water in 3rd person
* Fix for duplicate player collision model at origin
* Fix for dialogue list jumping when a topic is clicked
* Fix to prevent attributes/skills going below zero
* Fix for global variables of type short being read incorrectly
* Fix for collision and tooltip on invisible meshes
* Fix for CG showing in Options when it is not available
* Fix for crash when Alt-tabbing with the console open
* Fix for pick up sound playing when object cannot be picked up
* Fix for moving left or right canceling auto-move
* Fix for gender being swapped (woops!)
* Fix for footless guards
* Fix for waterfalls not rendering at a certain distance
* Fix for crash in “Mournhold, Royal Palace”
* Fix for not finding non-DDS textures
* Fix for some meshes being invisible from above water in Bloodmoon
* Fix for Messagebox causing assert to fail
* Fixes for Launcher file path selection
* Fixes for missing/incorrect UI graphical elements
* Fixes for various transparency rendering issues
* Fixes fo various character generation UI issues
* Fixes for config import in Launcher
* Fixes for various new issues discovered when handling mod content
* Various code cleanup
- Update to upstream version 0.21.0:
* Various dialogue, trading, and disposition fixes and improvements
* Torch flickering improved to better match vanilla Morrowind
* Fix for attribute fluctuation when infected with Ash Woe Blight
* Adjusted activation range to better match vanilla Morrowind
* Fixes for the Journal UI
* Fixed crash caused by Golden Saint models
* Fix for beast races being able to wear shoes
* Fix for background music not playing
* Fix for meshes without certain node names not being loaded
* Fix for incorrect terrain shape on inital cell load
* Fix for MWGui::InventoryWindow creating a duplicate player actor at the origin
* Added video playback
* Added support for escape sequences in message box and dialogue text
* Added AI related script functions, note that AI is not functional yet
* Implemented fallbacks for necessary ini values in the importer, unused in OpenMW as of yet
* Implemented execution of scripts of objects in containers/inventories in active cells
* Cell loading performance improvements
* Removed broken GMST contamination fixing mechanism
Known Issues:
* No sound when playing videos on OS X
* Extreme shaking may occur during cell transitions for some users (enable anti-aliasing as a possible workaround)
* Launcher crash on OS X < 10.8
- Update to upstream version 0.20.0:
* Implemented all missing dialogue filters
* Implemented Mercantile skill
* Implemented Persuasion dialogue
* Initial implementation of AI package classes
* Implemented 2nd layer for Global map
* Implemented Animation pausing while game is paused
* Implemented Player race now changes visually during character creation
* Fixed Cell reloading when using teleport doors that link to the same cell
* Fixed “0 a.m.” to display as “12 a.m.”
* Fixed text persisting in the “name” field of the potion/spell creation window
* Fixed starting date of new games
* Fixed console window close behavior
* Fixed container window formatting to better accommodate long item names
* Fixed some topics not automatically being added to the known topic list
* Fixed auto-move working despite DisablePlayerControls being set
* Fixed rest dialogue opening again after resting
* Fixed double removal of ingredients when creating potions
* Various engine code and scripting improvements
Known Issues:
* Extreme shaking may occur during cell transitions for some users (enable anti-aliasing as a possible workaround)
* The disposition implementation is severely broken and will give wrong numbers in many cases
* Entering a cell containing a Golden Saint model will crash the game
* A journal regression causes journal updates to not display correctly
- Update to upstream version 0.18.0:
* Implemented Level-Up dialog
* Implemented Hide Marker, fixes big black blocks
* Implemented Hotkey dialog
* Implemented Keyboard and Mouse bindings, input system rewritten
* Implemented Spell Buying Window
* Added support for handling resources across multiple data directories
* Implemented Object Movement/Creation script instructions
* Initial AI framework implemented
* Implemented eating Ingredients
* Implemented Door markers on the local map
* Implemented using Keys to open doors/containers
* Implemented Loading screens
* Implemented Inventory avatar image and race selection head preview (note that only default Dunmer male displays at the moment)
* Fixed the size of Preferences menu buttons
* Fixed Hand-to-hand always being 100
* Fixes for NPC and character animation
* Fix for sound coordinates
* Fix for exception when drinking self-made potions
* Fix for clothes showing up in 1st person
* Fix for weird character on door tooltips
* Collision fixes
* Fix for “onOfferButtonClicked” crash
Known Issues:
* The launcher can crash on OS X versions < 10.8, this will be fixed in version 0.19.0
* “Shaking screen effect” can occur on cell change
- added .rpmlintrc file to skip "devel-files-in-no-devel-package"
- now game should be run from wrappers: openmw.sh and omwlauncher.sh
- Update to upstream version 0.17.0:
* Fixes for physics shapes and dark textures
* Fix for character normals
* Fix for laggy input on OS X
* Added support for objects crossing cell borders
* Re-implemented dropping items
* Implemented a Main Menu
* Implemented Camera Modes and proper Player control
* Added support for object rotation and scaling
* Fix for NIF material sharing
* Implemented potion usage
* Implemented skill gain backend
* Implemented Drain/Fortigy dynamic Stats/Attributes magic effects
* Fix for various crashes and errors
* Fixes for memory leaks
* Various improvements for console scripts
* Various code cleanup and improvements
Known Issues:
* Activating a bed can lock up the game
* There is a minor memory leak that will be fixed in 0.18.0
- Initial package creation

Loading...
Request History
Ondřej Súkup's avatar

mimi_vx created request

- fix boost BuildRequires
- update to new release 0.43.0 - see CHANGELOG.md for details
- Update to new release 0.42.0 see CHANGELOG.md for more details
- Update to new release 0.41.0 see CHANGELOG.md for more details
- Force use of Qt5
- add OpenSceneGraph-plugins to requires -- fixes dds texture loading
- Update new release 0.40.0, for changelog see CHANGELOG.md
- dropped fix-unordered-map.patch
- moved to Qt5
- use system tinyxml
- spec-cleaned with spec-cleaner
- correctly handle desktop file
- Added fix-unordered-map.patch to fix build with gcc >= 6.0
- Update to new release 0.39.0, for change log see CHANGELOG.md or
https://github.com/OpenMW/openmw/blob/master/CHANGELOG.md
- Update to upstream version 0.38.0:
* Fixed player object being deletable
* Fixed AiCombat distance check to take into account collision box
* Fixed saw in Dome of Kasia not hurting a stationary player
* Fixed rats floating when killed near a door
* Fixed kwama eggsacks pulsing too fast
* Fixed NPC voice sound source not being placed at their head
* Fixed crash with OpenMW install wizard
* Fixed reseting delete flag when loading a reference from a save game
* Fixed issues with clicking on unexpected inventory items on character doll
* Fixed spell absorption to apply once per effect
* Fixed enchantment merchant items reshuffling every time barter is clicked
* Fixed not being able to resurrect the player through the console if health is zero
* Fixed projectile weapon behavior when underwater
* Fixed not being able to use keywords in strings for message boxes
* Fixed items not sinking when dropped underwater
* Fixed crash when onPcEquip script removes the equipped item
* Fixed dialog not triggering correctly in Julan Ashlander Companion mod
* Fixed tooltips for Health, Magicka, and Fatigue showing in the Options menu when bars aren't visible
* Fixed guards accepting gold for crimes even when you don't have enough
* Fixed Show Owned option affecting tooltips that are not objects
* Fixed player sound source being at the feet
* Fixed not being able to replace interactive message boxes
* Fixed fatal error on OpGetTarget when the target has disappeared
* Fixed first person rendering glitches with high field of view
* Fixed crash on new game at character class selection
* Fixed RigGeometry bone references to be case-insensitive
* Fixed NPCs using wrong sound when landing
* Fixed missing journal textures without Tribunal and Bloodmoon installed
* Fixed multiple AiFollow packages causing the distance to stack
* Fixed creature dialogs not being handled correctly
* Fixed crash when entering Holamayan Monastery with mesh replacer installed
* Fixed dreamers spawning too soon
* Fixed Next/Previous Weapon/Spell and Ready Spell working as a werewolf
* Fixed being able to soultrap a creature more than once
* Fixed summoned creatures and objects disappearing at midnight
* Fixed gamecontrollerdb file being created as a txt instead of a cfg
* Fixed "same race" dialog functions never triggering
* Fixed dialog choice condition issue
* Fixed body part rendering when in a pose
* Fixed reversed sneak awareness check
* Fixed positional sound acceleration issue
* Fixed fatal error when LandTexture is missing
* For all changes see also CHANGELOG.md or
https://github.com/OpenMW/openmw/blob/master/CHANGELOG.md
- Update to upstream version 0.36.1:
* Fixed additional startup scripts failing to launch
Known Issues:

* Crash when trying to view cell in render view in OpenMW-CS on OSX
* Crash when switching from full screen to windowed mode on D3D9
- Change libffmpeg-devel to ffmpeg-devel in .spec file due to
new dependency package name
- Update to upstream version 0.35.1:
* Implemented being able to dress corpses (you weirdos)
* Implemented checking Cmake sets correct MSVC compiler settings for release build
* Implemented default values for mandatory global records
* Implemented basic joystick support
* Implemented a progress bar for Morrowind.ini import progress in the launcher
* Implemented passage of time indicator when training or serving jail time
* Fixed a crash caused by a land record without data
* Fixed creatures with no skeleton base causing a crash
* Fixed engine becoming unresponsive when trying to use equip next/previous with an empty inventory
* Fixed error caused by relying on subrecord order when reading content files
* Fixed sun trajectory
* Fixed stolen items handling to match vanilla Morrowind
* Fixed Divine Intervention sending the player to the wrong place in some cases
* Fixed telekinesis not working to avoid traps
* Fixed combat AI for unreachable enemies
* Fixed object scale being considered in the Move instruction
* Fixed multi-effect spells with different ranges not all applying
* Fixed launcher not responding to Ctrl+C command from the terminal
* Fixed drag-and-drop creating duplicate content files in the launcher when Alt is pressed
* Fixed addon files with no dependencies not showing in the launcher
* Fixed Detect Animal detecting dead creatures
* Fixed Cmake not respecting LIB_SUFFIX
* Fixed changing active magic holstering magic hands
* Fixed switching spells with next or previous while holding shift raising the delete spell dialog
* Fixed regression causing ignored clicks on the HUD mini-map
* Fixed instant restore effect behavior
* Fixed CE restore attribute items permanently boosting the stat they restore
* Fixed being able to fall off the prison ship
* Fixed wrong starting position in "Character Stuff Wonderland"
* Fixed plugin load order being sorted incorrectly when importing Morrowind settings
* OpenMW-CS: Fixed skills saving incorrectly
* OpenMW-CS: Fixed file extension inconsistency
Known Issues:
* Crash when trying to view cell in render view in OpenMW-CS on OSX
* Crash when switching from full screen to windowed mode on D3D9
- Drop openmw-lib-suffix.patch (fixed upstream)
- Change datadir to /usr/share/openmw
- Add /sbin/ldconfig call to .spec
- Add openmw-lib-suffix.patch
- Update to upstream version 0.35.0:
* Implemented Calm effect removing combat packages
* Implemented first stages of ess-Importer, an importer for vanilla Morrowind save games, this feature is not complete
* Implemented previous/next weapon and spell equipping hotkeys
* Implemented XYZ rotation keys support
* Implemented AI fast-forward
* Implemented NPC drowning while knocked out
* Implemented setting for exterior cell grid size
* Implemented some leveled list script functions
* Implemented testing dialog scripts with --script-all
* Implemented NPC lookAt controller
* Implemented handling initial state of particle system
* Implemented a warning when loading a savegame that depends on non-existent content files
* Implemented conversion of global map exploration overlay for ess-Importer
* Implemented command line option to load a save game
* Implemented new display of load order problems in the Data Files tab of the launcher
* Fixed some sound effects playing at very loud levels
* Fixed transparency issues with some UI elements
* Fixed launcher handling of master and plugin selections loaded from openmw.cfg
* Fixed water display issue on AMD cards
* Fixed a text display issue when highlighting words in dialog
* Fixed a launcher crash when a content file is locked
* Fixed being able to stand on top of hostile creatures
* Fixed creatures climbing on top of the player
* Fixed AITravel to more accurately emulate vanilla
* Fixed some moon display issues
* Fixed place-able items having collision
* Fixed AIFollow distance for groups of multiple followers
* Fixed some staircase climbing issues in Vivec
* Fixed permanent magic effects not being saved in savegames
* Fixed crash due to zero-sized particles
* Fixed a model scaling issue
* Fixed activated enchanted item magic not being saved in savegames
* Fixed a crash caused by Ogre shadow handling
* Fixed not being able to equip a shield with a two-handed weapon
* Fixed an issue with player fall height when stepping down
* Fixed an error-handling issue preventing the Sword of Perithia mod from loading
* Fixed launcher reseting alterations made to the mod list order
* Fixed some issues with NPC idle voices
* Fixed vampire corpses standing up when being looted
* Fixed spell cost not highlighting on mouseover
* Fixed tooltips still showing when menu is toggled off
* Fixed rain effect showing while underwater
* Fixed extreme framedrop when running into certain corners
* Fixed mod "Shrines - Restore Health and Cancel Options" restore health option not working
* Fixed animation groups for light and door objects
* Fixed slaughterfish not attacking partially submerged enemies
* Fixed air movement mechanics
* Fixed handling of NPCs with missing hair/head models
* Fixed position flicker after an animation ends
* Fixed supporting region names in cell dialog filter for mod "Julan Ashlander Companion"
* Fixed issues with animated collision shape
* Fixed mod "Morrowind Rebirth 2.81" causing Balmora bridges to not have collision
* Fixed summons to reset when the spell is recast
* Fixed equipment update when unequipping non-related items removing ammunition
* Fixed not falling back to the top-level directory when looking for resources
* Fixed mod pathgrids not overwriting the existing pathgrid
* Fixed a gameplay stopper with the Russian version of the ChaosHeart mod
* Fixed the resurrect function to work correctly
* Fixed functionality to allow mods to overwrite existing records in the IndexedStore
* Fixed an issue with extra bytes to fix an error with the mod "Animated Morrowind - Expanded"
* Fixed multi-character comparison operators to allow spaces
* Fixed handling deleted references to fix the "Gateway Ghost" quest
* Fixed summoning to allow multiple instances of the same creature by using different spells
* Fixed pathgrid in the (0, 0) exterior cell not loading
* Fixed actor original position not being saved with the wander package
* Fixed creatures not receiving fall damage (shouts to this amazing bug description: http://bugs.openmw.org/issues/2201 )
* Fixed enchant cost issue
* Fixed handling of missing spells and factions to be more graceful
* Fixed several book display issues
* Fixed some script compilation issues
* Fixed scale field for creatures not being handled
* Fixed being able to use enchantments from items that failed to equip
* Fixed handling names for helmet models
* Fixed some NPCs not attacking when they are pickpocketed
* Fixed chargen race preview head default orientation
* Fixed animations with no loop keys being looped
* Fixed spell making to allow adding multiple attribute/skill effects
* Fixed crash when northmarker has been disabled
* Fixed area effect on touch spell behavior
* Fixed dwarven crossbow clipping through the ground when dropped
* Fixed torch animation playing when torch is hidden
* Fixed sneak re-applying after attacking an NPC
* Fixed handling for bipedal creatures without weapons
* Fixed conflict resolution for conflicting dialog topics
* Fixed tab completion for exterior cell names
* Fixed third person view being preserved in save games
* Fixed save/load progress bar behavior
* Fixed TogglePOV not being bindable to the Alt key
* Fixed exception for empty dialog topics
* Fixed PlaceAt function's count behavior
* Fixed map notes to display on the door marker leading to the cell with that note
* Fixed some UI issues to be better compatible with UI overhaul mods
* Fixed an issue with leveled item arguments
* Fixed enchanted arrows being added to the victim
* Fixed missing sound for drawing throwing weapons
* Fixed guards detecting invisible players
* Fixed camera not being attached properly when player becomes a vampire
* Fixed visual effects showing on the overhead map
* Fixed health modifier not resetting when an actor dies
* Fixed God Mode to not require magicka when casting spells
* Fixed attachArrow exception when changing weapon
* Fixed error when disabled objects are moved between cells
* Fixed scripts with names starting with digits failing to compile
* Fixed click activate and de-activate behavior in the Data Files list
* Renamed "profile" to "content list" in the launcher
* Added comments to the local/global openmw.cfg files to clarify their identity
* OpenMW-CS: Implemented clicking on a script error in the report window to set the cursor in the script editor to the
respective line/column
* OpenMW-CS: Implemented deleting selected rows from result windows
* OpenMW-CS: Fixed window opening issue when the config file doesn't exist
* OpenMW-CS: Fixed skills to allow values other than 0 through 99
* OpenMW-CS: Fixed an issue with not launching when another instance was falsely detected as running
* OpenMW-CS: Fixed a crash on launch when OpenMW is not installed as well
* OpenMW-CS: Cleanup for the Opening Window and User Settings Window
Known Issues:
* Crash when trying to view cell in render view in OpenCS on OSX
* Crash when switching from full screen to windowed mode on D3D9
- Update to upstream version 0.34.0:
* Implemented ClampMode in NiTexturingProperty, fixes some floating plant textures
* Implemented INI-importer for the launcher
* Implemented "encoding" option in the launcher
* Disabled third-person zoom by default due to usability issues (can be re-enabled in settings file)
* Fixed several launcher and installation issues
* Fixed issue with BIK video/audio playback sync
* Fixed NPCs ignoring player invisibility when engaged in combat
* Fixed long class names being cut off in the UI
* Fixed running while levitating draining fatigue
* Fixed handling of disabled plugins
* Fixed ToggleMenus not closing dialog windows
* Fixed crash when calling getDistance on items in the player's inventory
* Fixed the Buglamp tooltip showing the item weight
* Fixed slave crime reaction to PC picking up slave's bracers
* Fixed Dremora death animation
* Fixed Mansilamat Vabdas's floating corpse
* Fixed bounty not being completely removed after the Larius Varro Tells A Little Story quest
* Fixed silenced enemies attempting to cast spells
* Fixed The Warlords quest
* Fixed sneak attacks on hostiles causing a bounty
* Fixed a crash caused by incorrect handling of getPcRank and similar defines
* Fixed pause in Storm Atronach animation
* Fixed a bug in TerrainGrid::getWorldBoundingBox
* Fixed crash on exceptions while adding startup scripts
* Fixed AiWander path finder hang when quickly changing cells
* Fixed crash when playing OGG files
* Fixed Dagoth Gares talking to the player even when he is not there
* Fixed overflow exploit in bartering
* Fixed a crash when maximizing the window with the race selection dialog open on D3D9
* Fixed script command "Activate, player" not working
* Fixed buttons only lighting on hover over their label
* Fixed Slowfall effect being too weak
* Fixed several skeleton/bone model and animation issues
* Fixed script handling to treat the [ character as whitespace
* Fixed a crash in character preview for non-existing meshes
* Fixed abrupt transition when ash storms end
* Fixed mouse movements being tracked during video playback
* Fixed a crash on exit
* Fixed being able to attack Almalexia during her final monologue
* Fixed the frame time cap not being applied to Ogre's ControllerManager
* Fixed recalculation of Magicka to be less aggressive
* Fixed Azura's spirit fading away too fast
* Fixed Magicka becoming negative
* Fixed health so it drops to 0 if it goes below 1.
* Fixed floating hairs in Westly's Pluginless Head And Hair Replacer
* Fixed some issues with mods that use conversation scripts to update the PC
* Fixed graphical issues with Morrowind Grass Mod
* Fixed issues with renaming profiles in the launcher
* OpenCS: Implemented rendering cell markers
* OpenCS: Implemented double-click functionality in tables
* OpenCS: Implemented user settings dialog grouping, labeling, and tooltips
* OpenCS: Implemented editing positions of references in the 3D scene
* OpenCS: Implemented edit mode button on the scene toolbar
* OpenCS: Implemented user setting for showing the status bar
* OpenCS: Improved the layout of the user settings dialog
* OpenCS: Fixed script compiler sometimes failing to find IDs
* OpenCS: Fixed verifier not handling Windows-specific path issues when dealing with resources
* OpenCS: Fixed display of combat/magic/stealth values
* OpenCS: Fixed saving
* OpenCS: Fixed exception caused by following the Creature column of a SoundGen record
* OpenCS: Fixed MDL subrecord error
* OpenCS: Fixed coordinate and rotation editing
* OpenCS: Fixed several window and view handling issues
* OpenCS: Fixed loading plugins with moved references, implementation of moved references still pending
* OpenCS: Fixed a crash when closing cell render window on OSX
Known Issues:
* Crash when trying to view cell in render view in OpenCS on OSX
* Crash when switching from full screen to windowed mode on D3D11
- Drop openmw-cmake-OGRE-lib-path.patch
- Drop openmw-opencs-fix-saving.patch
- add openmw-opencs-fix-saving.patch and removed workaround
- fix OpenCS saving ability
- Update to upstream version 0.31.0:
* Implemented periodic cleanup/refill
* Implemented precipitation and weather particles
* Implemented dialogue merging
* Implemented saving missing creature state
* Implemented saving fog of war state
* Implemented NPCs and creatures fighting each other
* Implemented murder crime
* Implemented Sneak skill enhancements
* Implemented item restock handling
* Implemented save game levelled creature handling
* Implemented modFactionReaction script instruction
* Implemented animated main menu support
* Implemented saving walk/run toggle state
* Implemented save game naming changes
* Implemented a delete button on the load game menu
* Implemented using journal while in dialog
* Implemented battle music while in combat
* Implemented follower fast travel
* Implemented disposition and distance based aggression
* Fixed clouds and weather to better match vanilla Morrowind
* Fixed local map not showing objects that span multiple cells
* Fixed CenterOnCell behavior to better match vanilla Morrowind
* Fixed local and world map display issues
* Fixed water being luminescent at night
* Fixed launcher not supporting non-latin paths on Windows
* Fixed background tracks repeating
* Fixed door animation behavior when leaving a cell
* Fixed disabled stronghold statics showing on the world map
* Fixed excessive vram usage after extended play
* Fixed dead body collision behavior
* Fixed several character creation issues
* Fixed various issues with jumping
* Fixed delay on reflection effects
* Fixed being able to interact with the world during Wait/Rest dialog
* Fixed being able to drop items inside walls and ceilings
* Fixed corpses changing orientation when re-entering a cell
* Fixed several footstep sound issues
* Fixed several dialog link issues
* Fixed broken dialog topics in Russian version
* Fixed summoned creature duration issue
* Fixed crimes against hostile NPCs issue
* Fixed creature run speed formula
* Fixed weakness to fire not working with fire damage in the same spell
* Fixed NPCs killing each other while attacking the player
* Fixed Bittercup script not working on 'Take' option
* Fixed case sensitivity for .bsa files
* Fixed crash when loading a save after being killed
* Fixed jumping not being disabled when showing message boxes
* Fixed binding keys to uncommon characters
* Fixed container selection changing based on mouse pointer position
* Fixed a load/save issue with dynamic records
* Fixed double paste into console
* Fixed crash with D3D9 shaders
* Fixed incorrect slope climb allowing the player to skip chargen
* Fixed slaughterfish detecting player when player is out of the water
* Fixed error when loading Animated Morrowind
* Fixed NPC footsteps persisting after killing a moving NPC
* Fixed previously equipped items not shown as unequipped after attemping to sell them
* Fixed actors ignoring vertical axis when deciding to attack
* Fixed blank toggle option for shadows in options menu
* Fixed Ashlands being visible during new game loading process
* Fixed guards prompting with punishment options after player resists arrest with another guard
* Fixed a gate activation in TR
* Fixed dependent files not getting disabled in launcher when parent is disabled
* Fixed several code fragments
* Fixed incorrect voice type playing on sleep interrupt
* Fixed save games not showing in menu in certain cases
* Fixed lights without a model not working
* Fixed Animation Compilation mod not working properly
* Fixed third party SL_Pick01.nif not working
* Fixed being unable to exit dialog after stealing in front of Sellus Gravius
* Fixed installs to /usr/local not working
* Fixed failure to load save if one of the content files is disabled
* Fixed crash on loading Siege at Firemoth
* Fixed Arkngthand door not opening
* Fixed Segfault when modifying view distance in options
* Fixed apostrophe and dash characters not displaying in French version
* Fixed display issue with icon background for magic items
* Fixed display issue with coin icon on level up dialog
* Fixed Alt+F4 not working in Windows
* Fixed changing ring behavior
* Fixed robes hiding pauldrons
* Fixed button orientation on some shrine dialogs
* Fixed items floating in the air when dropped onto corpses
* Fixed forearms not rendering on Argonian females
* Fixed alchemy allowing making potions from two of the same item
* Fixed Max Sale button behavior
* Fixed rest until healed for characters with stunted magicka
* Fixed empty travel window displaying during new game sequence
* Fixed save game permission issue
* Fixed crash when loading The Underground 2 mod
* Fixed ignoring additional splash screens
* Fixed perpetual save load issue
* Fixed error with Skyrim: Home of the Nords
* Fixed many script instruction behaviors
* Fixed read skill books not being saved in save game
* Fixed unusable items being able to get bound to hotkeys
* Fixed text variables in journal topic list
* Fixed repeating swings on friendly NPC counting as additional crimes
* Fixed lack of punishment for stealing priceless items
* Fixed door marker at Jobasha's Rare Books spawning PC in the air
* Fixed topic selection menu to be wider
* Fixed items dropped on rug being inaccessible
* Fixed crime for dropping and taking looted items
* Fixed location of dropped arrows and bolts
* Fixed security trainers offering acrobatics instead
* Fixed punishment dialog displaying instead of load when killed by a guard
* Fixed script error in SkipTutorial
* Fixed bad lighting when using morrowind.ini generated by MGE
* Fixed mobile Heart of Lorkan
* Fixed keybindings not saving
* Fixed apathetic Dura Gra-Bol
* Fixed Morrowind Patch preventing interior cell load
* Fixed item value on tooltip
* Fixed death count not storing in savegame
* Fixed submerged portion of weapon not rendering when partially submerged
* Fixed enemies attacking while dying
* Fixed ESM error with INFO
* Fixed projectiles shot at player ending up in inventory
* Fixed monsters respawning on top of each other
* Fixed dialog box opening on follower NPC when NPC is dead or game is paused
* Fixed floating paralyzed cliffracers
* Fixed message boxes not clearing when loading a different save game
* Fixed underwater sound sometimes playing when transitioning from an interior
* Fixed spell projectiles not colliding with water surface
* Fixed console error message when information is refused by an NPC
* Fixed being unable to remove arrow during Bloodmoon: The Ritual of Beasts quest
* Fixed being unable to talk to Carnius Magius in Bloodmoon
* Fixed crash when attempting to play a non-music file
* Fixed world map not being centered on player in certain cases
* Fixed arrow behavior in wait/rest dialog
* Fixed kills not filling werewolf hunger
* Fixed detect life behavior while a werewolf
* Fixed crash during The Shrine of the Dead mission in Tribunal
* Fixed selected text background color in the console
* Fixed handling extra arguments given to script instructions
* Fixed NPCs taunting after they are dead in An Assassionation Attempt quest
* Fixed game halt when attacked by Centurion Archers
* Fixed quest journal when completing The Missing Hand quest
* Fixed several issues with the Dome of Serlyn
* Fixed bounty being calculated from actual item value instead of highest value
* Fixed terrain turning invisible on top of Red Mountain
* Fixed steam appearance in Cave of the Hidden Music quest
* Fixed display issues when picking up a stack of items, holding enter, and moving the mouse
* Fixed Draugr and Riekling attacks
* Fixed Bonewolf animation
* Fixed particle effects being paralyzed when the player is paralyzed
* Fixed Crimson Plague quest not updating when Gedna Relvel is killed
* Fixed failed save game when saving in Old Mournhold: Forgotten Sewer
* Fixed segfault when making Drain/Fortify Skill spells
* Fixed case where game wouldn't switch to fullscreen
* Fixed Morrowind Rebirth duplicate objects/vanilla objects not being removed
* Fixed case where paralysis and switching view modes would prevent death notification
* Fixed an alt+tab segfault
* Various code maintenace and cleanup
* OpenCS: Implemented object rendering in cells
* OpenCS: Implemented configuration setup
* OpenCS: Implemented threaded loading
* OpenCS: Implemented cell record saving
* OpenCS: Implemented body part table
* OpenCS: Implemented enchantment effect table
* OpenCS: Implemented deleting referenceables
* OpenCS: Fixed Combat/Magic/Stealth values for creatures are not displayed
* OpenCS: Fixed segfault after 'new' or 'load'
* OpenCS: Fixed deleting Record Filter line not reseting the filter
* OpenCS: Fixed crash when drag and dropping text
* OpenCS: Fixed bogus filter being created when dragging multiple records to the filter bar of a non-applicable table
Known Issues:
* Switching from fullscreen to windowed mode on Windows 7 or 8.1 while using the D3D9 renderer causes a crash
Was this fixed?
* Bug #1567: Editor: Deleting of referenceables does not work
- Known issue: OpenCS saving project doesn't work
- Add docs and opencs content editor to spec
- Update to upstream version 0.30.0:
* Implemented Ranged Combat
* Implemented Sneaking Skill icon
* Implemented Crime and Punishment
* Implemented correct trader gold handling
* Implemented AIFollow package on summoned creatures
* Implemented run stance in the AIFollow package
* Implemented all NPCs in the area attacking the player when the player attacks one
* Implemented terrain threading
* Implemented correct GUI save/load progress bars
* Implemented saving the weather state in save games
* Implemented class creation form remembering previous changes
* Implemented quicksave, quickload, and autosave
* Implemented deleting saves
* Implemented bribe gold being placed into the NPCs inventory
* Implemented saving quick key bindings
* Implemented NPCs returning to their default position after pursuing the player for a crime
* Implemented vertical axis navigation for flying and swimming creatures
* Implemented functionality for NPCs to evade each other when walking around
* Fixed extreme shaking that could occur during cell transitions while moving
* Fixed crash when a non-existent content file is added to openmw.cfg
* Fixed OpenMW allowing resting/using a bed while in combat
* Fixed crime punishment in the Census and Excise Office at the start of a new game
* Fixed evidence chests not re-locking after new evidence is put in them
* Fixed NPCs still attacking after punishment is served
* Fixed taking items from a corpse being considered a crime
* Fixed some creatures not being able to get close enough to attack
* Fixed dead creatures dying again each time the player enters the cell
* Fixed input manager state not being handled correctly when loading a save
* Fixed crash when trying to get LOS of disabled NPC
* Fixed incorrect inventory behavior before inventory is activated in a new game
* Fixed NPCs not equipping torches in dark interiors
* Fixed mouse wheel scrolling too fast in race selection
* Fixed doors being blocked by NPCs
* Fixed repair/charge indicators not updating
* Fixed scribs not defending themselves
* Fixed creatures life bar not always being empty when they are dead
* Fixed creature and hand to hand attacks not increasing armor skill
* Fixed undead and mechanical creatures bleeding red blood
* Fixed Tarhiel never falling
* Fixed script variables not being saved
* Fixed custom class names not being handled properly in save games
* Fixed NPCs stuttering when walking indoors
* Fixed menu appearing when trying to skip intro movie
* Fixed NPCs getting stuck when they run into each other
* Fixed health bar showing permanently when running BTB-Settings
* Fixed guard killing PC when Khajiit race is selected when running BTB-Character
* Fixed HUD weapon icon showing a fist after loading a save, when a weapon is equipped
* Fixed guild rank not showing in dialogue
* Fixed flash of blue when sneaking and opening a container or the inventory
* Fixed incorrect level-up class image when using a custom class
* Fixed mis-aligned buttons on quit menu
* Fixed an NPC stuck hovering in a jumping animation
* Fixed crash when loading the Big City esm file.
* Fixed mis-aligned dialogue topic list when scrolling
* Fixed certain faction memberships not storing in saved games
* Fixed pasting text always inserting at the end of a text box, instead of at the cursor
* Fixed conversation loop when asking about "specific place" in Vivec
* Fixed Caius not leaving at the start of the "Mehra Milo and the Lost Prophecies" quest
* Fixed map markers not being saved in save games
* Fixed "ring_keley" causing exception
* Fixed open dialogues not being closed when loading a game
* Fixed some collision geometry cleanup
* Fixed a special case script instruction for the Athyn Sarethi mission
* Fixed an improper handling of a special NIF format case that caused problems with the Pluginless Khajiit Head Pack
* OpenCS: Implemented region map context menu
* OpenCS: Implemented region map drag & drop
* OpenCS: Implemented scene subview drop
* OpenCS: Implemented preview subview
* OpenCS: Implemented OGRE integration
* OpenCS: Implemented Dialogue Sub-Views
* OpenCS: Implemented lighting modes
* OpenCS: Implemented different camera navigation modes
* OpenCS: Refactored user settings
* OpenCS: Fixed failure when dropping a region into the filter of a cell subview
* OpenCS: Fixed exception when loading files
Known Issues:
* Character generation can be skipped
* Some items can be stolen without raising an alarm
* Sound may be disabled on videos in Windows
- Update to upstream version 0.22.0:
* Implemented Active Spell Icons
* Implemented walking, running, and swimming animation
* Implemented support for ESPs and multiple ESMs
* Implemented proper collision shapes for NPCs and creatures
* Implemented lights that behave more like vanilla Morrowind
* Implemented importing BSA files as part of the settings imported by the config importer
* Implemented zoom in vanity mode
* Implemented potion/ingredient effect stacking
* Implemented object movement between cells
* Implemented closing message boxes by pressing the activation key
* Implemented random persuasion responses
* Implemented closing message boxes when enter is pressed
* Use rendered object shape for physics raycasts
* Improved the race selection preview camera
* Class and Birthsign menus options are now preselected
* Disabled dialog window until character creation is finished
* Decoupled water animation speed from timescale
* Changed underwater rendering to more closely resemble vanilla Morrowind
* Hid potion effects until discovered
* Finished class selection-dialogue
* Re-factored Launcher ESX selector into a re-usable component
* Various fixes and implementations for the script compiler
* Fix for a keyboard repeat rate issue
* Fix for errant character outline on water in 3rd person
* Fix for duplicate player collision model at origin
* Fix for dialogue list jumping when a topic is clicked
* Fix to prevent attributes/skills going below zero
* Fix for global variables of type short being read incorrectly
* Fix for collision and tooltip on invisible meshes
* Fix for CG showing in Options when it is not available
* Fix for crash when Alt-tabbing with the console open
* Fix for pick up sound playing when object cannot be picked up
* Fix for moving left or right canceling auto-move
* Fix for gender being swapped (woops!)
* Fix for footless guards
* Fix for waterfalls not rendering at a certain distance
* Fix for crash in “Mournhold, Royal Palace”
* Fix for not finding non-DDS textures
* Fix for some meshes being invisible from above water in Bloodmoon
* Fix for Messagebox causing assert to fail
* Fixes for Launcher file path selection
* Fixes for missing/incorrect UI graphical elements
* Fixes for various transparency rendering issues
* Fixes fo various character generation UI issues
* Fixes for config import in Launcher
* Fixes for various new issues discovered when handling mod content
* Various code cleanup
- Update to upstream version 0.21.0:
* Various dialogue, trading, and disposition fixes and improvements
* Torch flickering improved to better match vanilla Morrowind
* Fix for attribute fluctuation when infected with Ash Woe Blight
* Adjusted activation range to better match vanilla Morrowind
* Fixes for the Journal UI
* Fixed crash caused by Golden Saint models
* Fix for beast races being able to wear shoes
* Fix for background music not playing
* Fix for meshes without certain node names not being loaded
* Fix for incorrect terrain shape on inital cell load
* Fix for MWGui::InventoryWindow creating a duplicate player actor at the origin
* Added video playback
* Added support for escape sequences in message box and dialogue text
* Added AI related script functions, note that AI is not functional yet
* Implemented fallbacks for necessary ini values in the importer, unused in OpenMW as of yet
* Implemented execution of scripts of objects in containers/inventories in active cells
* Cell loading performance improvements
* Removed broken GMST contamination fixing mechanism
Known Issues:
* No sound when playing videos on OS X
* Extreme shaking may occur during cell transitions for some users (enable anti-aliasing as a possible workaround)
* Launcher crash on OS X < 10.8
- Update to upstream version 0.20.0:
* Implemented all missing dialogue filters
* Implemented Mercantile skill
* Implemented Persuasion dialogue
* Initial implementation of AI package classes
* Implemented 2nd layer for Global map
* Implemented Animation pausing while game is paused
* Implemented Player race now changes visually during character creation
* Fixed Cell reloading when using teleport doors that link to the same cell
* Fixed “0 a.m.” to display as “12 a.m.”
* Fixed text persisting in the “name” field of the potion/spell creation window
* Fixed starting date of new games
* Fixed console window close behavior
* Fixed container window formatting to better accommodate long item names
* Fixed some topics not automatically being added to the known topic list
* Fixed auto-move working despite DisablePlayerControls being set
* Fixed rest dialogue opening again after resting
* Fixed double removal of ingredients when creating potions
* Various engine code and scripting improvements
Known Issues:
* Extreme shaking may occur during cell transitions for some users (enable anti-aliasing as a possible workaround)
* The disposition implementation is severely broken and will give wrong numbers in many cases
* Entering a cell containing a Golden Saint model will crash the game
* A journal regression causes journal updates to not display correctly
- Update to upstream version 0.18.0:
* Implemented Level-Up dialog
* Implemented Hide Marker, fixes big black blocks
* Implemented Hotkey dialog
* Implemented Keyboard and Mouse bindings, input system rewritten
* Implemented Spell Buying Window
* Added support for handling resources across multiple data directories
* Implemented Object Movement/Creation script instructions
* Initial AI framework implemented
* Implemented eating Ingredients
* Implemented Door markers on the local map
* Implemented using Keys to open doors/containers
* Implemented Loading screens
* Implemented Inventory avatar image and race selection head preview (note that only default Dunmer male displays at the moment)
* Fixed the size of Preferences menu buttons
* Fixed Hand-to-hand always being 100
* Fixes for NPC and character animation
* Fix for sound coordinates
* Fix for exception when drinking self-made potions
* Fix for clothes showing up in 1st person
* Fix for weird character on door tooltips
* Collision fixes
* Fix for “onOfferButtonClicked” crash
Known Issues:
* The launcher can crash on OS X versions < 10.8, this will be fixed in version 0.19.0
* “Shaking screen effect” can occur on cell change
- added .rpmlintrc file to skip "devel-files-in-no-devel-package"
- now game should be run from wrappers: openmw.sh and omwlauncher.sh
- Update to upstream version 0.17.0:
* Fixes for physics shapes and dark textures
* Fix for character normals
* Fix for laggy input on OS X
* Added support for objects crossing cell borders
* Re-implemented dropping items
* Implemented a Main Menu
* Implemented Camera Modes and proper Player control
* Added support for object rotation and scaling
* Fix for NIF material sharing
* Implemented potion usage
* Implemented skill gain backend
* Implemented Drain/Fortigy dynamic Stats/Attributes magic effects
* Fix for various crashes and errors
* Fixes for memory leaks
* Various improvements for console scripts
* Various code cleanup and improvements
Known Issues:
* Activating a bed can lock up the game
* There is a minor memory leak that will be fixed in 0.18.0
- Initial package creation


Factory Auto's avatar

factory-auto added opensuse-review-team as a reviewer

Please review sources


Factory Auto's avatar

factory-auto added repo-checker as a reviewer

Please review build success


Factory Auto's avatar

factory-auto accepted review

Check script succeeded


Staging Bot's avatar

staging-bot added as a reviewer

Being evaluated by staging project "openSUSE:Factory:Staging:adi:148"


Staging Bot's avatar

staging-bot accepted review

Picked openSUSE:Factory:Staging:adi:148


Repo Checker's avatar

repo-checker accepted review

cycle and install check passed


mrdocs's avatar

mrdocs accepted review

OK


Saul Goodman's avatar

licensedigger accepted review

ok


Staging Bot's avatar

staging-bot accepted review

ready to accept


Staging Bot's avatar

staging-bot approved review

ready to accept


Dominique Leuenberger's avatar

dimstar_suse accepted request

Accept to openSUSE:Factory

openSUSE Build Service is sponsored by