Overview

Request 1138483 accepted

- Update to version 0.10.3
- Emulation fixes:
* GB Audio: Fix channels 1/2 staying muted if restarted after
long silence
* GB Audio: Fix channel 1 restarting if sweep applies
after stop
* GB Audio: Fix restarting envelope when writing to register
* GB Audio: Improve "zombie mode" emulation in CGB mode
* GB I/O: Read back proper SVBK value after writing 0
* GB SIO: Disabling SIO should cancel pending transfers
* GBA Audio: Fix sample timing drifting when changing sample
interval
* GBA Audio: Fix initial channel 3 wave RAM
* GBA Audio: Fix sample position issues when rate changes
* GBA GPIO: Fix tilt scale and orientation
* GBA BIOS: Fix clobbering registers with word-sized CpuSet
* GBA SIO: Fix normal mode SI/SO semantics
- Other fixes:
* GB: Fix applying a patch that changes the cartridge mapper
* GBA Savedata: Fix crash when resizing flash save games for
RTC data
* mGUI: Fix cases where an older save state screenshot would
be shown
* Qt: Re-enable sync for multiplayer windows that aren't
connected
* Qt: Fix mute settings not being loaded on setting screen
* Qt: Fix screen freezing on macOS after closing save
state window
* Vita: Fix camera setting not appearing
- Misc:
* mGUI: Persist fast forwarding after closing menu
* Qt: Add exporting of SAV + RTC saves from Save Converter
to strip RTC data
* VFS: Use anonymousMemoryMap for large 7z allocations
- Changes in 0.10.2
- Emulation fixes:
* GBA Audio: Fix improperly deserializing GB audio registers
* GBA Audio: Clear GB audio state when disabled
* GBA Memory: Make VRAM access stalls only apply to BG RAM
* GBA Overrides: Fix saving in PMD:RRT (JP)
* GBA SIO: Fix SIOCNT SI pin value after attaching player 2
* GBA SIO: Fix unconnected normal mode SIOCNT SI bit
* GBA SIO: Normal mode transfers with no clock should
not finish
* GBA Timers: Cascading timers don't tick when disabled
* GBA Video: Fix interpolation issues with OpenGL renderer
- Other fixes:
* Core: Allow sending thread requests to a crashed core
* FFmpeg: Force lower sample rate for codecs not supporting
high rates
* Qt: Fix crash when attempting to use OpenGL 2.1 to 3.1
* Qt: Disable sync while running scripts from main thread
* Qt: Properly cap number of attached players by platform
* Qt: Disable attempted linking betwen incompatible platforms
* Qt: Fix modifier key names in shortcut editor
* Qt: Fix a handful of edge cases with graphics viewers
* Qt: Fix full-buffer rewind
* Qt: Fix crash if loading a shader fails
* Qt: Fix black screen when starting with a game
* Qt: Fix checked state of mute menu option at load
* Qt: Remove OpenGL proxy thread and override SwapInterval
directly instead
* Scripting: Fix receiving packets for client sockets
* Scripting: Return proper callback ID from socket.add
* Vita: Work around broken mktime implementation in Vita SDK
- Misc:
* Qt: Include wayland QPA in AppImage
* Qt: Stop eating boolean action key events
* Qt: Automatically change video file extension as appropriate
* Qt: Swap P1 and other player's save if P1 loaded it first

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Request History
Carsten Ziepke's avatar

Kieltux created request

- Update to version 0.10.3
- Emulation fixes:
* GB Audio: Fix channels 1/2 staying muted if restarted after
long silence
* GB Audio: Fix channel 1 restarting if sweep applies
after stop
* GB Audio: Fix restarting envelope when writing to register
* GB Audio: Improve "zombie mode" emulation in CGB mode
* GB I/O: Read back proper SVBK value after writing 0
* GB SIO: Disabling SIO should cancel pending transfers
* GBA Audio: Fix sample timing drifting when changing sample
interval
* GBA Audio: Fix initial channel 3 wave RAM
* GBA Audio: Fix sample position issues when rate changes
* GBA GPIO: Fix tilt scale and orientation
* GBA BIOS: Fix clobbering registers with word-sized CpuSet
* GBA SIO: Fix normal mode SI/SO semantics
- Other fixes:
* GB: Fix applying a patch that changes the cartridge mapper
* GBA Savedata: Fix crash when resizing flash save games for
RTC data
* mGUI: Fix cases where an older save state screenshot would
be shown
* Qt: Re-enable sync for multiplayer windows that aren't
connected
* Qt: Fix mute settings not being loaded on setting screen
* Qt: Fix screen freezing on macOS after closing save
state window
* Vita: Fix camera setting not appearing
- Misc:
* mGUI: Persist fast forwarding after closing menu
* Qt: Add exporting of SAV + RTC saves from Save Converter
to strip RTC data
* VFS: Use anonymousMemoryMap for large 7z allocations
- Changes in 0.10.2
- Emulation fixes:
* GBA Audio: Fix improperly deserializing GB audio registers
* GBA Audio: Clear GB audio state when disabled
* GBA Memory: Make VRAM access stalls only apply to BG RAM
* GBA Overrides: Fix saving in PMD:RRT (JP)
* GBA SIO: Fix SIOCNT SI pin value after attaching player 2
* GBA SIO: Fix unconnected normal mode SIOCNT SI bit
* GBA SIO: Normal mode transfers with no clock should
not finish
* GBA Timers: Cascading timers don't tick when disabled
* GBA Video: Fix interpolation issues with OpenGL renderer
- Other fixes:
* Core: Allow sending thread requests to a crashed core
* FFmpeg: Force lower sample rate for codecs not supporting
high rates
* Qt: Fix crash when attempting to use OpenGL 2.1 to 3.1
* Qt: Disable sync while running scripts from main thread
* Qt: Properly cap number of attached players by platform
* Qt: Disable attempted linking betwen incompatible platforms
* Qt: Fix modifier key names in shortcut editor
* Qt: Fix a handful of edge cases with graphics viewers
* Qt: Fix full-buffer rewind
* Qt: Fix crash if loading a shader fails
* Qt: Fix black screen when starting with a game
* Qt: Fix checked state of mute menu option at load
* Qt: Remove OpenGL proxy thread and override SwapInterval
directly instead
* Scripting: Fix receiving packets for client sockets
* Scripting: Return proper callback ID from socket.add
* Vita: Work around broken mktime implementation in Vita SDK
- Misc:
* Qt: Include wayland QPA in AppImage
* Qt: Stop eating boolean action key events
* Qt: Automatically change video file extension as appropriate
* Qt: Swap P1 and other player's save if P1 loaded it first


Marcus Meissner's avatar

msmeissn accepted request

ok

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