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File freeorion.changes of Package freeorion
------------------------------------------------------------------- Fri Mar 22 17:56:17 UTC 2024 - Carsten Ziepke <kieltux@gmail.com> - Update to 0.5.0.1: * Fixed issue with Boost for Boost version 1.82 and greater * Fixed ship design validation * Fixed species description in encyclopedia * Fixed division by zero error in AI scripts * Fixed issue with rendering caret at start of line in multi line edit boxes * Update logistics facilitator description to fix number of external slots * Fixed Megalith increase infrastructure effect * Ignore irrelevant SDL error message * Build prerequisite ship facilities when needed * Only show scrap building popup if a scrap order could be issued for that building by the client empire * Apply self-sustaining xenophobic malus only where self-sustaining bonus applies * Fix division by zero when AI has researched everything - Rebase build requirements, fix building for openSUSE Tumbleweed ------------------------------------------------------------------- Sun Mar 5 23:30:51 UTC 2023 - buckyballreaction@gmail.com - Update to 0.5.0: * Added a government policies system - Policies have various positive or negative effects on an empire, some of which were moved from techs to policies - Policies represent various social, economic, and military ideas and ideals - Empires have limited slots in which policies can be adopted - Slots are unlocked by techs, buildings, other policies, ships, species or other content * Gave species likes and dislikes - Buildings, policies, or specials nearby or in an empire affect their planet stability * Made planet stability have more consequences - Various planet effects depend on stability levels, including resource output growth rates and stable values - Low planet stability causes rebel troops to appear - Rebel troops can cause a planet to leave an empire * Added influence resource - Spent to adopt policies - Consumed by colonies and outposts and various content - Generated by various content and associated planet focus setting - Going into debt will reduce planet stability * Extensive content reworking and balance adjustments for buildings, techs, policies, species, ship hulls and parts * Combats default to 4 bouts, with ship structure and damage adjusted accordingly * Added additional fleet aggression settings for finer control of blockading, hiding, and combat initiation ------------------------------------------------------------------- Sun Feb 13 17:28:39 UTC 2022 - Simon Puchert <simonpuchert@alice.de> - Update to 0.4.10.2: * Fixed issues with some unusual boost installations * Fixed compile issues with GCC 11 * Fixed several compile/build issues * Fixed issue with gifting where it was order-dependent for swapping all objects between two empires at a location - Remove freeorion-0.4.10-cmake_python.patch, not needed anymore. ------------------------------------------------------------------- Mon Sep 28 00:37:51 UTC 2020 - buckyballreaction@gmail.com - Update to 0.4.10.1. Bug Fixes / Improvements: * Improved info displayed for average/total fighter damage * Fixed Experimentors sitrep about spotted monsters * Fixed Bio-Adaptive hull regeneration description * Fix: apply damage scaling rule to species bonus for main line weapons and fighters * Fix: don't make planetary max shield meter effects depend on combat conditions in system * AI: determine colony ship build time and build cost from available parts, prevent miscalculating build time when calculating colonization priority * Prevent crash caused by fleets getting into a glitched state when starlanes get removed * Fixed issue where, when loading a multiplayer game, the empire drop down list in the lobby would choose the wrong empire * Fixed Arc Disruptor icon quality * Fixed build error when trying to build without the local git repository folder present in the source root directory * Fixed build errors with "headless" build * Fixed build errors with certain boost versions ------------------------------------------------------------------- Sun Aug 2 20:04:41 UTC 2020 - buckyballreaction@gmail.com - Update to 0.4.10. Key changes: * Python 3.5+ is now supported and required. Python 2 dependence is removed * The Arc Disruptor weapon part and techs have been added, which are useful with bad pilots, against large numbers of cheap targets, and against ships without shields * The possible targets for each weapon type has been limited, making weapon types useful in different situations * Fighters have been rebalanced and the Heavy Bomber fighter type was added * Added happiness requirements for normal planet resource meter growth * Added team-based player homeworld placement for multiplayer games * Rebalanced some bonuses from techs and specials to make high population less important and mitigate runaway empire growth "snowballing" - Add freeorion-0.4.10-cmake_python.patch - Remove appdata.patch ------------------------------------------------------------------- Tue Feb 4 13:04:41 UTC 2020 - buckyballreaction@gmail.com - Update to 0.4.9. Key changes: * Multiplayer enhancements - Hostless servers can be started without connected players and left running for players to join to play their turns asynchronously - Empires in a game can be restricted to certain players based on username-password authentication - Known / previously joined servers are saved and appear in the servers list of the connection window - Chat is shared between the lobby and in-game - Chat history persists and is sent to players that connect to a server - The chat / message window flashes when a message is received - The lobby shows galaxy setup data for a loaded save or the game being played on the server - The lobby shows empires without assigned players as separate rows when loading a save or for the game being played on the server - Servers can have fixed game rule settings - Added an optional server turn timer * Combat targeting - Flak targets only fighters - Interceptors preferentially target bombers, then any fighters, then ships - Bombers preferentially target ships, then fighters - Species can also affect targeting * Ship hulls have fuel efficiency, which scales the additional fuel from fuel parts and other fuel-adding content - Remove cmake_boost_python.patch and freeorion-0.4.8-remove-boost-signals.patch ------------------------------------------------------------------- Tue Oct 22 13:04:41 UTC 2019 - Bernhard Wiedemann <bwiedemann@suse.com> - BuildRequire libboost_python3-devel to fix build ------------------------------------------------------------------- Thu Aug 22 18:36:29 UTC 2019 - Antoine Belvire <antoine.belvire@opensuse.org> - Fix build with boost 1.69: Add freeorion-0.4.8-remove-boost-signals.patch. - Refresh spec file. ------------------------------------------------------------------- Sat Nov 17 08:15:56 MST 2018 - buckyballreaction@gmail.com - Added cmake_boost_python.patch: Fix detection of boost_python on Tumbleweed ------------------------------------------------------------------- Thu Aug 30 18:29:12 MST 2018 - buckyballreaction@gmail.com - Update to 0.4.8. Key changes: * Imperial stockpile - Unallocated production is stored, and can be used on colonies even if they are are disconnected from the empire supply network - Withdrawal limits are empire wide, based on planet stockpile meters and indicated on map and production screen - Techs, species, and planet focus settings affect stockpiling withdrawal limits - Stockpiling-focused species added: the Sly * UI Improvements - Fleet icon representation on the map - Blockade indicators - Ship designs, hulls, and parts can be edited, saved, obsoleted, and reordered * Multiplayer improvements - Server run in hostless mode, with server-determined rules - Password-based player authentication - Observers and moderators can join ongoing games - Option to concede a game, subject to conditions - Allied victory rules * Game rules options which can be modified or enabled to affect balance, content, and game mechanics * Unallocated research points are automatically allocated to the cheapest available tech * Extensive AI improvements ------------------------------------------------------------------- Fri Feb 16 11:57:14 UTC 2018 - dimstar@opensuse.org - Add freeorion-boost-1.66.patch: Replace use of Boost::system::posix_error, which has been deprecated since boost 1.37. Fixes build with Boost 1.66. ------------------------------------------------------------------- Sat Sep 16 11:09:25 MST 2017 - buckyballreaction@gmail.com - Update to 0.4.7.1. Bugfix release: * Production queue: reverted behavior when increasing batch size of a build item back to a proportional reduction of the progress already made, instead of resetting progress to 0. * Fixed bug in production queue projections. * Several fixes to AI calculations regarding population/colonization. * Fixed potential issues for phototrophic species. * Fixed issues with visibility after combat resolution. * Fixed bug which caused starlanes not to be rendered on certain systems/setups. ------------------------------------------------------------------- Sat Aug 12 16:27:03 UTC 2017 - jengelh@inai.de - Trim redundant wording from description. - Avoid macros in comments (they still expand). Do source extra make flags and force -j1 as the comment says. - Replace %__-type macro indirections. ------------------------------------------------------------------- Sat Aug 5 18:27:29 UTC 2017 - mailaender@opensuse.org - Add appdata.patch for en.opensuse.org/openSUSE:AppStore - Use pkgconfig build requires - Add missing post(un) macros for .desktop file and icons ------------------------------------------------------------------- Mon Jul 17 11:41:24 UTC 2017 - margianit@gmail.com - Fix build for Tumbleweed ------------------------------------------------------------------- Tue May 2 22:00:00 MST 2017 - buckyballreaction@gmail.com - Update to 0.4.7 ------------------------------------------------------------------- Mon Sep 7 19:00:00 MST 2015 - buckyballreaction@gmail.com - Update to 0.4.5 ------------------------------------------------------------------- Tue Sep 9 17:00:00 UTC 2014 - dbuck@novell.com - Update to 0.4.4 svn 7708 (re-release) ------------------------------------------------------------------- Sat Sep 6 19:00:00 UTC 2014 - dbuck@novell.com - Update to 0.4.4 - Remove dependency on external GiGi; built internally now ------------------------------------------------------------------- Sat Aug 3 18:00:00 UTC 2013 - dbuck@novell.com - Update to 0.4.3 ------------------------------------------------------------------- Sat Feb 23 20:00:00 UTC 2013 - dbuck@novell.com - Update to 0.4.2 ------------------------------------------------------------------- Tue Jan 1 09:48:04 UTC 2013 - opensuse@dstoecker.de - fix build issues ------------------------------------------------------------------- Mon Aug 21 12:00:00 UTC 2012 - dbuck@novell.com - Update to 0.4.1 ------------------------------------------------------------------- Sat Jun 2 12:00:00 UTC 2012 - dbuck@novell.com - Initial 0.4 release
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