Library to load and process 3D scenes from various data formats

Edit Package assimp

Assimp is a library to load and process geometric scenes from various data formats. It is tailored at typical game scenarios by supporting a node hierarchy, static or skinned meshes, materials, bone animations and potential texture data. The library is not designed for speed, it is primarily useful for importing assets from various sources once and storing it in a engine-specific format for easy and fast every-day-loading.

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Source Files
Filename Size Changed
0001-Fix-build-with-zlib.patch 0000000889 889 Bytes
_constraints 0000000434 434 Bytes
_service 0000000637 637 Bytes
assimp-5.2.4.tar.xz 0025209108 24 MB
assimp.changes 0000013326 13 KB
assimp.spec 0000003732 3.64 KB
Revision 4 (latest revision is 5)
Yuchen Lin's avatar Yuchen Lin (maxlin_factory) accepted request 995352 from Yuchen Lin's avatar Yuchen Lin (maxlin_factory) (revision 4)
Automatically create request by update submitter.                This is going to update package to openSUSE:Backports:SLE-15-SP5 from openSUSE:Factory.                Please review this change and decline it if Leap do not need it.
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