Library to load and process 3D scenes from various data formats
Assimp is a library to load and process geometric scenes from various data formats. It is tailored at typical game scenarios by supporting a node hierarchy, static or skinned meshes, materials, bone animations and potential texture data. The library is not designed for speed, it is primarily useful for importing assets from various sources once and storing it in a engine-specific format for easy and fast every-day-loading.
- Developed at games
- Sources inherited from project openSUSE:Factory
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7
derived packages
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osc -A https://api.opensuse.org checkout openSUSE:Leap:15.2:FactoryCandidates/assimp && cd $_
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Source Files
Filename | Size | Changed |
---|---|---|
0001-Fix-build-with-zlib.patch | 0000000889 889 Bytes | |
_constraints | 0000000434 434 Bytes | |
_service | 0000000637 637 Bytes | |
assimp-5.2.4.tar.xz | 0025209108 24 MB | |
assimp.changes | 0000013326 13 KB | |
assimp.spec | 0000003732 3.64 KB |
Revision 18 (latest revision is 24)
Dominique Leuenberger (dimstar_suse)
accepted
request 977885
from
Christophe Giboudeaux (cgiboudeaux)
(revision 18)
- Update to 5.2.4 * Use static runtime only when the option is selected * Fix compile error: When enabling macro ASSIMP_DOUBLE_PRECISION * Detect Roughness factor exported by Blender * Updated Android build script * Prevent nullptr access to normals-array in bitangent computation * Avoid setting PBR properties when they are not found on mtl file * Fix ogre xml serializer * Fix draco building error when import assimp with cmake add_subdirectory * FbxConverter: update bone mOffsetMatrix * Some Windows/MSYS2-specific fixes * Document fuzz folder * Fix out-of-range access in ASE-Parser * Disable assertion tests floating point against inf for Intel oneAPI * Delete README * Rename TextureTypeToString() to aiTextureTypeToString() * Fixed library names for MinGW/MSYS2 * Update pugixml dependency to v1.12.1 * Add an option to treat warnings as errors * Minor updates to ASSIMP Viewer * Add badge to show open issue in percentage * Clang-Tidy performance fixes (make values const-ref where needed) * MMD (pmx) fixes * Resource script updates * Accelerate the Merge vertex post processing step
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