Library to load and process 3D scenes from various data formats

Edit Package assimp

Assimp is a library to load and process geometric scenes from various data formats. It is tailored at typical game scenarios by supporting a node hierarchy, static or skinned meshes, materials, bone animations and potential texture data. The library is not designed for speed, it is primarily useful for importing assets from various sources once and storing it in a engine-specific format for easy and fast every-day-loading.

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Source Files
Filename Size Changed
0001-Fix-build-with-zlib.patch 0000000889 889 Bytes
_constraints 0000000434 434 Bytes
_service 0000000637 637 Bytes
assimp-5.2.3.tar.xz 0025209224 24 MB
assimp.changes 0000011839 11.6 KB
assimp.spec 0000003645 3.56 KB
Revision 16 (latest revision is 24)
Dominique Leuenberger's avatar Dominique Leuenberger (dimstar_suse) accepted request 963187 from Christophe Giboudeaux's avatar Christophe Giboudeaux (cgiboudeaux) (revision 16)
Update to 5.2.3 (forwarded request 963186 from cgiboudeaux)
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