Library to load and process 3D scenes from various data formats

Edit Package assimp

Assimp is a library to load and process geometric scenes from various data formats. It is tailored at typical game scenarios by supporting a node hierarchy, static or skinned meshes, materials, bone animations and potential texture data. The library is not designed for speed, it is primarily useful for importing assets from various sources once and storing it in a engine-specific format for easy and fast every-day-loading.

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Source Files
Filename Size Changed
0001-Fix-build-with-zlib.patch 0000000889 889 Bytes
0001-use-fully-qualified-namespace-in-byteswap-macros.patch 0000002835 2.77 KB
_constraints 0000000434 434 Bytes
_service 0000000634 634 Bytes
assimp-5.2.0.tar.xz 0025205892 24 MB
assimp.changes 0000009592 9.37 KB
assimp.spec 0000003742 3.65 KB
Revision 13 (latest revision is 24)
Dominique Leuenberger's avatar Dominique Leuenberger (dimstar_suse) accepted request 950710 from Christophe Giboudeaux's avatar Christophe Giboudeaux (cgiboudeaux) (revision 13)
- Add patch to fix build in big endian archs:
  * 0001-use-fully-qualified-namespace-in-byteswap-macros.patch
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