Library for GPU-accelerated video/image rendering primitives
This library contains GPU-accelerated video/image rendering primitives, as well as a standalone vulkan-based image/video renderer. It is based on the core rendering algorithms and ideas of mpv.
- Developed at multimedia:libs
- Sources inherited from project openSUSE:Factory
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Source Files
Filename | Size | Changed |
---|---|---|
libplacebo-v2.43.1.tar.bz2 | 0000293617 287 KB | |
libplacebo.changes | 0000026000 25.4 KB | |
libplacebo.spec | 0000002698 2.63 KB |
Revision 10 (latest revision is 31)
Dominique Leuenberger (dimstar_suse)
accepted
request 800533
from
Mia Herkt (mia)
(revision 10)
- Update to version 2.43.1 This release backports a number of bug fixes from master affecting the v2.43.0 release, and also slightly extends the range of backwards compatibility with respect to vulkan-headers versions. (This change is not on master, so this can be seen as a compatibility release) Bug fixes: * fix GLSL version checks when overriding GLSL versions with pl_shader_params.glsl * fix minor order-of-operations issue in AV1 grain synthesis * fix glInvalidate* backwards compatibility issue * fix compilation with older vulkan-headers (e.g. ubuntu 18.04) * fix a bug where pl_shader_encode_color sometimes uploaded and applied an identity matrix unnecessarily * work around upstream issues with MSL shader compilation by ensuring all buffer elements are sorted by offset * fix hypothetical edge case with swapchain image usages forbidden by the swapchain image format * fix an issue where blending overlays caused the rest of the image to be discarded Other changes: * log the vulkan surface selection choices * log the overall library version on initialization * add a few more pl_gpu validation checks * significantly reduce the CPU consumpation of blocking texture downloads
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