glmark2
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- Developed at benchmark
- Sources inherited from project openSUSE:Factory
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Source Files
Filename | Size | Changed |
---|---|---|
_service | 0000000589 589 Bytes | |
_servicedata | 0000000236 236 Bytes | |
glmark2-20210224.obscpio | 0018271245 17.4 MB | |
glmark2.changes | 0000010113 9.88 KB | |
glmark2.obsinfo | 0000000100 100 Bytes | |
glmark2.spec | 0000002762 2.7 KB |
Revision 13 (latest revision is 24)
Dominique Leuenberger (dimstar_suse)
accepted
request 889205
from
Martin Pluskal (pluskalm)
(revision 13)
- Update to version 20210224: * SceneRefract: Fix incorrect generation of mipmap * NativeStateWayland: Don't assume order of globals * GLStateEGL: Avoid creating two EGLDisplay instances * Build,Doc: Update files for 2021.02 release * Build: Remove invalid build flavors for meson * NativeStateWayland: Support quitting with ESC or Q key * NativeStateWayland: Add basic pointer support * CanvasGeneric: avoid undefined behavior constructing a std::string with NULL * libmatrix: declare Shader::Shader(Shader&&) as noexcept * libmatrix: add move constructor to class Shader for v.push_back opt * build: glmark2 does not really require libpng version 16 * SceneBump: Fix precision bug in height rendering * SceneDesktop: Draw to correct FBO in off-screen mode * SceneShadow: Draw to correct FBO in off-screen mode * SceneRefract: Draw to correct FBO in off-screen mode * SceneTerrain: Draw to correct FBO in off-screen mode * CanvasGeneric: End the frame with glFinish when validating * Build: Use the build system wayland-scanner on meson * Build: Fix drm-only and wayland-only builds on meson * loop,function,conditionals: Fix mediump overflow * terrain: Fix precision handling in noise shader * terrain: Fix precision bug in light rendering * Doc: Document that the -b flag can pass common opts * Doc: Update files for meson build system * ci: Add build github workflow * Build: Meson build system support * Build: Use python3 in waf * NativeStateWayland: Fix no response to wayland server ping event. * Check for proper initialization of native_window and MVC matrix
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