Dungeon Crawl Stone Soup
http://crawl.develz.org/wordpress/
Crawl is a fun game in the grand tradition of games like Rogue, Hack, and
Moria. Your objective is to travel deep into a subterranean cave complex and
retrieve the Orb of Zot, which is guarded by many horrible and hideous
creatures.
This is the Stone Soup version of Dungeon Crawl and contains both the terminal and the tiles version (based on SDL).
- Developed at games
- Sources inherited from project openSUSE:Factory
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osc -A https://api.opensuse.org checkout openSUSE:Leap:15.1:Staging:FactoryCandidates/crawl && cd $_
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Source Files
Filename | Size | Changed |
---|---|---|
crawl-ncurses-with-tinfo.patch | 0000000300 300 Bytes | |
crawl.changes | 0000009488 9.27 KB | |
crawl.desktop | 0000000180 180 Bytes | |
crawl.spec | 0000005602 5.47 KB | |
crawl_24_gbdbe590.patch | 0000026622 26 KB | |
stone_soup-0.14.1-nodeps.tar.xz | 0008903416 8.49 MB |
Revision 15 (latest revision is 39)
Stephan Kulow (coolo)
accepted
request 239527
from
Sascha Peilicke (saschpe)
(revision 15)
- Added crawl_24_gbdbe590.patch: - Update to git master 0.14.1-24-gbdbe590: * Make drakes breathe, not throw (hangedman, Grunt) This was broken when the dragon genus was split. I didn't restore the "roars" message, though. Also incorporates "Restrict drake breathe message to targeted spells." * Don't crash on t-r at the map edge (bh) * Fix an #ifdef (MarvinPA). * Include tileweb-text.cc in MSVC builds. * Add hash.cc to, remove obsolete files from, MSVC project. * Allow using Luajit on 64-bit systems (#8641) 64-bit luajit doesn't support lua_newstate or custom allocators, so don't try to use one there. However, give a warning if this happens with a webtiles or dgamelaunch build, because servers probably do want the memory throttling. * Don't crash on time step while siren-mesmerised (#8546) * Use the correct skill in variable-range rod spells (#8307) For the purposes of the hostile-in-range check and darken_beyond_range, we were computing power using the spell schools rather than Evocations. * More carefully chase item links in the pickup menu (#8603) Moving the item to the player destroyed it; normally that would have set the non-item's link to NON_ITEM, exiting the loop, but level excursions as part of pickup could overwrite the link. * Allow more than just the fallback hell entry in old late D. * Generate abyss/hell entries in old games with D:27. This includes generating hell entries on every level as we currently do in Depths. * Fix a bad array subscript (#8594) This has incorrectly been 9 rather than 0 since the function was added in 0.13-a0-927-g55b8bbf.
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