Sony PlayStation 2 Emulator

Edit Package pcsx2
http://www.pcsx2.net/

Sony PlayStation 2 emulator.

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Source Files
Filename Size Changed
_service 0000000838 838 Bytes
_servicedata 0000000232 232 Bytes
patches.zip 0001802928 1.72 MB
pcsx2-1.7.5518~git20240126.tar.xz 0019701528 18.8 MB
pcsx2.changes 0000158953 155 KB
pcsx2.spec 0000005118 5 KB
Revision 3 (latest revision is 8)
Ana Guerrero's avatar Ana Guerrero (anag+factory) accepted request 1141735 from Yunhe Guo's avatar Yunhe Guo (guoyunhe) (revision 3)
- Update to version 1.7.5518~git20240126:
  * ImGuiOverlays: Fix OSD margin
  * Qt: Make "Ignore Inversion" a global mapping setting
  * Qt: Update Base Translation
  * DEV9: Remove some casts in ATA Info
  * DEV9: Various ATA fixes
  * DEV9: LBA48 Support
  * Qt: Icon Refresh
  * Qt: Fix use of tr outside of Qt class
  * Common: Add helper for creating an NSString from a string_view
  * Qt: Use proper Show in Finder on macOS
  * CMake: Set qm files as non-source data in Xcode
  * GS/HW: Handle more double-half clear edge cases
  * GameDB: Hot Shots Golf Fore Fixes
  * PINE: fix save state regression introduced during the switch to Qt
  * Debugger: Allow copying address of memory search results
  * FSUI: Add Recording Indicator and Time
  * GameDB: Thrillville fixes
  * GUI: Memory Card "slot" instead of "port"
  * Debugger: Adds loading breakpoints/saved addresses from settings
  * Qt: Fix unclickable links in Setup Wizard
  * Qt: Remove the duplicate memcard button
  * Qt: Remove NTFS compression checkbox on Linux/Mac
  * MemoryCardFile: Log size/formatted state on load
  * MemoryCardFile: Don't compress file on opening
  * Qt: Explicitly set memcard compression regardless of choice
  * GameDB: Various fixes
  * GS/HW: Don't preload target from other targets after hw clear
  * PAD: Update to latest controller database.
  * GS/HW: Fix up Tekken 5 CRC hack to not remove post + break other scenes
  * config: remove  unused variables
  * Qt: Update Base Translation
  * Qt: Warning fix
  * GS/HW: Fix incorrect page mask in ClearGSLocalMemory()
  * GS/HW: Fix double-half clears misfiring on CT32+Z24 when clearing depth
  * GS/HW: Prevent creating texture with invalid mipmap levels
  * GS/Metal: Don't discard alpha on RGB depth copy
  * GameDB: A few trilinear+mipmap games
  * GS: Correct flush reasons
  * GS/HW: Better avoid target uploads on HW clear
  * SPU: VolumeSlide: disregard phase when exp + decr
  * GS/HW: Fix false positive on shared bits with double-half clears
  * Qt: Make Shift+Wheel scroll settings info panel
  * GunCon2: Fix cursor assertions in devbuilds
  * GS/HW: Optimize out some situations of texture loading
  * GameDB: Various fixes 2: Electric Boogaloo
  * GameDB: Various fixes
  * Qt: Update Base Translation
  * GS/HW: Fix compiler warnings.
  * Qt: Remove non-printable character from some strings
  * FullscreenUI: Link create memory card to Qt dialog
  * Qt: Fix OSD/Big Picture display for missing languages
  * translations: Syncing Crowdin translations (#10638)
  * GameDB: Add HPO Native to SLAI
  * GameDB: Gun Align to Native + typo fix
  * Pad: Force multitapped slots to Not Connected if their multitap is missing
  * GS/HW: Add DS and Alpha Test checks
  * GS/HW: Further improve no_rt heuristics
  * ImGuiOverlays: Fix analog input display
  * FileSystem: Handle infinite symlink loops in FindFiles()
  * ImGuiOverlays: Display inputs as integer, ignoring deadzone
  * Pad: Add GetEffectiveInput()
  * Adding Jetbrains Rider to Gitignore.
  * gitignore: Add portable.ini/fix font paths
  * CI/Linux: Use wildcard for AppImage libc downgrade
  * DEV9: Remove SDMA code
  * DEV9: Fix ATA MDMA
  * GameDB: Various fixes
  * GameDB: Fix water in Just Cause (#10645)
  * Game List: Ignore exclusion paths if they are empty string
  * CI: Default to non-portable builds
  * Build: Remove unused option `DISABLE_BUILD_DATE`
  * PAD: Update to latest controller database.
  * GS/HW: ignore lower 3 bits of 16bit color for AEM check
  * Qt: Look for a file named DefaultUpdaterChannel.h
  * Build: Simplify Git version extraction
  * Update Crowdin configuration file
  * GameDB: Flower sun and rain fixes
  * Qt: Remove debug popup after update cleanup
  * Qt: Update Base Translation
  * Qt: Invoke Updater as Administrator for Program Files installs
  * GS/HW: Don't mark 24bit alpha as valid on upgrade
  * CDVD: Fix block dump path generation
  * Qt: Use native path separators for block dump
  * IPU: Fix regression from #10617
  * CI: Allow user to override deps build path
  * GS/DX11: Remove unused field
  * GS: Fix enum type return warnings
  * GS: Make GSVertex POD
  * GS: Make GSDrawingContext and GSDrawingEnvironment POD
  * GS: Make vector types POD
  * GS: Skip vertex append for GS_INVALID PRIM
  * GS: Remove unused vertex types
  * GSCapture: Fix invalid substring comparison
  * x86/iR5900: Fix signed/unsigned comparison in timeout loop
  * SPU2: Make StereoOut16/32 POD
  * IPU: Remove last parameter from IDCT_Add
  * HW: Make various DMAC/IPU/VIF register types POD
  * Cache: Make CacheTag/CacheData POD
- Update to version 1.7.5449~git20240113:
  * Qt: Update Base Translation
  * FSUI: Allow toggling fullscreen when VM is paused
  * Qt: Tidy up Tools menu
  * Update VMManager.cpp to not count paused time toward time played
  * GS/HW: Fix drawing with mismatched target sizes
  * CMake: Set LINUX in current and parent scope
  * VMManager: Force TimeStretch in Achievements HC Mode
  * Translation\UI: Updates Bitrate "Kbps" to "kpbs"
  * Settings: Adds description to 'All CRCs' on hover for cheat/patch settings
  * MTGS: Explicitly set FP control register on startup
  * PINE: Convert from class to namespace
  * PINE: Tidy up and fix shutdown hang on Linux
  * GS:MTL: Properly handle hdr rendering to cleared textures
  * Qt: Update Base Translation
  * 3rdparty: Add source for modified PromptFont that we use for OSD
  * Qt: Add log window
  * Qt: Add accessors for UI thread view of current game
  * Console: Remove WX rubbish and replace
  * GS/HW: Don't bother trying to draw empty draws
  * GameDB: Remove GS fixes from Ty The Tasmanian Tiger
  * GSDumpRunner: Fix dump runner
  * GS/HW: Upgrade target to C32 if alpha requested on src is rt
  * GS/HW: Update cached source alpha if linked to target
  * GameDB: Set HPO Native to Fast and Furious (#10595)
  * CI: fix flatpak cron and add a way to manually kick off a release (#10567)
  * GameDB: Merge sprite to remove blur on Sakura Taisen - Atsuki Chishioni
  * GS/HW: Detected striped moves in HW
  * GS: Flush draw when address matches FRAME/Z
  * GS/HW: Don't rely on old targets for double-half clear
  * Qt: Fix incorrect renderer shown in status bar
  * DEV9: various fixes for ATA Identify improved 48-bit addressing UDMA mode now set correctly MDMA0 mode now set correctly fixed user addressable sectors limit
  * GS/HW: Fix incorrect resizing of Ico move target
  * GS/HW: Allow blending on normal shuffles
  * GameDB: Fix broken shadows in Armored Core Last Raven
  * PINE: fix regressions introduced in #10448
  * PAD: Update to latest controller database.
  * Misc: Warning fixes
  * Qt: Fix docs file not getting included on Linux/Mac
  * Debugger: initialise SavedAddress.address with 0 instead of NULL
  * GameDB: Various fixes
  * Qt: Add third-party license statements
  * GameDB: Use chop rounding for division in GT4 NTSC-J
  * Config: Replace FpuNegDivHack with eeDivRoundMode
  * Qt: Update Base Translation
  * Qt: Minor Translation Fixes
- Update to version 1.7.5413~git20240107:
  * Qt: Fix HTTP download error format string
- Update to version 1.7.5412~git20240107:
  * GameDB: DMC 1 Fixes
  * Qt: Update base translation
  * Qt: Fix opening game properties causing patch reload
  * Qt: Fix missing font message not being translatable
- Update to version 1.7.5410~git20240107:
  * Qt: Add runtime downloading of CJK OSD fonts
  * Qt: Add runtime resource downloading
  * Config: Add UserResources to EmuFolders
  * SDLInputSource: Replace hint strings with macros
  * Qt: Fix columns in cheat tree list not auto-sizing
  * Patch: Fix ungrouped patches from >1 file not merging
  * SDLInputSource: Log axes/buttons when controller is opened
  * Misc: Enable some disabled warnings
  * CI: migrate to upload-artifact@v4, download-artifact@v4 and labeler@v5 (#10431)
  * Qt: Minor Translation Fixes
  * Qt: Add Popn icon to Input OSD
  * GameDB: Various fixes
  * GameDB: Fixes for Bully
  * Misc: Uses Qt::UserRole for hardcoded literals & const changes
  * Debugger: Double clicking Memory Search result switches to memory view tab
  * Debugger: Add Saved Addresses tab widget for bookmarking mem addresses
  * SIO: Fix Wunused-variable compiler warnings.
  * Qt: Update Base Translation
  * Patch: Fix last duplicate patch group not being ignored
  * Pad: Add Pop'n Music controller type
  * GameDB: Add fullblend/autoflush/tex-in-RT for Catwoman
  * GS/HW: Handle offset RTs when offset texture is detected
  * Linux: Stop OpenGL overriding Vulkan if both VK and OpenGL are enabled
  * Misc: Add patches folder to gitignore
  * CheatsSettings/PatchSettings: Add toggle for showing All CRCs
  * Qt: Update Base Translation
  * Core: Remove unused variable
  * Core: Remove syscon log and merge with EE logs
  * Readme: Update and Remove Redundant Info
  * Debugger: Add support for Not Equals Array filter searches
  * Debugger: Combine Start & End addresses to 1 line & add comparison label
  * Settings: Clearing settings disables Cheats/Patches
  * GameDB: remove Knights Of The Temple 2 CRC
  * HW/CRC: remove  Knights Of The Temple 2 CRC hacks
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