godot
Godot is a fully featured, open source, MIT licensed, game engine. It focuses on having great tools, and a visual oriented workflow that can export to PC, Mobile and Web platforms with no hassle. The editor, language and APIs are feature rich, yet simple to learn, allowing you to become productive in a matter of hours.
- Developed at games
- Sources inherited from project openSUSE:Factory
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osc -A https://api.opensuse.org checkout openSUSE:Leap:15.0:Staging:FactoryCandidates/godot && cd $_
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Source Files
Filename | Size | Changed |
---|---|---|
_constraints | 0000000393 393 Bytes | |
godot-4.2.1-stable.tar.xz | 0026687808 25.5 MB | |
godot-4.2.1-stable.tar.xz.sha256 | 0000000092 92 Bytes | |
godot.changes | 0000065074 63.5 KB | |
godot.spec | 0000014351 14 KB | |
improve_linker_detection.patch | 0000001672 1.63 KB |
Revision 35 (latest revision is 36)
Ana Guerrero (anag+factory)
accepted
request 1152488
from
c unix (cunix)
(revision 35)
- Use %autosetup macro. Allows to eliminate the usage of deprecated %patchN. - Pin mbedtls-devel version to be lower than 3 for Leap builds, too.
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