raylib
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- Developed at devel:libraries:c_c++
- Sources inherited from project openSUSE:Factory
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Source Files
Filename | Size | Changed |
---|---|---|
2.5.0.tar.gz | 0073808565 70.4 MB | |
raylib.changes | 0000006303 6.16 KB | |
raylib.spec | 0000002335 2.28 KB |
Revision 5 (latest revision is 12)
Dominique Leuenberger (dimstar_suse)
accepted
request 706635
from
Michael Vetter (jubalh)
(revision 5)
- Update to 2.5.0: * New window management and filesystem functions to query monitor information, deal with clipboard, check directory files info and even launch a URL with default system web browser. Experimental High-DPI monitor support has also been added through a compile flag. * Redesigned Gamepad mechanism, now generic for all platforms and gamepads, no more specific gamepad configurations. * Redesigned UWP input system, now raylib supports UWP seamlessly, previous implementation required a custom input system implemented in user code. * rlgl module has been redesigned to support a unique buffer for shapes drawing batching, including LINES, TRIANGLES, QUADS in the same indexed buffer, also added support for multi-buffering if required. Additionally, rlPushMatrix()/rlPopMatrix() functionality has been reviewed to behave exactly like OpenGL 1.1, models_rlgl_solar_system example has been added to illustrate this behaviour. * VR simulator has been reviewed to allow custom configuration of Head-Mounted-Device parameters and distortion shader, core_vr_simulator has been properly adapted to showcase this new functionality, now the VR simulator is a generic configurable stereo rendering system that allows any VR device simulation with just a few lines of code or even dynamic tweaking of HMD parameters. * Support for Unicode text drawing; now raylib processes UTF8 strings on drawing, supporting Unicode codepoints, allowing rendering mostly any existent language (as long as the font with the glyphs is provided). * Brand new text management API, with the addition of multiple functions to deal with string data * Multiple new shapes and textures drawing functions * Experimental cubemap support, to automatically load multiple cubemap layouts (LoadTextureCubemap()). (forwarded request 706634 from jubalh)
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