Computing convex hulls, Delaunay triangulations and Voronoi diagrams

Edit Package qhull

Qhull computes the convex hull, Delaunay triangulation, Voronoi diagram,
halfspace intersection about a point, furthest-site Delaunay triangulation,
and furthest-site Voronoi diagram. The source code runs in 2-d, 3-d, 4-d,
and higher dimensions. Qhull implements the Quickhull algorithm for computing
the convex hull. It handles roundoff errors from floating point arithmetic. It
computes volumes, surface areas, and approximations to the convex hull.

Qhull does not support constrained Delaunay triangulations, triangulation of
non-convex surfaces, mesh generation of non-convex objects, or medium-sized
inputs in 9-D and higher.

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Source Files
Filename Size Changed
qhull-2012.1-src.tgz 0000716665 700 KB
qhull.changes 0000002686 2.62 KB
qhull.spec 0000005032 4.91 KB
Revision 7 (latest revision is 23)
Stephan Kulow's avatar Stephan Kulow (coolo) accepted request 108518 from Ismail Dönmez's avatar Ismail Dönmez (namtrac) (revision 7)
license update: SUSE-Qhull
Use SUSE- proprietary prefix until Qhull (incidentially, also the Fedora designation for the license) is accepted upstream at spdx.org (forwarded request 108502 from babelworx)
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