godot3
Godot is a fully featured, open source, MIT licensed, game engine. It focuses on having great tools, and a visual oriented workflow that can export to PC, Mobile and Web platforms with no hassle. The editor, language and APIs are feature rich, yet simple to learn, allowing you to become productive in a matter of hours.
Godot branch 3.x
- Developed at games
- Sources inherited from project openSUSE:Factory
-
2
derived packages
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osc -A https://api.opensuse.org checkout openSUSE:Factory:zSystems/godot3 && cd $_
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Source Files
Filename | Size | Changed |
---|---|---|
_constraints | 0000000393 393 Bytes | |
certs_fallback.patch | 0000002573 2.51 KB | |
godot-3.5.2-stable.tar.xz | 0024047432 22.9 MB | |
godot-3.5.2-stable.tar.xz.sha256 | 0000000092 92 Bytes | |
godot3.changes | 0000046337 45.3 KB | |
godot3.spec | 0000016726 16.3 KB | |
improve_linker_detection.patch | 0000001155 1.13 KB | |
linker_pie_flag.patch | 0000001206 1.18 KB | |
rename_to_godot3.patch | 0000004383 4.28 KB | |
tinyexr_thirdparty_upstream.patch | 0000000931 931 Bytes |
Revision 4 (latest revision is 6)
Ana Guerrero (anag+factory)
accepted
request 1113294
from
c unix (cunix)
(revision 4)
- removed scons_regression.patch - scons 4.5.2 is deployed - added improve_linker_detection.patch for pck embedding with runner
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