Cross-platform library for games and multimedia programming
Allegro is a cross-platform library intended for use in computer games
and other types of multimedia programming.
A wide range of extension packages and add-on modules are also available, which
can be found in the "Library Extensions" section of the Allegro website.
- Developed at games
- Sources inherited from project openSUSE:Factory
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Source Files
Filename | Size | Changed |
---|---|---|
allegro-5.2.5.0.tar.gz | 0007849326 7.49 MB | |
allegro.changes | 0000011234 11 KB | |
allegro.spec | 0000015871 15.5 KB |
Revision 6 (latest revision is 12)
Dominique Leuenberger (dimstar_suse)
accepted
request 705875
from
Michael Vetter (jubalh)
(revision 6)
- Update to 5.2.5: Core: * Try to identify bitmap format for unknown extensions. * Add some missing OpenGL 4.3 functions. * Add ‘al_create_thread_with_stacksize’ to create threads with a custom stack size. (Aldrik Ramaekers) * Add ‘al_get_system_id’ function, letting you disambiguate platforms at runtime. Graphics: * Add ‘al_get_monitor_dpi’ to query the DPI of a monitor. * Add new API for making blender a bitmap-local state (like transformations), which can simplify some code. See ‘al_set_bitmap_blender’ and the related APIs. Also see the ‘ex_blend_target’ example. * Added ‘al_transpose_transform’. This is useful for rotation transformations. * Rework internal GLES support for better portability. * Don’t force POT bitmaps on GLES. * Fix repeated bitmap locking on OpenGL. Linux: * Improve linux joystick detections. * Fix a number of memory leaks/crashes in the audio addon when using pulseaudio/alsa. (Julian Smythe) * Fix compilation with Mesa 18.2.5 and later. * Fix OpenGL version reporting after display creation (Edgar Reynaldo). * Fix requesting specific OpenGL versions via display options (Edgar Reynaldo). SDL: * Sebastian Krzyszkowiak has spent a lot of effort to making the SDL
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