Innovative 3D real-time strategy

Edit Package warzone2100
http://wz2100.net/

Warzone 2100 was an innovative 3D real-time strategy game back in 1999, and most will agree it didn't enjoy the commercial success it should have had. The game's source code was liberated on December 6th, 2004, under a GPL license (see COPYING for details). Soon after that, the Warzone 2100 ReDev project was formed to take care of its future.

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Source Files
Filename Size Changed
_constraints 0000000165 165 Bytes
warzone2100.changes 0000056098 54.8 KB
warzone2100.spec 0000005442 5.31 KB
warzone2100_src.tar.xz 0320385680 306 MB
Revision 25 (latest revision is 33)
Dominique Leuenberger's avatar Dominique Leuenberger (dimstar_suse) accepted request 1074739 from Carsten Ziepke's avatar Carsten Ziepke (Kieltux) (revision 25)
* Add BuildRequires pkgconfig(fribidi)
- update to 4.3.4:
  * General:
    * Add: A separate Ban/Kick activity, allow removing from ban
      list while running game, and fixes for spectator mute
    * Fix: Various potential crashes
    * Fix: Let some older maps show up again in the map lists
    * Fix: Always cancel research when starting it in another lab
    * Fix: Persist Snap config data by using SNAP_USER_COMMON
  * Graphics:
    * Fix: Fix missing sections on Tank Killer super cyborg
  * Campaign:
    * Change: Gamma 4: Remove middle tank traps guarding team
      Alpha and remove the repair units to account for new repair
      micro-AI
    * Change: Always blow up walls and tank traps during Nexus
      transfers in campaign
    * Change: Improve difficulty differences on Gamma 9
    * Change: Make Alpha 1-3 missions flow a bit more smoothly;
      Increase player flamer ranges
    * Change: Make Gamma 1 easier by activating factories
      depending on what part of the valley you exit
  * Multiplayer:
    * Add: Add lobby command: makeplayer
    * Add: Add a join message 
    * Fix: Do not truncate spectator labels
    * Fix: Stop Mission Time and store it when the results screen
      pops up
    * Fix: Preserve player identity on rename
  * Balance MP:
    * Add: Add new Heavy Rocket Array weapon which depends on MRA
      and HEAT Rocket Warhead Mk2
    * Change: Reduce effectiveness of artillery modifier on bunkers
      40% to 20%, Reduce effectiveness of artillery modifiers
      against Tracked 40% to 30% 
    * Change: Make Heavy Repair Turret and Repair Facility appear
      at same time, improve facility repair speed by 10, and make
      light repair turret cost less and build faster
    * Change: Buff Plasmite Flamer HP to 125 to match the HP
      on Twin Assault Gun
    * Change: Move Pulse Laser to around Seraph Missile and drop
      Sensor Upgrade Mk3 requirement
    * Change: Increase costs on later MG research and on
      (Twin) Assault Gun
    * Change: Pull some Rocket damages in earlier, Reduce Tank
      Killer reload time to that of Lancer, Improve Rocket Pod
      long range accuracy to 50% from 45%
    * Change: Needle reload time matches the latest cannon weapons,
      nerf Super Rail gunner damages and range, nerf VTOL
      Needle/Rail radius and radius damage and increase weights
    * Change: Pull Mortar into Advanced Bases by removing factory
      module requirement
    * Change: Reduce time and cost for Command Turret research
      by 50%
    * Change: Reduce research topic time and cost for most
      defenses by 50%
    * Change: Increase reward for some engineering upgrades to 30%
  * Other:
    * Add: Add autohost and autorating documentation
    * Fix: Fix building with GCC 13
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