Tiled Map Editor
Tiled is a general purpose tile map editor. It's built to be easy to use, yet flexible enough to work with varying game engines, whether your game is an RPG, platformer or Breakout clone.
- Developed at games:tools
- Sources inherited from project openSUSE:Factory
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osc -A https://api.opensuse.org checkout openSUSE:Factory:Rebuild/tiled && cd $_
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Source Files
Filename | Size | Changed |
---|---|---|
tiled.changes | 0000057854 56.5 KB | |
tiled.spec | 0000003645 3.56 KB | |
v1.8.2.tar.gz | 0017032015 16.2 MB |
Revision 33 (latest revision is 40)
Dominique Leuenberger (dimstar_suse)
accepted
request 955917
from
Michael Vetter (jubalh)
(revision 33)
- Update to 1.8.2: * Fixed deactivating of tools when no layer is selected (avoids crash) * Fixed ability to reset custom 'color' and 'object' properties (#3270) * Fixed updating of layer positions when changing parallax factor of a group (#3175) * Scripting: Fixed crash when assigning null to the MapObject.tile property * Scripting: Fixed adding of tilesets when adding layers to a loaded map (#3268) * JSON format: Fixed layer locked status not getting saved (#2877) - Update to 1.8.1 * Fixed pasted objects not getting selected if a tile layer was also copied * Fixed possible crash when trying to determine whether OpenGL is used * Fixed possible crash when using the Insert Tile tool * Fixed possible crash in tile stamp preview * AutoMapping: Fixed crash when an input layer does not exist (#3269) * Scripting: Automatically add tilesets to the map where needed (#3268) * snap: Updated from core18 to core20 (now uses Qt 5.12) * AppImage: Updated to Sentry 0.4.15
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