Tiled Map Editor

Edit Package tiled

Tiled is a general purpose tile map editor. It's built to be easy to use, yet flexible enough to work with varying game engines, whether your game is an RPG, platformer or Breakout clone.

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Source Files
Filename Size Changed
tiled.changes 0000056584 55.3 KB
tiled.spec 0000003645 3.56 KB
v1.8.0.tar.gz 0017029090 16.2 MB
Revision 32 (latest revision is 40)
Dominique Leuenberger's avatar Dominique Leuenberger (dimstar_suse) accepted request 953371 from Michael Vetter's avatar Michael Vetter (jubalh) (revision 32)
- Update to 1.8.0:
  * Added support for custom enum properties (with svipal, #2941)
  * Added support for custom class properties (#489)
  * Added parallax origin property to the map (with krukai, #3209)
  * Added Repeat X/Y properties to Image Layers (with krukai, #3205)
  * Added an action for selecting all layers (Ctrl+Alt+A) (#3081)
  * Added actions to select or add tilesets to Project view context menu
  * Added cut/copy/paste actions to Tile Animation Editor
  * Improved undo behavior by merging sequential edits to the same property (#3103)
  * Improved multi-layer painting behavior (#3094)
  * Separated the X and Y components of the major grid option (#3208)
  * Added automatic fading out of the grid when zooming out a lot
  * AutoMapping: Made it find layers within groups (#1771)
  * AutoMapping: regions layer can now be used alongside region_input/output layers
  * AutoMapping: Recognize "//" layer name prefix for ignoring layers (#3262)
  * AutoMapping: Allow setting a rule map as project rules file (#3221)
  * Tweaked focus behavior in the Template Editor
  * Changed the default Terrain Brush shortcut back to T
  * Reset tile animations when disabling playback and when exporting as image
  * Don't require saving maps upon creation (#1902)
  * Apply transformation actions to the preview while placing tiles (#3091)
  * Allow using object context menu in object creation tools
  * Reduced the step size for the parallax factor property
  * Improved the logic for automatically switching tools (#2807)
  * Ignore selection changes when marking a file as modified (#3194)
  * Use the tileset background color in the collision editor (with Benja Appel, #3163)
  * Show the read error when using --export-map/tileset
  * Avoid deselecting all layers when clicking empty area in Layers view (#2806)
  * Scripting: Added File API
  * Scripting: Added support for loading JavaScript .mjs modules (#3261)
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