Tiled Map Editor
Tiled is a general purpose tile map editor. It's built to be easy to use, yet flexible enough to work with varying game engines, whether your game is an RPG, platformer or Breakout clone.
- Developed at games:tools
- Sources inherited from project openSUSE:Factory
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osc -A https://api.opensuse.org checkout openSUSE:Factory:Rebuild/tiled && cd $_
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Source Files
Filename | Size | Changed |
---|---|---|
tiled.changes | 0000051060 49.9 KB | |
tiled.spec | 0000003645 3.56 KB | |
v1.7.1.tar.gz | 0016741752 16 MB |
Revision 30 (latest revision is 40)
Dominique Leuenberger (dimstar_suse)
accepted
request 905772
from
Michael Vetter (jubalh)
(revision 30)
- Update to 1.7.1: * Don't save export target and format to exported files * Fixed crashes resulting from the Tile Animation Editor * Fixed possible crash when pasting multi-layer stamp (#3097) * Fixed possible crash when restoring expanded layers in Objects view * Fixed parallax factor getting lost when layer is cloned (#3077) * Fixed an issue with synchronizing selected tiles to current stamp (#3095) * Commands: Fixed possible crash in Edit Commands window * Commands: Automatically quote the command executable * Commands: Improved starting directory for executable file chooser * Commands: Fixed the 'Clear' button to reset the shortcut * Updated to Sentry 0.4.11 * Updated French translation
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