Tiled Map Editor

Edit Package tiled

Tiled is a general purpose tile map editor. It's built to be easy to use, yet flexible enough to work with varying game engines, whether your game is an RPG, platformer or Breakout clone.

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Source Files
Filename Size Changed
tiled-1.4.2.tar.gz 0017806729 17 MB
tiled.changes 0000041394 40.4 KB
tiled.spec 0000003652 3.57 KB
Revision 24 (latest revision is 40)
Dominique Leuenberger's avatar Dominique Leuenberger (dimstar_suse) accepted request 824591 from Michael Vetter's avatar Michael Vetter (jubalh) (revision 24)
- Update to 1.4.2:
  * Reverted the default layer data format back to CSV
    (was changed to Zstd by accident in 1.4.0)
  * Added ability to draw lines using click+drag
    (in addition to click and click) when holding Shift
  * Improved positioning when adding maps to world via context menu
  * Disable instead of hide the "Save As Template" action when using embedded tilesets
  * Made Ctrl turn off snapping if Snap to Fine Grid is enabled (#2061)
  * Set minimum value of tile width and height to 1
  * Fixed Select Same Tile tool behavior for empty tiles
  * Fixed clickability of the dot in point objects
  * Fixed adjusting of terrain images when tileset width changes
  * Worlds: Fixed potential data loss when opening .world file
  * tmxrasterizer: Added --show-layer option (by Matthias Varnholt, #2858)
  * tmxrasterizer: Added parameter to advance animations (by Sean Ballew, #2868)
  * Scripting: Initialize tile layer size to map size upon add (#2879)
  * Windows installer: Made creation of the desktop shortcut optional
  * Windows installer: Made the launching of Tiled optional
  * Updated Qt to 5.12.9 on all platforms except Windows XP and snap releases
  * snap: Fixed issues with storing the default session (#2852)
  * snap: Enabled support for Zstandard (#2850)
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