An open-source Zelda-like game engine

Edit Package solarus

Solarus is an open-source Zelda-like game engine written in C++.

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Source Files
Filename Size Changed
_service 0000000779 779 Bytes
solarus-1.6.3-desktop-version.patch 0000000856 856 Bytes
solarus-1.6.3.tar.bz2 0003860797 3.68 MB
solarus.changes 0000010067 9.83 KB
solarus.spec 0000004516 4.41 KB
Revision 8 (latest revision is 12)
Dominique Leuenberger's avatar Dominique Leuenberger (dimstar_suse) accepted request 793223 from Antoine Belvire's avatar Antoine Belvire (1Antoine1) (revision 8)
- Update to version 1.6.3:
  * Engine changes:
    + Fix macOS port not working since 1.6.1 due to OpenGL.
    + Fix shaders compilation in some OpenGL ES 3.0 platforms
      (gl#solarus-games/solarus#1437).
    + Fix UTF-8 quest path encoding handling
      (gl#solarus-games/solarus#1429).
    + Fix UTF-8 file names in Lua Open File API for Windows
      (gl#solarus-games/solarus#1413).
    + Fix memory usage when visiting very large maps
      (gl#solarus-games/solarus#1395).
    + Fix crash when removing the shadow of a carried object
      (gl#solarus-games/solarus#1423).
    + Fix crash when stopping the movement of a thrown object
      (gl#solarus-games/solarus#1452).
    + Fix carried object shadow still displayed after removing it
      (gl#solarus-games/solarus#1436).
    + Fix animating hero sprites dynamically created
      (gl#solarus-games/solarus#1348).
    + Fix hero speed when going from deep water to shallow water
      (gl#solarus-games/solarus#1186).
    + Fix trail sprite not taking the hero's direction
      (gl#solarus-games/solarus#1464).
    + Fix ground sprite still displayed while jumping
      (gl#solarus-games/solarus#1458).
    + Fix custom states wrongly affected by ground speeds
      (gl#solarus-games/solarus#1416).
    + Fix custom states not activating side teletransporters
      (gl#solarus-games/solarus#1448).
    + Fix streams continuing to act when the layer has changed.
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