An open-source Zelda-like game engine
Solarus is an open-source Zelda-like game engine written in C++.
- Developed at games
- Sources inherited from project openSUSE:Factory
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osc -A https://api.opensuse.org checkout openSUSE:Factory:Rebuild/solarus && cd $_
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Source Files
Filename | Size | Changed |
---|---|---|
_service | 0000000824 824 Bytes | |
solarus-1.6.5-ldl.patch | 0000000445 445 Bytes | |
solarus-1.6.5.obscpio | 0011296269 10.8 MB | |
solarus.changes | 0000012307 12 KB | |
solarus.obsinfo | 0000000097 97 Bytes | |
solarus.spec | 0000004578 4.47 KB |
Revision 11 (latest revision is 12)
Richard Brown (RBrownSUSE)
accepted
request 883456
from
Antoine Belvire (1Antoine1)
(revision 11)
- Update to version 1.6.5: * Engine changes: + Add support for suspending the simulation on Window Focus events (gl#solarus-games/solarus#1536). + Reconnect to another audio device after a device disconnection (gl#solarus-games/solarus#1499). + Fix joystick hot-plug/unplug (gl#solarus-games/solarus#1501, gl#solarus-games/solarus#1387). + Fix crash when calling command functions before the game is started (gl#solarus-games/solarus#1476). + Fix shader compilation on OpenGL ES 3.10 and 3.20 (gl#solarus-games/solarus#1537). + Fix TTF fonts using wrong color for antialiasing (gl#solarus-games/solarus#1390). + Fix TTF Fonts not rendering correctly (gl#solarus-games/solarus#1389). + Fix a possible crash when starting a timer on a removed entity (gl#solarus-games/solarus#1469). + Fix pickables not falling on negative layers. + Fix string literals in savegames not being properly escaped (gl#solarus-games/solarus#1533). + Fix Unicode filename support on Windows. * Lua API changes: + This release adds new features but does not introduce any incompatibility. + Add methods `destructible:get/set_cut_method()` (gl#solarus-games/solarus#1526). * Solarus launcher GUI changes: + Add option to control suspension on Window Focus events. + Rename "Force Software" to "Force software rendering".
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