An open-source Zelda-like game engine

Edit Package solarus

Solarus is an open-source Zelda-like game engine written in C++.

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Source Files
Filename Size Changed
_service 0000000824 824 Bytes
solarus-1.6.5-ldl.patch 0000000445 445 Bytes
solarus-1.6.5.obscpio 0011296269 10.8 MB
solarus.changes 0000012307 12 KB
solarus.obsinfo 0000000097 97 Bytes
solarus.spec 0000004578 4.47 KB
Revision 11 (latest revision is 12)
Richard Brown's avatar Richard Brown (RBrownSUSE) accepted request 883456 from Antoine Belvire's avatar Antoine Belvire (1Antoine1) (revision 11)
- Update to version 1.6.5:
  * Engine changes:
    + Add support for suspending the simulation on Window Focus
      events (gl#solarus-games/solarus#1536).
    + Reconnect to another audio device after a device
      disconnection (gl#solarus-games/solarus#1499).
    + Fix joystick hot-plug/unplug (gl#solarus-games/solarus#1501,
      gl#solarus-games/solarus#1387).
    + Fix crash when calling command functions before the game is
      started (gl#solarus-games/solarus#1476).
    + Fix shader compilation on OpenGL ES 3.10 and 3.20
      (gl#solarus-games/solarus#1537).
    + Fix TTF fonts using wrong color for antialiasing
      (gl#solarus-games/solarus#1390).
    + Fix TTF Fonts not rendering correctly
      (gl#solarus-games/solarus#1389).
    + Fix a possible crash when starting a timer on a removed
      entity (gl#solarus-games/solarus#1469).
    + Fix pickables not falling on negative layers.
    + Fix string literals in savegames not being properly escaped
      (gl#solarus-games/solarus#1533).
    + Fix Unicode filename support on Windows.
  * Lua API changes:
    + This release adds new features but does not introduce any
      incompatibility.
    + Add methods `destructible:get/set_cut_method()`
      (gl#solarus-games/solarus#1526).
  * Solarus launcher GUI changes:
    + Add option to control suspension on Window Focus events.
    + Rename "Force Software" to "Force software rendering".
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