Arcade style game with stereo sounds
A game like "Boulderdash" (C 64) or "Emerald Mine" (Amiga). Included
are many levels known from the games "Boulderdash", "Emerald Mine",
"Sokoban", "Supaplex" and "DX-Boulderdash", level elements for "Diamond
Caves II" style games and a lot of new levels designed by other
players.
Some features:
- joystick support for Linux, FreeBSD and DOS/Windows
- local multiplayer support for all supported platforms
- network multiplayer support for Unix platform
- soft scrolling with 50 frames/s
- stereo sound effects and music
- music module support for SDL version (Unix/Win32)
- fullscreen support for SDL version (Unix/Win32)
- lots of additional levels available (over 10.000)
- Developed at games
- Sources inherited from project openSUSE:Factory
-
2
derived packages
- Download package
-
Checkout Package
osc -A https://api.opensuse.org checkout openSUSE:Factory:Rebuild/rocksndiamonds && cd $_
- Create Badge
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Source Files
Filename | Size | Changed |
---|---|---|
rocksndiamonds-3.3.1.2-src_libgame_setup.c-CVE-201 |
0000000891 891 Bytes | |
rocksndiamonds-4.1.1.0.tar.gz | 0003876555 3.7 MB | |
rocksndiamonds-icons.tar | 0000020480 20 KB | |
rocksndiamonds.changes | 0000022519 22 KB | |
rocksndiamonds.desktop | 0000000228 228 Bytes | |
rocksndiamonds.spec | 0000003461 3.38 KB |
Revision 30 (latest revision is 41)
Dominique Leuenberger (dimstar_suse)
accepted
request 666798
from
Ferdinand Thiessen (susnux)
(revision 30)
- Update to version 4.1.1.0 * improved support for network multi-player games * network games can now be fully configured by using setup menu settings * when playing network games, the level to be played is now sent to all clients * added UDP broadcast to auto-detect network server in local network * multi-player levels now marked in main menu preview with network or team mode * fixed team mode games in R’n’D game engine * added player option in level editor to let the first player solve the level * improved support for highly configurable virtual buttons on touch devices * options for transparency, grid size, highlighted and outlined virtual buttons * separately configurable virtual buttons for portrait and landscape mode * ultra-smooth scrolling using vertical sync (vsync) on supported devices * added setup option to directly play the next level after solving a level * added setup option to skip displaying the high scores after solving a level * added setup option to use extended list for game speed selection * added event actions (key events and screen buttons) to global animations * this allows for simulating key or button events when animations are clicked * added “passthrough” option to click several overlapping global animations * fixed bug with dragon fire destroying indestructible steel letter walls * fixed various other bugs (and probably added some new)
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