Arcade style game with stereo sounds

Edit Package rocksndiamonds

A game like "Boulderdash" (C 64) or "Emerald Mine" (Amiga). Included
are many levels known from the games "Boulderdash", "Emerald Mine",
"Sokoban", "Supaplex" and "DX-Boulderdash", level elements for "Diamond
Caves II" style games and a lot of new levels designed by other
players.

Some features:

- joystick support for Linux, FreeBSD and DOS/Windows

- local multiplayer support for all supported platforms

- network multiplayer support for Unix platform

- soft scrolling with 50 frames/s

- stereo sound effects and music

- music module support for SDL version (Unix/Win32)

- fullscreen support for SDL version (Unix/Win32)

- lots of additional levels available (over 10.000)

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Source Files
Filename Size Changed
rocksndiamonds-3.3.1.2-src_libgame_setup.c-CVE-2011-4606.patch 0000000891 891 Bytes
rocksndiamonds-4.1.1.0.tar.gz 0003876555 3.7 MB
rocksndiamonds-icons.tar 0000020480 20 KB
rocksndiamonds.changes 0000022519 22 KB
rocksndiamonds.desktop 0000000228 228 Bytes
rocksndiamonds.spec 0000003461 3.38 KB
Revision 30 (latest revision is 41)
Dominique Leuenberger's avatar Dominique Leuenberger (dimstar_suse) accepted request 666798 from Ferdinand Thiessen's avatar Ferdinand Thiessen (susnux) (revision 30)
- Update to version 4.1.1.0
  * improved support for network multi-player games
  * network games can now be fully configured by using setup menu
   settings
  * when playing network games, the level to be played is now sent
   to all clients
  * added UDP broadcast to auto-detect network server in local
   network
  * multi-player levels now marked in main menu preview with
   network or team mode
  * fixed team mode games in R’n’D game engine
  * added player option in level editor to let the first player
   solve the level
  * improved support for highly configurable virtual buttons on
   touch devices
  * options for transparency, grid size, highlighted and outlined
   virtual buttons
  * separately configurable virtual buttons for portrait and
   landscape mode
  * ultra-smooth scrolling using vertical sync (vsync) on
   supported devices
  * added setup option to directly play the next level after
   solving a level
  * added setup option to skip displaying the high scores after
   solving a level
  * added setup option to use extended list for game speed
   selection
  * added event actions (key events and screen buttons) to global
   animations
  * this allows for simulating key or button events when
   animations are clicked
  * added “passthrough” option to click several overlapping global
   animations
  * fixed bug with dragon fire destroying indestructible steel
   letter walls
  * fixed various other bugs (and probably added some new)
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