RiverWM

Edit Package river
https://github.com/riverwm/river

River is a dynamic tiling Wayland compositor with flexible runtime configuration.

Join us at #river on irc.libera.chat. Read our man pages and our wiki.

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Source Files
Filename Size Changed
_service 0000000812 812 Bytes
_servicedata 0000000234 234 Bytes
river-0.2.4+g960.tar.zst 0000272017 266 KB
river-run.sh 0000000457 457 Bytes
river.changes 0000007908 7.72 KB
river.spec 0000006158 6.01 KB
Revision 10 (latest revision is 20)
Dominique Leuenberger's avatar Dominique Leuenberger (dimstar_suse) accepted request 1111752 from Soc Virnyl Estela's avatar Soc Virnyl Estela (uncomfyhalomacro) (revision 10)
- Update to version 0.2.4+g960:
  * wlr-output-management: apply adaptive sync state
  * ci: Use meson setup command
  * View: fix pointer comparison in notifyTitle()
  * rivertile: fix code to disallow 0 main count
  * session-lock: wait for present before locking
  * session-lock: fix assertion failure due to race
  * session-lock: fix assertion failure on abnormal client behavior
  * render: fix rounding for fractional scaling
  * deps: update to Zig 0.10
  * flags: further cleanup after Zig 0.10
  * deps: update zig-wayland to fix build on aarch64
  * Seat: rework Xwayland Override Redirect focus
  * command/layout: fix a memory leak
  * session-lock: properly handle disabled outputs
  * idle-inhibit: fix use-after-free
  * wlr-output-management: leverage new wlroots APIs
  * session-lock: fix assertion failure on hot-plug while locked
  * wlr-output-management: fix bug due to zig miscompilation
  * docs: fix typos in riverctl man page
  * docs: remove repology badge from readme
  * Seat: guard setFocusRaw() usage while locked
  * deps: update to latest zig-wayland/zig-wlroots
  * deps: update to latest zig-wayland/zig-wlroots
  * Keyboard: fix keyboard-layout mapping crash
  * pointer-constraints: remove protocol
  * render: remove damage tracking
  * wlr-foreign-toplevel-management: remove protocol
  * render: use wlr_scene to render views
  * Cursor: remove surfaceAt()
  * session-lock: use the scene graph
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