raylib

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raylib-3.0.0-noexamples.patch 0000000390 390 Bytes
raylib-noexamples-3.5.0.tar.gz 0004321069 4.12 MB
raylib.changes 0000014060 13.7 KB
raylib.spec 0000002542 2.48 KB
Revision 7 (latest revision is 12)
Dominique Leuenberger's avatar Dominique Leuenberger (dimstar_suse) accepted request 860228 from Michael Vetter's avatar Michael Vetter (jubalh) (revision 7)
- Update to 3.5.0:
  * Platform supported: Raspberry Pi 4 native mode (no X11 windows)
    through DRM subsystem and GBM API. Actually this is a really
    interesting improvement because it opens the door to raylib to
	support other embedded platforms (Odroid, GameShell, NanoPi...).
    Also worth mentioning the un-official homebrew ports of raylib
    for PS4 and PSVita.
  * NEW configuration options exposed: For custom raylib builds,
    config.h now exposes more than 150 flags and defines to build
    raylib with only the desired features, for example, it allows to
    build a minimal raylib library in just some KB removing all
    external data filetypes supported, very useful to generate small
    executables or embedded devices.
  * NEW automatic GIF recording feature: Actually, automatic GIF
    recording (CTRL+F12) for any raylib application has been available
    for some versions but this feature was really slow and low-performant
    using an old gif library with many file-accesses. It has been replaced
    by a high-performant alternative (msf_gif.h) that operates directly
    on memory... and actually works very well! Try it out!
  * NEW RenderBatch system: rlgl module has been redesigned to support
    custom render batches to allow grouping draw calls as desired, previous
    implementation just had one default render batch. This feature has not
    been exposed to raylib API yet but it can be used by advance users dealing
    with rlgl directly. For example, multiple RenderBatch can be created
    for 2D sprites and 3D geometry independently.
  * NEW Framebuffer system: rlgl module now exposes an API for custom Framebuffer
    attachments (including cubemaps!). raylib RenderTexture is a basic
    use-case, just allowing color and depth textures, but this new API allows
    the creation of more advance Framebuffers with multiple attachments,
    like the G-Buffers. GenTexture*() functions have been redesigned to use this new API.
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