raylib

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_service 0000000547 547 Bytes
raylib-4.5.0.obscpio 0061059598 58.2 MB
raylib.changes 0000021176 20.7 KB
raylib.obsinfo 0000000095 95 Bytes
raylib.spec 0000002612 2.55 KB
Revision 11 (latest revision is 12)
Dominique Leuenberger's avatar Dominique Leuenberger (dimstar_suse) accepted request 1087397 from Michael Vetter's avatar Michael Vetter (jubalh) (revision 11)
- Update to 4.5.0:
  * NEW Improved ANGLE support on Desktop platforms: Support for OpenGL ES 2.0 on Desktop platforms (Windows,
    Linux, macOS) has been reviewed by @wtnbgo GitHub user. Now raylib can be compiled on desktop for OpenGL
    ES 2.0 and linked against ANGLE. This small addition open the door to building raylib for all ANGLE
    supported backends: Direct3D 11, Vulkan and Metal. Please note that this new feature is still experimental
    and requires further testing!
  * NEW Camera module: A brand new implementation from scratch for rcamera module, contributed by @Crydsch
    GitHub user! New camera system is simpler, more flexible, more granular and more extendable. Specific camera
    math transformations (movement/rotation) have been moved to individual functions, exposing them to users if
    required. Global state has been removed from the module and standalone usage has been greatly improved; now
    rcamera.h single-file header-only library can be used externally, independently of raylib. A new
    UpdateCameraPro() function has been added to address input-dependency of UpdateCamera(), now advance users
    have full control over camera inputs and movement/rotation speeds!
  * NEW Support for M3D models and M3D/GLTF animations: 3d models animations support has been a limited aspect of
    raylib for long time, some versions ago IQM animations were supported but raylib 4.5 also adds support for
    the brand new M3D file format, including animations and the long expected support for GLTF animations! The
    new M3D file format is simple, portable, feature complete, extensible and open source. It also provides a
    complete set of tools to export/visualize M3D models from/to Blender! Now raylib supports up to 3 model
    file-formats with animations: IQM, GLTF and M3D.
  * NEW Support QOA audio format (import/export): Just a couple of months ago the new QOA file format was
    published, a very simple, portable and open source quite-ok-audio file format. raylib already supports it,
    added to raudio module and including audio loading from file, loading from memory, streaming from file,
    streaming from memory and exporting to QOA audio format. Because simplicity really matters to raylib!
  * NEW Module for compressed textures loading: rl_gputex, a portable single-file header-only small library to
    load compressed texture file-formats (DDS, PKM, KTX, PVR, ASTC). Provided functionality is not new to raylib
    but it was part of the raylib rtextures module, now it has been moved into a separate self-contained library,
    improving portability. Note that this module is only intended to load compressed data from files, ready to be
    uploaded to GPU, no compression/decompression functionality is provided. This change is a first step towards
    a better modularization of raylib library.
  * Reviewed rlgl module for automatic limits checking: Again, rlgl has been reviewed to simplify usage. Now
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