Stand-alone compositor for X11

Edit Package picom

Picom is a stand-alone compositor for X11. It supports both GLX and XRender backends and has various options to control shadows, blur and fade animations.

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Source Files
Filename Size Changed
picom.changes 0000004737 4.63 KB
picom.spec 0000003015 2.94 KB
v10.tar.gz 0000286728 280 KB
Revision 5 (latest revision is 11)
Dominique Leuenberger's avatar Dominique Leuenberger (dimstar_suse) accepted request 1035698 from Mia Herkt's avatar Mia Herkt (mia) (revision 5)
- Update to version 10
  * picom now needs libEGL to build
Notable changes:
  * experimental-backends is now the default. Everything should
    keep working, except the --glx-fshader-win option. The old
    window shader support has been replaced by --window-shader-fd.
    This new shader support has a different interface, so you have
    to adapt your existing shaders.
    gh#yshui/picom#875
  * legacy-backends option has been added so you can go back to the
    old backends, which will eventually be removed.
  * picom.desktop is installed to /etc/xdg/autostart/.
    picom should autostart now.
    gh#yshui/picom#791
  * Shadows and blur now match the shape of the window.
    This includes windows using the XShape extension, and windows
    with rounded corners.
    gh#yshui/picom#882
  * New option: --transparent-clipping-exclude, for excluding
    windows that doesn't play well with transparent-clipping,
    such as screenshot tool windows.
    gh#yshui/picom#663
    gh#yshui/picom#738
  * New backend: egl. It should behave exactly the same as the glx
    backend. Give it a try!
    gh#yshui/picom#878
Other changes:
  * --help messages have been refactored, leading to clearer code.
    gh#yshui/picom#877
  * picom tries to detect and act on GPU resets. But because of the
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