Naev

Edit Package naev

Naev is a 2D space trading and combat game, in a similar vein to Escape Velocity.

Naev is played from a top-down perspective, featuring fast-paced combat, many ships, a large variety of equipment and a large galaxy to explore. The game is highly open-ended, letting you proceed at your own pace.

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Source Files
Filename Size Changed
_constraints 0000000109 109 Bytes
naev-0.11.2-source.tar.xz 0453720596 433 MB
naev.changes 0000023606 23.1 KB
naev.spec 0000003562 3.48 KB
Revision 15 (latest revision is 16)
Ana Guerrero's avatar Ana Guerrero (anag+factory) accepted request 1140203 from D B's avatar D B (dbuck) (revision 15)
- Update to 0.11.2
  * Stopped autonav from preventing wobble and overshooting by
    crashing the entire game
- Changes in 0.11.1
  * Give all ammo back to player after doing obelisk
  * Fixed player being invincible after completing an obelisk
  * Fixed a crash when loading games while a landing hook was
    running
  * Fixed race condition in threadpool
  * Fixed asteroids spawning in not proper shapes
  * Fixed autonav wobble and overshooting
  * Point defense won't shoot at disabled pilots anymore
  * Fixed battery descriptions
  * Discovering a hidden jump will make both directions known
  * Fixed AI trying to scan hostile targets they lost track of
  * Properly save and load reward_value to and from saves
  * Fixed events and missions being able to trigger in obelisk
    tests
  * Fixed beam weapons not hitting asteroids
  * Properly compute weapon range with launch_range modifiers
  * Fixed some range checks with inrange weapon sets
  * Fixed Empire Pacifier mass being too low
  * Fixed warning when looking at internal flow amplifier
    descriptions
  * Removed Soromid Ira turret and forward weapon stats
  * Fixed reality rip and avatar of sirichana abilities giving
    errors when the AI tries to use them
  * Fixed issue on some systems with indexed images
  * Fixed pirates and pilots that don't care being able to
    disable the fake transponder
  * Can now see and target allies that are stealthed
  * Pheromone emitter won't do anything in exclusively claimed
    systems
  * Fixed some weapons such as beams not hitting targets other
    than selected one
  * Fixed rendering order making it so most effects were below
    the player
  * Fixed fallback switch weapon sets not being found properly
  * Fixed bioship "Wanderer" perk giving absolute accel bonus
    instead of relative
  * Increased Neural Accelerator Interface energy regen malus
    to -100%
  * zalek/blackhole/zbh09: don't error out when a bioship ceases
    to exist
  * kidnapped/traffic_00: fixed formatting string telling the
    player what system to go to
  * kidnapped/traffic_01: ship should spawn if taking off in the
    same system, not just jumping in
  * tutorial/nelly01: fixed derelict message not appearing
  * minerva/pirate4: fixed save me spam only being print once
  * neutral/seek_n_destroy: fixed warnings when taking off in the
    same system
  * sirius/achack/achack01: fixed not being able to accept mission
  * dvaered/dv_diversion: fixed not being able to accept mission
  * dvaered/dv_bikers: don't allow the player to use escorts and
    properly update mission TODO
  * sirius/achack03: fixed not being able to complete the mission
  * neutral/kidnapped: fixed inconsistency in the name of the
    system to go to
  * shadow/shadowrun: fixed VN issues not allowing mission
    completion
  * shadow/shadowrun: changed locations to make it possible to do
    in the allotted time-frame
  * shadow/shadowvigil: fixed Seiryuu not appearing
  * shiplover: don't ask the player about ships they can't obtain
  * Fixed many typos
  * Translation updates (forwarded request 1140163 from Kieltux)
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