VirtualGL

Edit Package VirtualGL

VirtualGL is an open source toolkit that gives any Unix or Linux remote display software the ability to run OpenGL applications with full 3D hardware acceleration.

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Source Files
Filename Size Changed
VirtualGL-3.0.2.tar.gz 0001220143 1.16 MB
VirtualGL.changes 0000009947 9.71 KB
VirtualGL.spec 0000006363 6.21 KB
baselibs.conf 0000000052 52 Bytes
Revision 15 (latest revision is 16)
Dominique Leuenberger's avatar Dominique Leuenberger (dimstar_suse) accepted request 1044106 from Dirk Mueller's avatar Dirk Mueller (dirkmueller) (revision 15)
- update to 3.0.2:
  1. Support for transparent overlay visuals has been retired in this version of
  VirtualGL.  That feature will continue to be maintained in the 2.6.x branch on
  a break/fix basis only.  Most applications that once used transparent overlay
  visuals used them with color index rendering, which was removed in OpenGL 3.1
  in 2009.  Thus, almost all applications that render overlays now do so using
  other mechanisms.  Furthermore, the need for VirtualGL to hand off the
  rendering of transparent overlay visuals to the 2D X server has always limited
  the usefulness of the feature, and the discontinuation of the VirtualGL Client
  for Exceed relegated the feature to Un*x clients (with workstation-class GPUs)
  and the VGL Transport only.  Given that nVidia's implementation of transparent
  overlay visuals requires disabling the X Composite extension, which cannot be
  done in many modern Linux distributions, that further limited the feature to
  the point of uselessness.
  2. The VirtualGL Faker now assigns various permutations of common OpenGL
  rendering attributes to the available 2D X server visuals.  This maximizes the
  chances that "visual hunting" 3D applications (applications that use X11
  functions to obtain a list of 2D X server visuals, then iterate through the
  list with `glXGetConfig()` until they find a visual with a desired set of
  OpenGL rendering attributes) will find a suitable visual.
  `VGL_DEFAULTFBCONFIG` can still be used to assign a specified set of OpenGL
  rendering attributes to all 2D X server visuals, although the usefulness of
  that feature is now very limited.
  3. The VirtualGL Faker now includes an EGL back end that optionally emulates
  the GLX API using a combination of the EGL API (with the
  `EGL_EXT_platform_device` extension) and OpenGL renderbuffer objects (RBOs.)
  On supported platforms, the EGL back end allows the VirtualGL Faker to be used
  without a 3D X server.  The EGL back end can be activated by setting the
  `VGL_DISPLAY` environment variable to the path of a DRI device, such as
  **/dev/dri/card0**, or by passing that device path to `vglrun` using the `-d`
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