PhysicsFS file abstraction layer for games

Edit Package physfs

PhysicsFS is a library to provide abstract access to various archives.
It is intended for use in video games, and the design was somewhat
inspired by Quake 3's file subsystem. The programmer defines a "write
directory" on the physical filesystem. No file writing done through the
PhysicsFS API can leave that write directory, for security. For
example, an embedded scripting language cannot write outside of this
path if it uses PhysFS for all of its I/O, which means that untrusted
scripts can run more safely. Symbolic links can be disabled as well,
for added safety. For file reading, the programmer lists directories
and archives that form a "search path". Once the search path is
defined, it becomes a single, transparent hierarchical filesystem. This
makes for easy access to ZIP files in the same way as you access a file
directly on the disk, and it makes it easy to ship a new archive that
will override a previous archive on a per-file basis. Finally,
PhysicsFS gives you platform-abstracted means to determine if CD-ROMs
are available, the user's home directory, where in the real filesystem
your program is running, etc.

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Source Files
Filename Size Changed
physfs-2.0.2-gcc46.patch 0000000524 524 Bytes
physfs-2.0.2.tar.gz 0000671700 656 KB
physfs.changes 0000002160 2.11 KB
physfs.spec 0000006289 6.14 KB
Revision 18 (latest revision is 29)
Stephan Kulow's avatar Stephan Kulow (coolo) accepted request 108050 from Dominique Leuenberger's avatar Dominique Leuenberger (dimstar) (revision 18)
license update: (LGPL-2.1+ or CPL-1.0) and Zlib
For a license such as this brackets are needed to avoid ambiguity (forwarded request 108012 from babelworx)
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