PhysicsFS file abstraction layer for games

Edit Package physfs

PhysicsFS is a library to provide abstract access to various archives.
It is intended for use in video games, and the design was somewhat
inspired by Quake 3's file subsystem. The programmer defines a "write
directory" on the physical filesystem. No file writing done through the
PhysicsFS API can leave that write directory, for security. For
example, an embedded scripting language cannot write outside of this
path if it uses PhysFS for all of its I/O, which means that untrusted
scripts can run more safely. Symbolic links can be disabled as well,
for added safety. For file reading, the programmer lists directories
and archives that form a "search path". Once the search path is
defined, it becomes a single, transparent hierarchical filesystem. This
makes for easy access to ZIP files in the same way as you access a file
directly on the disk, and it makes it easy to ship a new archive that
will override a previous archive on a per-file basis. Finally,
PhysicsFS gives you platform-abstracted means to determine if CD-ROMs
are available, the user's home directory, where in the real filesystem
your program is running, etc.

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Source Files
Filename Size Changed
_service 0000000613 613 Bytes
_service:recompress:download_url:physfs-2.0.1.tar.bz2 0000560509 547 KB
_service:set_version:physfs.spec 0000006134 5.99 KB
physfs-2.0.1-lib64.patch 0000000489 489 Bytes
physfs.changes 0000001266 1.24 KB
physfs.spec 0000006152 6.01 KB
Revision 12 (latest revision is 29)
Ruediger Oertel's avatar Ruediger Oertel (oertel) committed (revision 12)
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