Collection of video game music file emulators

Edit Package libgme
http://code.google.com/p/game-music-emu/

Game_Music_Emu is a collection of video game music file emulators that support
the following formats and systems:
- AY: ZX Spectrum/Amstrad CPC
- GBS: Nintendo Game Boy
- GYM: Sega Genesis/Mega Drive
- HES: NEC TurboGrafx-16/PC Engine
- KSS: MSX Home Computer/other Z80 systems (doesn't support FM sound)
- NSF/NSFE: Nintendo NES/Famicom (with VRC 6, Namco 106, and FME-7 sound)
- SAP: Atari systems using POKEY sound chip
- SPC: Super Nintendo/Super Famicom
- VGM/VGZ: Sega Master System/Mark III, Sega Genesis/Mega Drive,BBC Micro

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Source Files
Filename Size Changed
baselibs.conf 0000000008 8 Bytes
game-music-emu-0.6.0.tar.bz2 0000170202 166 KB
libgme-0.6.0-pkgconfig_path.patch 0000000502 502 Bytes
libgme.changes 0000002170 2.12 KB
libgme.spec 0000003805 3.72 KB
Revision 10 (latest revision is 19)
Stephan Kulow's avatar Stephan Kulow (coolo) accepted request 159684 from Cristian Morales Vega's avatar Cristian Morales Vega (RedDwarf) (revision 10)
- Update to 0.6.0
  * SPC improvements:
    - Switched to newer snes_spc 0.9.0 for SPC emulation. Uses fast DSP.
    - Fixed Spc_Emu::gain().
    - Fixed support for files <0x10200 bytes.
  * Other bugfixes:
    - Fixed a couple of GBS bugs, one involving access of memory after
      realloc.
    - Blip_Buffer works on systems where 'double' is a single-precision
      floating-point type.
    - Fix uninitialized buffer size in dual_resampler.
    - Compilation warnings squashed out as of clang 3.3-pre and gcc 4.7.2.
  * API changes/additions:
    - Removed documentation of C++ interface, as the C interface in gme.h is
      the only supported one.
    - Added gme_enable_accuracy() for enabling more accurate sound emulation
      options (currently affects SPC only).
  * Build system improvements:
    - Add pkg_config support.
    - Fix build on case-insensitive systems.
    - Allow for install on Cygwin.
    - Fix install on multilib systems, such as many 64-bit distros (CMake must
      be able to figure out your system's libsuffix, if any).
    - C++ implementation symbols are not leaked into the resultant library
      file (requires symbol visibility support).
  * Sample player improvements:
    - Can toggle fast/accurate emulation (with the 'A' key).
- Remove all the previous patches (libgme-0.5.5-LIB_SUFFIX.patch,
  libgme-0.5.5-pkg_config.patch and libgme-0.5.5-symbol_visibility.patch)
- Add libgme-0.6.0-pkgconfig_path.patch
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