Puzzle with Bubbles

Edit Package frozen-bubble

Shoot up bubbles. Similar to the console game Puzzle-Bobble.

Colorful 3D rendered penguin animations, 100 levels of 1p game, hours and
hours of 2p game, nights and nights of 2p/3p/4p/5p game over LAN or Internet,
a level-editor, 3 professional quality digital soundtracks, 15 stereo sound
effects, 8 unique graphical transition effects, 8 unique logo eye-candies.

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Source Files
Filename Size Changed
appdata.patch 0000001365 1.33 KB
desktop.patch 0000000725 725 Bytes
fb-server 0000004896 4.78 KB
fb-server.service 0000000208 208 Bytes
frozen-bubble-2.2.1-beta1.tar.bz2 0022424798 21.4 MB
frozen-bubble-2.212-configpath.patch 0000000549 549 Bytes
frozen-bubble-2.212-unused-result.patch 0000000847 847 Bytes
frozen-bubble.changes 0000013180 12.9 KB
frozen-bubble.spec 0000007428 7.25 KB
msgfmt.diff 0000001732 1.69 KB
silencebadsnprintfcheck.patch 0000000452 452 Bytes
Revision 32 (latest revision is 34)
Yuchen Lin's avatar Yuchen Lin (maxlin_factory) accepted request 617546 from Dirk Stoecker's avatar Dirk Stoecker (dstoecker) (revision 32)
- fix build for Tumbleweed (add silencebadsnprintfcheck.patch)

In my opinion the check is wrong. snprintf already checks target buffer overflow. Why test if the amount of possible outputs of individual components exceeds the target buffer. That's common practice. With this check defining a large intermediate buffer leads to an error, using short intermediate buffers has no error, but is more dangerous - That makes no sense!
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